Deleted
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Post by Deleted on May 6, 2016 17:14:50 GMT 10
You're right, the lists are somewhat incorrect. Still, gave us a pretty good idea. Morph targets are actually really easy to create and use. It does mean one's facial animation can't be used for another model because they need to be 100% identical in vertex order. The model is awesome btw. Never noticed, but it makes sense. Normal maps weren't supported for this engine so it had to be real geometry. Which makes it even more awesome as normal map is just an illusion.
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Post by nobody on Jul 10, 2016 9:22:36 GMT 10
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Post by nobody on Jul 10, 2016 9:25:25 GMT 10
Thanks dude! good work
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Post by fabiofanre4 on Sept 1, 2016 11:26:47 GMT 10
Thanks a lot for the help
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Post by auddy07 on Dec 18, 2016 3:22:47 GMT 10
Now we just need a way to open em Yeah.... how do we open these files. No one has said anything on how to open the .lfs files.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Dec 20, 2016 5:24:00 GMT 10
Can anyone tell me what the EVD folder contains?
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Dec 20, 2016 6:06:33 GMT 10
Can anyone tell me what the EVD folder contains? EVD files contains the cinematic models or cut scene for example: "r117s10.evd" have the scene were leon and ashley meets sadler for the first time but those are in real time not movies like the ps2 and pc (2007 one).
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 23, 2018 16:25:01 GMT 10
adding to the list here of weapons:
wep16.udas - Knife wep18.udas - Red 9 ((includes with stock) wep20.udas - TMP (includes with stock and silencer) wep21.udas - Riffle with Scope wep24.udas - Riffle with Scope (maybe thermal)? wep25.udas - P.R.L. wep26.udas - Knife (different than wep16.udas) wep30.udas - all hand models (this udas has no TPL)! wep31.udas - Riffle (semi auto) with Scope wep32.udas - Riffle (semi auto) with Scope (infrared)? wep34.udas - no BIN or TPL files (just FCV and SEQ files) wep35.udas - no BIN or TPL files (just FCV and SEQ files) wep36.udas - no BIN or TPL files (just FCV and SEQ files) wep37.udas - no BIN or TPL files (just FCV and SEQ files) wep41.udas - grenade (cant tell which one) wep42.udas - hand model (this udas has no TPL)! wep43.udas - unknown gun with silencer
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Sept 21, 2018 9:31:47 GMT 10
MASTER LFS list has some incorrect info and should be updated.
pl21 is NOT NPC Leon as stated, it is actually NPC Ashley
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Oct 15, 2018 4:53:11 GMT 10
MASTER LFS list has some incorrect info and should be updated. pl21 is NOT NPC Leon as stated, it is actually NPC Ashley my appologies, for whatever reason I haven't gotten notifications from this thread. I will fix the list with the findings that hadn't been added yet. the incorrect listings were mainly based on the older ports of RE4, and were unchecked for this HD port. I also had a qestuion for you Mr. Curious, but I will send that to you as a PM to not derail this thread
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Post by atomoksetin on Oct 25, 2018 3:02:53 GMT 10
I think for a more complete understanding it would not be superfluous to add beta levels from the Gamecube version of the game, which did not fall into the Wii version and all subsequent ones including the HD version.
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St1 r120 -- intro when Leon is driving in a car with cops
St2 r22b -- contain 2 rooms (beta Sadler room and location where Leon and Ashley drive a "truck" )
St3 r313 - empty room (If you shoot it, there will be splashes of water.) r314 - same as r313 r322 - this room is beta prototype of r320 and r321 room (There are textures of beta ganado, helicopter models and a large location very different from the final) r323 - continuation of room r322 (Mike's helicopter is already shot down, the time is nearing sunset. Leon moves up to the mountain past the strange destroyed structures. ) r324 - beta Krauzer arena(the location looks like gray castle ruins, in the final it looks more like Egyptian sandy ruins) r328 - the r326 room prototype (most of the textures are missing, but where there was a back room with yellow grass before, there is a secret passage leading to the street)
St4 In addition to 4 maps for mercenaries, this folder contains several more locations from the final game .. why ?? .. maybe it was planned to make more maps for mercenaries
405 = r300 406 = r301 40a = r306 40b = r307 40c = r308 40d = r309 40e = r30a 40f = r30b 410 = r30c 411 = forgot..
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Oct 26, 2018 4:37:49 GMT 10
I think for a more complete understanding it would not be superfluous to add beta levels from the Gamecube version of the game, which did not fall into the Wii version and all subsequent ones including the HD version. if those stages listed are only in the gamecube version and not the Ultimate HD then I will not be listing them here, as this list is specifically just for the Ultimate HD version to help people with modding.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Dec 5, 2018 10:37:14 GMT 10
PLEASE UPDATE ENEMY SECTION
Em2c = is Verdrugo Em2d = Novistadors
Happy Modding!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on May 10, 2019 16:14:10 GMT 10
I know that wep13 is the rocket launcher because when I rename it or delete it the game crashes when I equip it. I'd like to know how you came to know that this is the right weapon because when I open the udas file there is only a hand model. Interesting mystery here.
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dale home
Posts: 288
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Post by kTeo on Aug 5, 2020 9:18:49 GMT 10
for some reason i don't have wep22 and wep23 in my em folder but the game still works anyway
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