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Post by seda on Apr 15, 2017 12:20:08 GMT 10
Capcom talks Resident Evil 8: 'We're already thinking about various plans for the next game' www.psu.com/news/32725/Resident-Evil-8-news------------------------------------------------------------------------ personally i wish someone from another company comes and hire this guy to keep him away of our favorite franchise he has already ruined the series by his personal ideas so please capcom give him another job in company
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ピアス・ザ・ヘヴンズ!
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Post by ToCool74 on Apr 15, 2017 12:57:07 GMT 10
Moved thread because nothing is officially announced concerning the game, also the thread title can be a bit misleading being simply named "Resident Evil 8!!", kinda gives the impression of a official announcement which it is not.
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Post by seda on Apr 15, 2017 13:16:58 GMT 10
Moved thread because nothing is officially announced concerning the game, also the thread title can be a bit misleading being simply named "Resident Evil 8!!", kinda gives the impression of a official announcement which it is not. hi dear ToCool74if you have or thinking about a better name for title so change it , i'm ok with that i just wanted to use a simple and short title by the way actually i wish they never going to make it base on same style as re7 but this guy in charge... makes me sooo worry about the feature of the franchise
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Post by DarkSamus on Apr 16, 2017 15:24:40 GMT 10
I welcome a RE8 in the same style as RE7
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Post by seda on Apr 16, 2017 17:18:24 GMT 10
I welcome a RE8 in the same style as RE7 Hi dear Samusi'm glad that you like the RE7 and i'm really saying this because i have a reason for it because i think they job was good enough to make it enjoyable for fans specially fans like you (one of the first fans) and this will keep the franchise up and personally i rather to having a new and different RE instead of watching an ending for this franchise because the only thing that i care about this franchise is us and fans which this game is connecting generations to each other just as an example ourselves, we are in different cities we have different language different ages... but this franchise connected us all together so actually the only worry that i have is keeping this friendship alive i find few of my best friends cause of re2! i'm disagree with re7 just because i am seeing that it makes old and even new fans disappointed so when i'm saying that i am glad that you like it believe that i am truly saying that but the sad part is their known about the soul of the franchise which actually they don't know anything about it and that exactly is the reason that re7 is not an acceptable RE to most of fans and also it's not interesting enough for modders to make modes for it so it's a bad news for our community (modding) too so i wish they will make re8 base on a tps camera and having a fps as an option to make it atleast good enough for modding then it will be enjoyable for more fans and modders by the way i have best wishes for you and i hope the new dlcs makes the game more enjoyable for you
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Post by mwesten2 on May 15, 2017 1:34:36 GMT 10
well if they kind of emulated re1 with new technologies and removed zombies, i wait some action in the city with same mechanics.
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Post by Rtoo on May 15, 2017 2:01:02 GMT 10
seda, I wish you'd explain to me where the "soul of the franchise" is in RE6.
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Post by Beefy Busch on May 15, 2017 8:59:43 GMT 10
seda , I wish you'd explain to me where the "soul of the franchise" is in RE6. I can't speak for seda, but here is mine opinion: I'd say RE6 more so wallowed in nostalgia for RE2 & RE3. As for the spirit of the game itself, that'd be more over the top action fun, which the earlier RE's didn't really convey till Code Veronica and RE4. If anything RE6's soul lies with Code Veronica, RE4 and RE5. However there are glimmers of a sort of general RE rhythm in RE6. I think RE2 popularized the series more and more titles are in the Racoon City setting, RE:Outbreak and RE:ORC. Aspects such a fixed camera angles and crazy mutated lab experiment monsters are strong in the RE series but Capcom took that formula to other games too, Dino Crisis, and Haunting Ground, etc. Really the notion of a soul for the franchise is debatable as there are more tropes if you will. A soul would require overarching themes that convey character growth and a deeper message and some artistic meaning that gives players something to ponder. A depth in other words. While RE6 has some potential questions to ponder from a deeper analytical lens, that'd be more so fans injecting depth whereas the creators didn't really think that deep about the series/games to begin with.
