Posts: 1,862
Original Join Date: Sep 20 2011
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Post by LuciaGTAVI on Feb 6, 2016 9:30:24 GMT 10
We'll retexture all characters/enemies Fucking bring it. I've been waiting for this a long time. FUCK YES.
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I don't share links of my mods anymore. Thanks.
Posts: 1,467
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Post by verdugo7 on Feb 6, 2016 12:32:37 GMT 10
We'll retexture all characters/enemies Fucking bring it. I've been waiting for this a long time. FUCK YES. Well I totally agree with you mate.. Hi poly characters & cutscene heads will fit the game perfectly and,it will be the TRUE RESIDENT EVIL 4 albert crisdecuba Well Good job mate,as always
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"Hey, I'm not going anywhere. I'm the only cop left alive in this building!"
Posts: 457
Original Join Date: Nov 4, 2011
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Post by Scout on Feb 6, 2016 14:47:09 GMT 10
It's like when I put my glasses on, I love it!
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 6, 2016 20:15:19 GMT 10
Holy Molly O:
Nice job you guys looks uber sexy x3
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Posts: 104
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Post by STARS_Redfield on Feb 6, 2016 23:05:50 GMT 10
Awesome
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Feb 7, 2016 4:58:36 GMT 10
It's like when I put my glasses on, I love it! In my opinion the shortest, best description of their awesome job.
Reading this short quote made my day and honestly I could not stop laughing for a while.
Thanks for such a short, funny and wise quote dude.
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Deleted Member
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Post by Deleted on Feb 7, 2016 8:36:44 GMT 10
Son of Persia it seems that albert still don´t know how to swap cutscenes models to campaine. why don´t you make this cooperation? i think this is not a challenge for someone with your skills! and i think it would be a great job!
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Feb 7, 2016 8:51:44 GMT 10
There already exist the necessary tools to extract models from cut scenes and I'm 100% sure albert is (would be) able to use them easily as hell.
Actually he's a genius in using/testing toolsets.
Of course I'll do my best to support them by any means I can if they need my help.
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Post by Frostwolf on Feb 7, 2016 9:45:18 GMT 10
This thing is awesome great job guys, i can repeat it again and again LOL. Cheers! frost1
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Posts: 124
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Post by qperok on Feb 9, 2016 2:25:15 GMT 10
Most excellent work!
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Deleted Member
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Post by Deleted on Feb 9, 2016 3:31:16 GMT 10
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Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
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Post by DarkSamus on Feb 9, 2016 17:15:45 GMT 10
Fantastic work as always albert
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"Hey, I'm not going anywhere. I'm the only cop left alive in this building!"
Posts: 457
Original Join Date: Nov 4, 2011
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Post by Scout on Feb 10, 2016 3:27:39 GMT 10
The thing that amazes me the most (don't worry the textures are beyond superb, always great work) is the sheer amount of dedication.
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Posts: 321
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Post by albert on Feb 10, 2016 4:36:50 GMT 10
Thank you everybody! And thank you again Son of Persia for you invaluable support! In fact, I still didn't try to edit any animated model yet. Only Salazar statue... and the results were disastrous XD. I don't know why, the left leg resulted distorted ingame, even if it looked perfectly ok in 3Dsmax. So, I have 0 experience with characters and enemies models and everything with bones and those things haha (for now). As soon as we finish the stage textures work, we'll try it seriously Anyway, I think we'll just update those models looking better in cutscenes: 1-All character faces 2-Ada's bodies 3-Krauser body 4-Some blocky villagers in some cutscenes 5-Did I miss something? And precisely, someone offered us his help yesterday to do all these 5 things for us And maybe (just maybe) we'll make some extra improvements if the animated models edition becomes something easy for us, and if it doesn't affect --in the least-- the stability of the model's animations.
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Posts: 300
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Post by NEGAARMAX on Feb 10, 2016 5:31:26 GMT 10
maybe the model of the handgun in cutscenes can be improved too?
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