Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
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Post by DarkSamus on Mar 15, 2014 1:33:20 GMT 10
Yeah, for XINPUT controllers the rotate buttons seem hardcoded and not possible to change. I messed around for a good hour trying to get it working but it just isn't happening.
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Posts: 17
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Post by maxreevil on Mar 27, 2014 6:33:52 GMT 10
Yeah, for XINPUT controllers the rotate buttons seem hardcoded and not possible to change. I messed around for a good hour trying to get it working but it just isn't happening. Hey DarkSamus maybe Capcom can fix this and all the hardcoded buttons in the game if you ask to them to fix this steamcommunity.com/app/254700/discussions/0/558751812980345252/#p1maybe they can add a option to change the hardcoded buttons in the input.ini
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No great genius has ever existed without some touch of madness. - Aristotle
Posts: 5
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Post by urbanman2004 on May 7, 2014 20:02:11 GMT 10
I am in need of some help. I am really close to setting this up according to the original PS2 configuration (but on a Xbox 360 controller). However, the issue I am having is that when the quick time events require LT+RT, it's supposed to be register LB+RB as the buttons to press, but instead LT+RT is required to be pressed to successfully pass. I would really appreciate the assistance so I can map the config like PS2's. Here's what I have so far:
###XINPUT_CONTROLLER_A
KEY_FORWARD = QKEY_GC_B4 KEY_FORWARD = QKEY_GC_B20 KEY_BACK = QKEY_GC_B3 KEY_BACK = QKEY_GC_B19 KEY_RIGHT = QKEY_GC_B2 KEY_RIGHT = QKEY_GC_B18 KEY_LEFT = QKEY_GC_B1 KEY_LEFT = QKEY_GC_B17 KEY_KAMAE = QKEY_GC_B6 KEY_RELOCKON = QKEY_GC_B5 KEY_RUN = QKEY_GC_B11 KEY_FIRE = QKEY_GC_B9 KEY_ASHLEY = QKEY_GC_B6 KEY_CK = QKEY_GC_B9 KEY_KAMAE_KNIFE = QKEY_GC_B7 KEY_ST = QKEY_GC_B13 KEY_OPTION = QKEY_GC_B14 KEY_C_U = QKEY_GC_B24 KEY_C_D = QKEY_GC_B23 KEY_Y = QKEY_GC_B11 KEY_X = QKEY_GC_B12 KEY_B = QKEY_GC_B11 KEY_A = QKEY_GC_B9 KEY_SSCRN = QKEY_GC_B13 KEY_MAP = QKEY_GC_B12 KEY_LB = QKEY_GC_B5 KEY_RB = QKEY_GC_B8 KEY_U = QKEY_GC_B4 KEY_U = QKEY_GC_B20 KEY_D = QKEY_GC_B3 KEY_D = QKEY_GC_B19 KEY_R = QKEY_GC_B2 KEY_R = QKEY_GC_B18 KEY_L = QKEY_GC_B1 KEY_L = QKEY_GC_B17 KEY_Z = QKEY_GC_B7 KEY_Z = QKEY_GC_B6 KEY_EV_CANCEL = QKEY_GC_B14 KEY_CANCEL = QKEY_GC_B11 KEY_CANCEL = QKEY_GC_B10 KEY_OK = QKEY_GC_B9 KEY_LL = QKEY_GC_B1 KEY_LR = QKEY_GC_B2 KEY_LD = QKEY_GC_B3 KEY_LU = QKEY_GC_B4 KEY_C_R = QKEY_GC_B22 KEY_C_L = QKEY_GC_B21
Thanks
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Post by mirekk123 on Feb 9, 2015 16:33:19 GMT 10
For the fu*king sake of god man, i tryed everything, edit ini for my genius controller under second controller section, then i had aim/move on left stick but he moved and also activated camera up at same time ....... or i had everything but aiming on right stick, which is so stupid, then i got really mad so i tryed deleting EVERYTHING from INI file, and coppied text what u shared to us, AND IT WORK !!! )) i can finally aim/move with left stick, prepare aim with R1, menu with start, map with select ...... HOW EASY, capcom really anoyed me, becouse old re4 had possibility of easy controls setup, while RE 4 HD hadnt .... ONCE MORE THANK U MAN !!!!!!
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Post by proboards6936 on Dec 28, 2015 19:16:03 GMT 10
Could you advize me please i wanted to remove the spring back from camera right stick on 360 controller so that its like normal look on the mouse
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Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
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Post by DarkSamus on Dec 28, 2015 19:52:53 GMT 10
Could you advize me please i wanted to remove the spring back from camera right stick on 360 controller so that its like normal look on the mouse Pretty sure that what you are wanting is impossible sorry. Also please do not bump old threads (threads that have had no reply in 60+ days). Please PM the thread creator if you have a question instead Locking this thread now
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