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Post by seda on May 15, 2017 17:21:28 GMT 10
seda , I wish you'd explain to me where the "soul of the franchise" is in RE6. Hi dear Rtoomy point was exactly this: "there are glimmers of a sort of general RE rhythm in RE6"thanks to our dear Buschy--------------------------- as you know, i didn't like the re6 but at least that game is still based on resident evil's line a poisoned soul by a very bad directing but you can at least feel the glimmers and you can have hope on it yet (we just need to call saul , indeed better call saul! ) i mean, if you see just few minutes of the gameplay, you can say the name of the game but you can't feel same thing about re7 so yeah re6 wasn't a good re (my personal opinion) but at least it was still recognizable as a re game in my opinion this franchise have always been about being a fighter and a survivor having sympathy about the characters and feeling them as well personally i have never liked the games that forced me to escape i have never liked the fps games and i have never liked the games that were trying to scare me just by darkness or jumping moments that was the reason that i became a fan of resident evil franchise otherwise silent hill 1 was the scariest game that i have ever played but after the first time i never played it again re6 is like pizza containing some stuff that personally i don't like, but it's still a pizza and i can deal with it (even just for 3 hours (leon's campaign, and just cause of leon ) and by trainer! to know the story) but re7 is like serving a soup or whatever else instead of a pizza both are meal and food and eatable but the only common thing is that and the worse part is calling that soup , pizza! and forcing you to accept that it's your lovely pizza!! also it's not even a good tasty soup , it's like a water soap to me! by the way almost a month is remaining to see the original soul of this new soup by these new soup makers let's hope that capcom at e3 will makes us happy and hyped again by showing an original and lovely RE soul
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Post by Rtoo on May 22, 2017 7:57:22 GMT 10
Beefy Busch Rather than nostalgia I think that the game's structure and plot is why RE6 shares similarities with those games. A multithreaded story about fighting global terrorism (inspired by modern shooters) pretty much requires that it takes setting in urbanized areas for the stakes to be high. On top of that the only campaign that tried to be "nostalgic" was Leon's one (why that's bullshit I'll explain in a bit), where the other ones dropped any pretence that it was a horror game once. Regarding the spirit I don't agree that Code Veronica was over the top action at all- if anything it had the most developed story (which it failed to deliver thanks to some awful preformances by almost every actor involved, even by old RE standards), while the combat was on par with previous installments. You're right about RE4 and 5 however. Yet they were designed in such a way that it introduced some elements of risk when engaging enemies and these elements had major influence on the pacing of the game- of course I'm talking about planting yourself in the ground when aiming. That and the fact that malee attacks where contextual and conditional, where in RE6 direct malee attacks were the main innovation (I'll elaborate on that later, too). There were no such things in RE6- basic enemies were just fodder to mow through with ammo or punch to death- any nuance combat may once have had was lost. As such this rythm that RE4 and 5 had was absent in this since it plays almost nothing like those games did. I don't think RE2 popularised the series- unpopular games don't get sequels and RE1 was popular enough to get a rerelease before RE2 was even done. The city setting was popular because it serves as a more interesting backdrop for a biological outbreak. But here it serves the atmosphere where in RE6 it was mainly for story purposes. Most of the old games don't even go to deep regarding the origin of the outbreaks since more often than not it was purely accidental. Dino crisis is a Mikami game so it's not that surprising that he reused that formula for a game about dinosaurs. During the time, somewhere between PS1 and PS2 generations of gaming, the camera angles were pretty much madatory in slow paced puzzle exploration games and in malee based action games, regardles of publisher. Besides if anything the decision to implement this design in RE1 came out of the necessity when working with the limited resources of the PS1- something I'm glad that they gave up on in future games. seda We must've played different RE games since slamming head on into enemies to me screams everything but a Resident Evil game. Allowing the player to kung fu his way through enemies is probably the biggest gameplay addition that game introduced and it turns most enemies into a joke. What the hell this is- Devil May Cry?. Fighters and survivors