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Post by dantesss333 on Jan 22, 2017 13:04:32 GMT 10
It has been released! residentevilmodding.boards.net/thread/7832/resident-edition-ultimate-trainer-finalThe trainer is developed by Raz0r and me, Dante. The previous work by Wilsonso and Wesky has helped us alot to create this, all credit for the respective pointers and implementations goes to them. This trainer includes a new auto dodge method for grabs, which, unlike Wilsonso´s Trainer for GFWL, does not crash the game and still allows the normal interaction with any object, as can be seen in the video footage (climbing ladders, picking up objects, opening doors etc.). The features of the trainer are similar to Wilsonso´s trainer for the GFWL version of the game.
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Post by sebastianyyz on Feb 7, 2017 12:44:32 GMT 10
Great work
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Post by dantesss333 on Feb 17, 2017 6:45:28 GMT 10
Thx man, we´re still working on it, we just want to make it perfect before releasing anything.
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Post by Deleted on Feb 23, 2017 3:46:57 GMT 10
Hello guys! It's another video showcasing our progress. Our trainer has all the features of Wilsonso's trainer and even more!
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Feb 23, 2017 4:48:07 GMT 10
It is wonderful to see that my mod is used in so many videos! Sorry for not answering by the way. I was very busy with Resident Evil 7 Cheat Table Functions and learning for school.
Did you guys find a way to remove hit sounds? I still have spc tool but I prefer some way with Cheat Engine to get on the problem's roots.
Edit:
I found something you could probably add to your trainer:
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Post by dantesss333 on Feb 23, 2017 6:41:39 GMT 10
hey man, yes we removed hit sounds with modded spcs files, but uroboros slime is still unsolved for us, if u have an idea how we can remove it, we would appreciate it alot.
Regarding the video, thats just melee on demand with the jump anim replacing knife/taunting or another button, right? If that´s the case, we already got it covered
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Feb 23, 2017 7:11:07 GMT 10
You are right! I replaced knife command with jump over gaps (animation 40 in CE). Uroboros slime is just some effect that can be removed easily. I will take a look.
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Post by dantesss333 on Feb 23, 2017 7:33:05 GMT 10
Thx man, if u find the effect it would be a huge help for us
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Post by Deleted on Feb 27, 2017 4:35:40 GMT 10
Nevermind, we found it.
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Post by bsaajill on Feb 28, 2017 2:38:19 GMT 10
Very cool! Will it have a option to melee swap and use mercs reunion melees anytime?
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Feb 28, 2017 5:00:51 GMT 10
So is there any release or open beta trainer to access or do you still need help with something?
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Post by dantesss333 on Feb 28, 2017 7:20:38 GMT 10
bsaajill yes of course Mister T at the moment we didn´t run into any issues, so everything is going as planned. It will take a while to make a GUI, so no release date can be given now. Thanks for offering to help us though.
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Post by Deleted on Mar 3, 2017 2:14:36 GMT 10
Versus mode and AI
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Post by ryulee1996 on Mar 3, 2017 6:45:29 GMT 10
You going to release the trainer soon when it's done? :3
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Post by Deleted on Mar 3, 2017 8:48:04 GMT 10
You going to release the trainer soon when it's done? :3Sure, when it's done
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