As per the topic title, I know about the old effect editing to prep stages for different lighting and effects as well as the door swapping tricks.
However, I was more curious about the tricks that Infernal had shown in some mod progress and if anything had ever been publicly documented on stage modification for the classic version of 4 in that particular fashion?
I know that with the tools that Son of Persia has made for UHD that there's more than can be done with the newer version, but I'm fond of the old version and am more familiar with it than UHD so I was just curious for more information as I'd like to learn more about stage modding beyond some general retexturing and the like.
Not aware of the general rundown of adding in new light sources, or exact positioning but am aware it's entirely based within the LIT files.
If there's any information written out (or that anyone would be kindly willing to share) regarding repositioning of objects or general means to calculate the positioning and distance from the character or interactive range, I'd be grateful as I know that stairs have posed a problem due to the inability to create new "complex" / non-plane collision maps for the game and would like to know more about how one can position doors correctly with working on custom stages to try and bypass the stair problem.
I know this varies per individual room/area, so just being pointed in the right direction of a couple of the positioning bytes would be very helpful as a general start for me to get back into Bio4 modding.
I believe DavidFlores can help you on this , since he made some stage related stuff in the past.
A lot of that is retexture, effect editing (sprites in the effect files) with some model tweaking but not really going into placement of things unfortunately from what I can see as I'm aware of the other things for the most part.
you should ask Infernal...he's a pro on re4 modding
Thank you, I would if I could but I don't really know how to contact Infernal (not particularly active on here? Also how the heck do you do messages on the new YouTube layout? I'm very lost!) particularly easily and I know people have asked about things in the past but I don't really know if they're willing to share info or not.
I just really wanted to port in some of the Umbrella's End / Dark Legacy stages and potentially some other ones, as I'd like to have a bigger 'Winter' mod going as I've also been working on recreating things like the communications room that Albert uses in 4 and UC, as well as extra props and things because I like winter and industrial, or research facility stages and wanted to ultimately connect things up to try and do it on Ada The Spy or The Another Order, Mercenaries stagefile versions.
Just the problem is organizing additional lights, placement of lights, placement of doors and so-on to make certain things possible. I know it's possible to do a number of things with some hex editing of particular files, just would be nice to try and collate whatever information is around (that I have also potentially missed since not being active in modding for a few years), but I've looked around on multiple forums and have seen a few mods done, but no details on general notes which would certainly stop people such as myself no doubt being a bother to the modders in question.
yeah the new youtube layout sucks..i'm not able to send private message anymore but usually Infernal was willing to share informations. try cotacting him by normal YT comments
I did try leaving a couple, but it seems like YouTube is glitching for me as it keeps coming up with error messages. Seems to be happening to other people so I'll try contacting Infernal that way once whatever glitch problem is fixed up.
Post by david flores on Mar 9, 2017 13:36:15 GMT 10
Infernal modder, is the best. I do not have that knowledge since I do not know exactly how it is done, but I can tell you that he has shared some tools with which he works, the links are in comment-discussion on his channel, there you can download them. Good luck friend .
Post by Re-Play games on Aug 1, 2017 10:34:25 GMT 10
I tried twice to modify scenarios, (change positions of enemies, items and even effects I already have, but the great challenge is still adding collision... According to Gustavo Moreno, it is possible using the tool AEV_Edit... Here are my two attempts:)
Post by Mr.Curious on Aug 15, 2017 20:45:02 GMT 10
Yes you can use aev to make 'false' collision maps, but nothing else that will allow you to climb stairs, jump down or jump over. You will only be able to make walls that block you from walking.
About Infernal. David is correct in saying that he is the best (alongside Albert). Albert has sent me some documentation on lighting which I'm sure will apply to the old port which I can share with his permission. It is possible to edit the lights simply using hex. Unfortunately it looks like Infernal has gone dark. He hasn't answered any YouTube comments in many months and does not answer messages. That's the problem with modding old games, people move on and simply disappear without leaving much behind.
I can also send you my documentation on hex editing AEV files. Unfortunately there is no stage tool to unpack the SMD file for the the old version of re4 so you'll be stuck modding events and lights. It would be a good warm up though to when the UHD tools are released, then you can really start modding stages however you like.
Also David is correct about the Japanese tools. Very handy (a bit tricky to know Japanese, but I have translated much of the values into English using photo references). Feel free to PM me and I will get those over to you along with any other useful tools and documentat on you need.
All the best Mr.Curious
Last Edit: Aug 15, 2017 20:49:18 GMT 10 by Mr.Curious
Post by Re-Play games on Aug 16, 2017 8:20:07 GMT 10
Thanks) Yes, Infernal is the best in Mods from Re4 2007, he took me some doubts, but he's been missing for a few months. I am friend of the MArkos RC XD... We talk a lot about mods, and it also helps me.
DerpyPlayz: When is the next RE coming out?
May 25, 2020 17:21:19 GMT 10
DarkSamus: When it comes out. Nothing is officially announced right now and the rumored RE4 remake I'm 99% sure is just a silly rumor. Capcom hasn't announced anything. I would expect RE8 next.
May 25, 2020 18:56:59 GMT 10
coolgamerhunter: I also think an 8th game is gonna be announced, I can already sense a pissed off crowd if RE4 Remake is announced (Lot of people on Reddit and Steam don't want RE4 Remake)
May 26, 2020 5:13:24 GMT 10
DarkSamus: What I want is a RE:CV release for PC/PS5/Series X in the next year or 2 with Ray tracing and all the other modern bells and whistles that come with a port made for next gen.
May 26, 2020 12:13:47 GMT 10
DarkSamus: oh, and with zero story cut and maybe adding a few new bits to explore.
May 26, 2020 12:51:01 GMT 10
C.O.G.S: DarkSamus Yea I want CV remade next as well. It's the only fixed camera RE game that hasn't had a remake yet (in the main series anyway).
May 26, 2020 16:02:53 GMT 10
C.O.G.S: A PC port of the original would be awesome as well.
May 26, 2020 16:03:25 GMT 10
DarkSamus: What I want and what I get are 2 completely different things. I would be happy with just a port of the PS3/360 version.
May 26, 2020 19:21:47 GMT 10
djgodary: RE8 is in the works but I highly doubt there will be any more ''remakes'' it doesn't make any sense to nickledime on those anymore. It's way too obvious by now it's time to stop. Even if they even worked on some they cancelled it by now.
May 27, 2020 14:01:19 GMT 10
realromulus: saying thank you for the mods
May 28, 2020 12:11:44 GMT 10
realromulus: You are viewing and about to reply to a Thread that is 60 or days older. Please refrain from bumping threads this old! not sure if i bump a thread
May 28, 2020 12:12:27 GMT 10
realromulus: so i say thank you for the mods
May 28, 2020 12:13:06 GMT 10
DerpyPlayz: DarkSamus ah, noted. I want them to make RE:ORC2. Highly doubt they every will though.
May 29, 2020 0:39:13 GMT 10
mdr: You are viewing and about to reply to a Thread that is 60 or days older. Please refrain from bumping threads this old! not sure if i bump a thread
May 29, 2020 15:27:41 GMT 10
DarkSamus: mdr Please PM the author of the mod rather then bump an old thread.
May 29, 2020 17:07:37 GMT 10
May 29, 2020 21:23:12 GMT 10
lri87xva05: I always liked Jill I even put this mod in Revelation 2 instead of the standard.I think this mod is also here without the physiology of the chest when running as for example it is noticeable in Rachel?
May 31, 2020 6:43:39 GMT 10