Ada... Ada Wong :D
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Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 17, 2017 4:49:12 GMT 10
Resident Evil 4 UHD Water Texture breakage Resident Evil 4 Wii water texture is Right... i think he wants to see the day time one not the night time one can you record day time For UHD ? but yeah the UHD water seems a bit more off xD and some stuff are Missing When you look from some angles you can see the bottom of the lake XD
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Posts: 151
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Post by Bio Weapon on Jan 17, 2017 4:55:24 GMT 10
Resident Evil 4 UHD Water Texture breakage Resident Evil 4 Wii water texture is Right... i think he wants to see the day time one not the night time one can you record day time For UHD ? but yeah the UHD water seems a bit more off xD and some stuff are Missing When you look from some angles you can see the bottom of the lake XD I do not have a record for the same location during the day. But I'll be recording ... maybe tomorrow ...
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Posts: 321
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Post by albert on Jan 17, 2017 9:37:50 GMT 10
Thakns for the video! Please, try playing at 30fps. This game wasn't developed for 60fps and some effects simply run bad at that framerate. I've just played the lake at daytime right now and I'm seeing it's almost identical to the Wii version. I'm noticing a slight poterization only, but that's because I'm trying hard to find the differences. Even on the Wii version the effect looks "broken" at the horizon. Unfortunatelly this game was very bad optimized when ported to HD consoles... and there are a few effects we can't fix but we can hide/replace/edit some of them in a way that can't be distracting anymore We'll do everything we can, that's for sure!
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Posts: 151
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Post by Bio Weapon on Jan 17, 2017 11:43:05 GMT 10
Thakns for the video! Please, try playing at 30fps. This game wasn't developed for 60fps and some effects simply run bad at that framerate. I've just played the lake at daytime right now and I'm seeing it's almost identical to the Wii version. I'm noticing a slight poterization only, but that's because I'm trying hard to find the differences. Even on the Wii version the effect looks "broken" at the horizon. Unfortunatelly this game was very bad optimized when ported to HD consoles... and there are a few effects we can't fix but we can hide/replace/edit some of them in a way that can't be distracting anymore We'll do everything we can, that's for sure! I think the water is too low to cause too much ripple.
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Resident Button Modder
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Original Join Date: Nov 1, 2009
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Post by DarkSamus on Jan 17, 2017 12:02:51 GMT 10
I never play RE4 at 60fps, 60fps breaks to many things.
4K 30fps for me.
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Posts: 151
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Post by Bio Weapon on Jan 17, 2017 12:50:33 GMT 10
I never play RE4 at 60fps, 60fps breaks to many things. 4K 30fps for me. RE4 UHD lake water texture is wrong...The surface of the ripple is too large. Unnatural
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Posts: 409
Original Join Date: Oct 25, 2009
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Post by Martins on Jan 18, 2017 17:25:40 GMT 10
I never play RE4 at 60fps, 60fps breaks to many things. 4K 30fps for me. The Steam version have MANY things broken even if you play at 30FPS, the only good reason to play the Steam version is because you can run it at 60 FPS, (and soon Albert and Chris project .) If you want to play just at 30 FPS with higher reaolutions, is FAR better to play it on Dolphin, you´ll have a much more complete experience. -"RE4 UHD lake water texture is wrong...The surface of the ripple is too large. Unnatural" He´s right about the water effects,if you shoot at the water in some places you´ll easily notice the problem, and that´s not related to framerate.
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Posts: 321
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Post by albert on Jan 18, 2017 18:04:31 GMT 10
Yes. It's really noticeable in Salazar robot room. That's the worst water in the entire game... But I'd say it's quite unnoticeable in the lake in comparison.
What's broken in the HD ports: -Specular effect/water. Maybe I'm wrong but I have the feeling it's all the same issue. Some coordinates are broken in the exe and these effects got messed up -Bloom effect. Those "lights" you can see through walls and appear and disappear when you move the camera at certain directions -Intense fire effect: The effect that make the fires and other effects to look more vivid and intense in GC/Wii is now broken and this is the cause some rooms are now more reddish and overexposed in HD ports. by removing that effect you recover the original colours and contrast -Depth of Field: The DoF effect is similar to the "intense fire effect" (image duplicated and blurred). So... maybe the reason DoF doesn't exist in HD ports is also the reason the other effect is broken... just especulation
Did I miss something? XD
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Resident Button Modder
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Post by DarkSamus on Jan 18, 2017 18:07:31 GMT 10
In no way did I say that the lakes water isn't broken.
And I still prefer to play the PC version instead of the Wii version through Dolphin though.
