✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Mar 27, 2020 7:20:38 GMT 10
excellent work Albert!!!
I noticed something when the enemy becomes engulfed in his own flame. Have you thought about applying your light trick used by your new incendiary gren for this as well ?
Also I just noticed that some of the leg traps on the floor in that dusty room are a little submerged beneath the floor. You could fix this by adjusting the height of the enemy value in the ESL file.
Nice work on the moving light with elevator! Also I'm glad you tried out the moving shadow trick for the tomb. Dont forget to try this in some of those cabinets in the Castle too!
Hmmm what else? The fact you found that texture for the rock wall with holes is mind blowing. This upgrade you are making is video game history dude!
BRAVO!
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Post by albert on Apr 26, 2020 21:24:52 GMT 10
excellent work Albert!!! I noticed something when the enemy becomes engulfed in his own flame. Have you thought about applying your light trick used by your new incendiary gren for this as well ? Also I just noticed that some of the leg traps on the floor in that dusty room are a little submerged beneath the floor. You could fix this by adjusting the height of the enemy value in the ESL file. Nice work on the moving light with elevator! Also I'm glad you tried out the moving shadow trick for the tomb. Dont forget to try this in some of those cabinets in the Castle too! Hmmm what else? The fact you found that texture for the rock wall with holes is mind blowing. This upgrade you are making is video game history dude! BRAVO! Oh thanks! I've just read your post haha About the traps, I think it's all done on purpose. They are hidden in the sand so you can't see them easily I'm taking into consideration all the other things you mention! ;D And heres' a new update: www.re4hd.com/?p=8051
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Post by leftshoe18 on Apr 29, 2020 0:55:20 GMT 10
This looks absolutely stunning. Well done!
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Apr 29, 2020 22:08:30 GMT 10
excellent work Albert!!! I noticed something when the enemy becomes engulfed in his own flame. Have you thought about applying your light trick used by your new incendiary gren for this as well ? Also I just noticed that some of the leg traps on the floor in that dusty room are a little submerged beneath the floor. You could fix this by adjusting the height of the enemy value in the ESL file. Nice work on the moving light with elevator! Also I'm glad you tried out the moving shadow trick for the tomb. Dont forget to try this in some of those cabinets in the Castle too! Hmmm what else? The fact you found that texture for the rock wall with holes is mind blowing. This upgrade you are making is video game history dude! BRAVO! Oh thanks! I've just read your post haha About the traps, I think it's all done on purpose. They are hidden in the sand so you can't see them easily I'm taking into consideration all the other things you mention! ;D And heres' a new update: www.re4hd.com/?p=8051absolute stunning x3 cant wait for the final result hope you two are doing okay !!!! also this is why i want the cutscene models of the characters (cuz i think you said there is no difference in the in game and cutscene models) as you can see in game model is poopy compared to the cutscene one xd (not sure why capcom did this but i assume cuz they silly)
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Posts: 321
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Post by albert on Apr 30, 2020 7:01:12 GMT 10
absolute stunning x3 cant wait for the final result hope you two are doing okay !!!! also this is why i want the cutscene models of the characters (cuz i think you said there is no difference in the in game and cutscene models) as you can see in game model is poopy compared to the cutscene one xd (not sure why capcom did this but i assume cuz they silly) Thanks! Where did you find these images? The sad expression is from the ingame facial animation when Leon stops and Ashley starts looking around, the rest of the time she has a neutral expression. The rest is just texture and lighting. Here's a comparison I've done one minute ago. Which one do you think is the cutscene head? ;P www.re4hd.com/wp-content/uploads/2020/04/ashley-face-1.png
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on May 1, 2020 13:18:44 GMT 10
absolute stunning x3 cant wait for the final result hope you two are doing okay !!!! also this is why i want the cutscene models of the characters (cuz i think you said there is no difference in the in game and cutscene models) as you can see in game model is poopy compared to the cutscene one xd (not sure why capcom did this but i assume cuz they silly) Thanks! Where did you find these images? The sad expression is from the ingame facial animation when Leon stops and Ashley starts looking around, the rest of the time she has a neutral expression. The rest is just texture and lighting. Here's a comparison I've done one minute ago. Which one do you think is the cutscene head? ;P www.re4hd.com/wp-content/uploads/2020/04/ashley-face-1.pngThe one on the left her details are better lips shape and eye lashes are bigger :DDDD the area around the nose and eyes are more detailed too On the right side its less noticeable and kind meh xd
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I don't share links of my mods anymore. Thanks.
Posts: 1,467
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Post by verdugo7 on May 1, 2020 14:29:34 GMT 10
albert The ingame Ashley model switched to the cutscene model in the island area, where you have to rescue ashley from the storage room (you'll need a card key) You can see her cutscene model when she bumps the door saying "LEEONN HEEELLPP". She'll stop screaming when you get near the door.
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Posts: 321
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Post by albert on May 5, 2020 23:44:28 GMT 10
Thanks! Where did you find these images? The sad expression is from the ingame facial animation when Leon stops and Ashley starts looking around, the rest of the time she has a neutral expression. The rest is just texture and lighting. Here's a comparison I've done one minute ago. Which one do you think is the cutscene head? ;P www.re4hd.com/wp-content/uploads/2020/04/ashley-face-1.pngThe one on the left her details are better lips shape and eye lashes are bigger :DDDD the area around the nose and eyes are more detailed too On the right side its less noticeable and kind meh xd Good eye! Haha I'll see is I can do something about it ;D
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on May 6, 2020 6:51:07 GMT 10
The one on the left her details are better lips shape and eye lashes are bigger :DDDD the area around the nose and eyes are more detailed too On the right side its less noticeable and kind meh xd Good eye! Haha I'll see is I can do something about it ;D hehehehe xd i just hope everyone else will look as good as leon OH question !!!! did ya find out why her dress didnt animate when she run around ? and can you make it work again ? OH and another question when she is on the ship and she goes on the elevators she haves dress physics !!! is there a way to activate them all the time xd
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I don't share links of my mods anymore. Thanks.
Posts: 1,467
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Post by verdugo7 on May 14, 2020 17:30:10 GMT 10
albert Hello albert I don't know if you notice this, but I have a small suggestion. Could you make the attache case model of the Punisher to resemble the examine & ingame model more? The original examine model has this type of trigger guard reference imageBut you made the attache case model have this trigger and trigger guard image
Which does not resemble the original examine and ingame model. The problem that bothers me a little is that the trigger of your attache case model is positioned way forward.
MY SUGGESTION:
Please make it to be positioned like this (it is a minor adjustment)Or, if it's not possible, at least put the trigger in a straighter position and change its color from silver to black in the final release.
Thank you very much for the consideration, I just want the best for all of us Best of luck for the project, very awesome work as always!
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Posts: 321
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Post by albert on May 15, 2020 0:41:55 GMT 10
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I don't share links of my mods anymore. Thanks.
Posts: 1,467
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Post by verdugo7 on May 15, 2020 13:25:56 GMT 10
WOAH that's a lot better now! Thank you albert All the best for the project! PS: remember to change the punisher in Ada's mercenaries loadout screen as well hehehe
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Resident Button Modder
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Original Join Date: Nov 1, 2009
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Post by DarkSamus on Jun 22, 2020 17:43:10 GMT 10
For those interested there was a small update on the project on there website a few days ago. Chapter 5-1 is taking longer then expected so Albert felt it was fair to provide a small update on what he has been doing.
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Posts: 321
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Post by albert on Jun 23, 2020 4:43:53 GMT 10
Thank you DS!! ;D
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Posts: 321
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Post by albert on Jul 5, 2020 5:13:56 GMT 10
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