you say? The way I see it I'm not controlling a character that fights for survival but a superhero unphased by anything that's going on around him. As far as I can tell the only ones fighing for survival are the enemies- they are clearly no match for the player character. And I'm to relate to that person? Clearly it's me who's in control of the situation, there's no tension, no danger involved. I lose only because I'm not punching/ shooting fast enough. There is no quality to these enemies, only quantity. And you say that you can tell this is a RE game by seeing that? Wow, this franchise is in a dumpster if those are it's recognisable qualities. RE1 probably had less zombies in the entire game than RE6 has in just a couple of rooms. Even a single one of those zombies was more of a threat than a horde of the undead from RE6. And all they could do was slowly shamble toward the player- no fancy running or jumping. You had to think how to engage them, consider whether to shoot them or try to avoid them to conserve ammo. Ponder wether to take a hit if avoiding them was impossible but you were sure, you would never return to this room again. RE6's solution? Punch them until they turn to goo. Rinse and repeat. That's some real survival tactics, there. I haven't played RE7 yet (and I get the feeling you haven't too), but I saw the prologue and up to the first boss after the game really starts- and in those 30 minutes it felt more like Resident Evil than the entirety of RE6. And it did so without having Chris or Leon.
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Post by seda on May 22, 2017 14:50:36 GMT 10
Beefy Busch Rather than nostalgia I think that the game's structure and plot is why RE6 shares similarities with those games. A multithreaded story about fighting global terrorism (inspired by modern shooters) pretty much requires that it takes setting in urbanized areas for the stakes to be high. On top of that the only campaign that tried to be "nostalgic" was Leon's one (why that's bullshit I'll explain in a bit), where the other ones dropped any pretence that it was a horror game once. Regarding the spirit I don't agree that Code Veronica was over the top action at all- if anything it had the most developed story (which it failed to deliver thanks to some awful preformances by almost every actor involved, even by old RE standards), while the combat was on par with previous installments. You're right about RE4 and 5 however. Yet they were designed in such a way that it introduced some elements of risk when engaging enemies and these elements had major influence on the pacing of the game- of course I'm talking about planting yourself in the ground when aiming. That and the fact that malee attacks where contextual and conditional, where in RE6 direct malee attacks were the main innovation (I'll elaborate on that later, too). There were no such things in RE6- basic enemies were just fodder to mow through with ammo or punch to death- any nuance combat may once have had was lost. As such this rythm that RE4 and 5 had was absent in this since it plays almost nothing like those games did. I don't think RE2 popularised the series- unpopular games don't get sequels and RE1 was popular enough to get a rerelease before RE2 was even done. The city setting was popular because it serves as a more interesting backdrop for a biological outbreak. But here it serves the atmosphere where in RE6 it was mainly for story purposes. Most of the old games don't even go to deep regarding the origin of the outbreaks since more often than not it was purely accidental. Dino crisis is a Mikami game so it's not that surprising that he reused that formula for a game about dinosaurs. During the time, somewhere between PS1 and PS2 generations of gaming, the camera angles were pretty much madatory in slow paced puzzle exploration games and in malee based action games, regardles of publisher. Besides if anything the decision to implement this design in RE1 came out of the necessity when working with the limited resources of the PS1- something I'm glad that they gave up on in future games. seda We must've played different RE games since slamming head on into enemies to me screams everything but a Resident Evil game. Allowing the player to kung fu his way through enemies is probably the biggest gameplay addition that game introduced and it turns most enemies into a joke. What the hell this is- Devil May Cry?. Fighters and survivors you say? The way I see it I'm not controlling a character that fights for survival but a superhero unphased by anything that's going on around him. As far as I can tell the only ones fighing for survival are the enemies- they are clearly no match for the player character. And I'm to relate to that person? Clearly it's me who's in control of the situation, there's no tension, no danger involved. I lose only because I'm not punching/ shooting fast enough. There is no quality to these enemies, only quantity. And you say that you can tell this