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Posts: 409
Original Join Date: Oct 25, 2009
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Post by Martins on Jan 19, 2017 5:53:27 GMT 10
Yes. It's really noticeable in Salazar robot room. That's the worst water in the entire game... But I'd say it's quite unnoticeable in the lake in comparison. What's broken in the HD ports: -Specular effect/water. Maybe I'm wrong but I have the feeling it's all the same issue. Some coordinates are broken in the exe and these effects got messed up -Bloom effect. Those "lights" you can see through walls and appear and disappear when you move the camera at certain directions -Intense fire effect: The effect that make the fires and other effects to look more vivid and intense in GC/Wii is now broken and this is the cause some rooms are now more reddish and overexposed in HD ports. by removing that effect you recover the original colours and contrast -Depth of Field: The DoF effect is similar to the "intense fire effect" (image duplicated and blurred). So... maybe the reason DoF doesn't exist in HD ports is also the reason the other effect is broken... just especulation Did I miss something? XD Hello Albert, you missed a few things, i´ll stick only to issues that happens at 30FPS since you guys don´t care about playing at 60FPS. (By the way, your project keeps getting better and better, it´s really impressive!) -There´s a small stutter in cutscenes playback if you play at 30FPS , happens everytime the camera angle changes, some people may not notice this at firs sight, but if you used to play the game on Wii/GC, you´ll see it cleary -Enemy AI ,item drop rate an quick time events have wrong timings on UHD, i won´t explain it deeply... but a good example is the U-3 boss fight, if you play it on WII/GC you´ll notice he is far more agressive and harder to beat than in RE4UHD no matter the difficulty level, the quicktime events in this particular fight ,are far easier on RE4UHD too. -There´s a problem with some animations like when Leon is holding his shotgun,the bones of his hands are out of sync with weapon animation. i´ll post an screenshot example below. -Some effects are still missing like the wave of blood covering the U3 plaga when it reaches it´s second form. -And IMO the biggest problem with UHD, the positional audio, UHD don´t have positional audio at all, you can´t tell exactly from where enemies are coming by only hearing their sound.And something that really breaks the immersion, the lack of echoes in tight corridors and caves, RE4 is filled with places like this, audio is a lot more immersive in the original GC/WII game, and thank god it works fine on Dolphin . Some people may say these are small issues and all.. . but, if we can play the exactly same the game with almost no issues on dolphin, why to play it on steam? like i said before,the only good reason to play the steam version are the 60FPS, and in the future Albert and chris project. But even so..... Dolphin packs a lot of graphical improvements too, that could make the game looks far better than it would ever be on Steam version. -Here´s an screenshot from UHD showing the problem with Leon shotgun animation,(pay attention to his hand): And here´s a small sample of the missing blood effect on U3 boss I could post more screens or videos of other issues with RE4 UHD , but i´m lazy....and honestly, i don´t even know why i care about it, XD In no way did I say that the lakes water isn't broken. And I still prefer to play the PC version instead of the Wii version through Dolphin though. Sorry Darksamus, i forgot to quote Albert about the water issues,i was talking to him, my bad.
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Posts: 321
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Post by albert on Jan 19, 2017 18:32:30 GMT 10
Thank you Martins for the thorough list! I agree about the audio... It's a shame... And yes. I only played the game at 60fps once and I didn't like a bit Did all the issues in UHD were already present in PS3/X360? I know at least a few of them came from the HD revival selection. About the cutscenes: One frame is lost at every change of camera angle. But I didn't notice it until I made a compasion video and I searched for a specific frame! About the lake water, I knew something was slightly different in that lake but I couldn't ditinguish what excatly was and it didn't seem to be broken to my eyes compared to the GC/Wii. No need to mention there are other areas in the game with terrible water but the lake wasn't in my list. I really hope all fixes and improvements we are doing in this project are enough to compensate the long list of bugs! After all, the mapping, modeling and lighting issues we are fixing were already in the Gamecube/Wii BTW, I already asked it somewhere else: Is there a way of recompress to LFS format?
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Resident Button Modder
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Post by DarkSamus on Jan 19, 2017 19:02:07 GMT 10
Thank you Martins for the thorough list! I agree about the audio... It's a shame... And yes. I only played the game at 60fps once and I didn't like a bit Did all the issues in UHD were already present in PS3/X360? I know at least a few of them came from the HD revival selection. About the cutscenes: One frame is lost at every change of camera angle. But I didn't notice it until I made a compasion video and I searched for a specific frame! About the lake water, I knew something was slightly different in that lake but I couldn't ditinguish what excatly was and it didn't seem to be broken to my eyes compared to the GC/Wii. No need to mention there are other areas in the game with terrible water but the lake wasn't in my list. I really hope all fixes and improvements we are doing in this project are enough to compensate the long list of bugs! After all, the mapping, modeling and lighting issues we are fixing were already in the Gamecube/Wii BTW, I already asked it somewhere else: Is there a way of recompress to LFS format? I don't think so. The person that come up with the lfs > pack converter didn't bother to make it work in reverse. Pity, because it would stop a tonne of stress for all mods.
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Posts: 321
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Post by albert on Jan 19, 2017 20:36:04 GMT 10
Oh well. It's not a problem. I wanted to recompress everything to make the entire project files smaller. But I don't know it that would be a good idea anyway. Maybe the loading times would be much larger if the game has to uncompress that ammount of huge textures we are using...
EDIT:
forgot to ask:
Did all the issues in UHD were already present in PS3/X360? I know at least a few of them came from the HD revival selection.
AND
Did some of the issues get fixed in the newer PS4/XONE ports?
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Original Join Date: Oct 25, 2009
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Post by Martins on Jan 19, 2017 23:20:05 GMT 10
Oh well. It's not a problem. I wanted to recompress everything to make the entire project files smaller. But I don't know it that would be a good idea anyway. Maybe the loading times would be much larger if the game has to uncompress that ammount of huge textures we are using... EDIT: forgot to ask: Did all the issues in UHD were already present in PS3/X360? I know at least a few of them came from the HD revival selection. AND Did some of the issues get fixed in the newer PS4/XONE ports? Your work´ll compensate a lot of things,for sure far more than Capcom deserves. They broke a lot of things trying to make the game run at 60FPS, PS3/XONE have less issues than UHD. And from what i can tell the PS4 version is a straight port from PC ,same issues and all, they only retouched some textures like in Leon and some ganados , but worth notice that UHD looks blurry on PC (for whatever reason) in comparison to PS4, at first i tought it was due to anti aliasing, but even if you disable it on PC, the PS4 port looks sharper.
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Posts: 321
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Post by albert on Jan 21, 2017 2:42:34 GMT 10
Yes, I noticed that "blurriness". I don't see it as a bad thing but I'm sure it wasn't made on purpose... BTW I'm seeing Leon's hand is ok here: I guess that animation issue is only using Leon with coat model ¿?
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