Posts: 11
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Post by DEadLyToe on Mar 17, 2017 10:08:46 GMT 10
Well I'm new to model importing/exporting and 3dsmax in general. I've managed to pick up on the basics pretty quickly, and right when I thought everything was coming along to smoothly I couldn't have been more wrong. I've exported my model into the game multiple times to no avail. There doesn't appear to be any problems that I picked up on in 3dsmax itself because I can easily enough import my .mod file right back into 3dsmax and have all the meshes show up but as soon as I start up the game that's a different story. Meshes that are missing in particular are the hands, eyes, hair, and feet on Jill's stars model. In this YouTube clip I will be exporting Jill's initial stars model so you are able to see the exact steps I took in order to achieve my results.
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Mar 18, 2017 2:04:15 GMT 10
You dont need to export all models because some of them will be vanished back in game such as:
-Boots -Eyes -Hair -Hat -Hands (well with last scripts cant be exported) -Mesh with no skin data on it (never export those will bug your port)
Mesh that can be moded:
-Head -Pans -Arms -Shirt -Shoulder pads -Gear -Eyelashes (we always use this one for all hair and eyelashes together)
Of course this is in the case of Jill Stars i know that Jill RE3 boots can be used so you will need to test with the other models and see wich model part cant be moded and wich one can.
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Posts: 11
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Post by DEadLyToe on Mar 18, 2017 4:48:28 GMT 10
Thanks for info Chief I'm going to try this when I've got some time. I'm guessing I might be able to replace the hair and what not if I combine it to another mesh screwing up the bone structure I assume. But I guess I'll play around with that and I'll see if any of codemans previous scripts give me better exporting results. But yeah this is a big help so again thank you sir.
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Mar 19, 2017 9:05:09 GMT 10
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