is a RE game by seeing that? Wow, this franchise is in a dumpster if those are it's recognisable qualities. RE1 probably had less zombies in the entire game than RE6 has in just a couple of rooms. Even a single one of those zombies was more of a threat than a horde of the undead from RE6. And all they could do was slowly shamble toward the player- no fancy running or jumping. You had to think how to engage them, consider whether to shoot them or try to avoid them to conserve ammo. Ponder wether to take a hit if avoiding them was impossible but you were sure, you would never return to this room again. RE6's solution? Punch them until they turn to goo. Rinse and repeat. That's some real survival tactics, there. I haven't played RE7 yet (and I get the feeling you haven't too), but I saw the prologue and up to the first boss after the game really starts- and in those 30 minutes it felt more like Resident Evil than the entirety of RE6. And it did so without having Chris or Leon. before anything i want to say that i really like your view of the franchise and i am glad to read your posts and your opinions so this is just for clarifying my point in last post (and also yes your guess is correct, same as you i hadn't play it yet and probably i will never play it ever!) speaking of re6, i wasn't talking about being a good RE and enjoying it i was just talking about being recognizable imagine some of automobiles stuffs , i mean pedals wheels crankshaft pistons and connecting rods the steering wheel and... what are those reminding you so yeah those are all belongs to an automobile but just belongs and reminds and not an actual lovely car that is exactly the capcom's vision of their own franchise! they thought by having all of elements they have the car or it's possible to blend some vegetables and beans together for having a tasty soup you can instantly recognize it as a soup but you can't eat it woe to loving it re6 is that soup! personally i don't like it as a RE but i can call it an awful missed up Resident evil but if i didn't know or if i hadn't seen re7 before and someone suddenly was showing me the trailer without the title me personally, i was never able to recognize it or calling it a resident evil game maybe my best guess would be an awful try to stole some of resident evils' elements by an indie team to take the re fans attention and one thing about the characterization in this franchise (just my personal opinion) in my feels and view , none of the main heroes (characters) were not a timid and incompetent person, and not even at first place they were fighters since first moments to end , even claire who wasn't a cop or an army or something , and she was surprised in an unpleasantly way but she wasn't a coward or a fugitive person so we don't have even this spirit in the game besides that we don't have zombies , our lovely characters , a classic or a tps camera and...
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Post by seda on Jan 29, 2020 4:01:48 GMT 10
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Post by DarkSamus on Jan 29, 2020 17:25:13 GMT 10
OK, I need to be clearer on something.
While I would welcome RE8 in the same style as RE7, RE8 NEEDS recognizable characters from RE's history. We need more horror in RE8, and RE7 is a decent game which gave a taste of how it should be done.
Also, RE8 needs far more enemy variety in it. I always got bored with the "Molded" in RE7.
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Post by ToCool74 on Jan 29, 2020 18:13:47 GMT 10
OK, I need to be clearer on something. While I would welcome RE8 in the same style as RE7, RE8 NEEDS recognizable characters from RE's history. We need more horror in RE8, and RE7 game a decent taste of how it should be done. Also, RE8 needs far more enemy variety in it. I always got bored with the "Molded" in RE7. Agreed, Ethan was great as a starting point for the new direction they are taking but I honestly have 0 interest in having him star in the next game, I'd be fine with him remaining a character in the series and even appearing in RE8 but I honestly want to see what some of the established characters are up to "currently" in the story and the main one that comes to mind is Jill Valentine since storywise we have not heard from her since RE5 plot and I would love have a game about what she is up to now post RE7 world.
I say keep the survival horror aesthetic and horror of RE7 but for the love of all that is holy give us actual enemy variety as well as incentives to keep playing the game after you have beaten it.
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Post by DarkSamus on Jan 29, 2020 19:57:21 GMT 10
YES, there is very little reason (desire) to replay the game. RE8 needs a tonne of unlockables upon completing the game multiple times. We need replay value in all our RE games (or just any game at all)
Also, nothing against Ethan, but it is hard to feel for a character you can't see.
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