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Post by huesca on Mar 7, 2014 22:13:46 GMT 10
Maybe they are right, firstwe should let him finish the Project, and then he can fix some textures in they need it.
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Post by rusty100 on Mar 7, 2014 22:59:54 GMT 10
No-one said it's a bad thing. The project will just go quicker if he just does it how he envisions and he can correct any issues later. We can't even mod RE4HD yet, I don't think he needs to hurry this along.
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Post by albert on Mar 8, 2014 2:09:10 GMT 10
Impressive!!
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Post by crisdecuba on Mar 8, 2014 15:33:51 GMT 10
Thank you very much for the feedback. A few of questions to make sure I understand: 1. Are there any textures I've redone so far where I have properly (or somewhat properly) captured the realism of the details? This will help me understand what you mean exactly. 2. I'm only working with Photoshop to redo the textures, rather than any sort of 3D modeling program - can I create ambient occlusion maps in Photoshop? 3. If I understand correctly, AO maps basically add realistic shadowing / depth to a 2D texture - is that correct? How can I generate an AO map if I'm not using 3D software? Thanks again! You won't be able to add a real AO bake without having the 3D model at your disposal - it is something that we will be able to do once we have access to the models though, which would really boost custom textures I think. Without that, you may need to just fake some shadows. But don't go overboard of course, too much and the games natural lighting will overlay on top of the fake lighting and it will look very strange. Not always shadows though, sometimes they just need some more detail to make them feel a part of the world. Like a bit of a grime overlay, or something to that effect. Keep going with it because I think you have a lot of potential and just need to work on realism! As an example, here's some guns I've skinned for a HL2 mod. dl.dropboxusercontent.com/u/1482927/akafter.jpgdl.dropboxusercontent.com/u/1482927/jbmoddb/weap%20renders/tmp.jpgdl.dropboxusercontent.com/u/1482927/jbmoddb/weap%20renders/remington%20870.jpgSee how there is some grime on the wood, and some shading around curves? As well as having some scratches around edges and corners I'm not saying mine are perfect but using your own examples is only fair I like that gate at the top of the page though, it seems like in some of them you have a great grasp on making them blend in with the environment, but other times they're a bit too barren. guess it's just about consistency I really appreciate the elaboration and the personal examples. For now it'll have to be fake shadows, but yes, once we have access to the models more will be possible. In the meantime I'll pay closer to attention to ensuring things fit into the environment and match the grittiness / depth of the original textures.
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Post by crisdecuba on Mar 9, 2014 7:56:05 GMT 10
Latest updates: More shots, as usual, at the blog.
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Post by darkinclegion on Mar 9, 2014 8:03:09 GMT 10
Latest updates: More shots, as usual, at the blog. WoW i cant believe my eyes!! is that Resi 4? your insane dude in a GOOD way! =D I LOVE the textures!! <3
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Post by rusty100 on Mar 9, 2014 16:12:21 GMT 10
now that's what I'm talkin about
you and albert should release a pack together.
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Post by crisdecuba on Mar 9, 2014 22:44:42 GMT 10
now that's what I'm talkin about you and albert should release a pack together. We've decided to work together, actually. His work is impressive and he's accomplishing stuff I wouldn't be able to with the environmental textures. The project is still going to take a LOOOONG time to complete, though.
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Post by huesca on Mar 10, 2014 0:19:43 GMT 10
I just Love it, belive it or not I´m waiting to the reléase of this pack to start playing the game once again.
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Deleted
Deleted Member
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Post by Deleted on Mar 12, 2014 2:12:53 GMT 10
you two grab your weapons, the operation is already start!!
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Post by crisdecuba on Mar 12, 2014 14:23:29 GMT 10
Just finished the first Ganado. Not perfect by any means, but it's a start: Note, the second shot is during gameplay, which uses a lower poly model than the cut scene. More shots at the site: www.re4hd.com
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Post by rusty100 on Mar 12, 2014 14:36:29 GMT 10
I think he needs to have fainter eyes in your version. I think that's intentional and has something to do with the las plagas.
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Post by crisdecuba on Mar 12, 2014 15:17:30 GMT 10
I think he needs to have fainter eyes in your version. I think that's intentional and has something to do with the las plagas. Youre very much right - I'll add some subtle hints of the las plagas effect and dim the eyes a bit as well.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 12, 2014 17:03:22 GMT 10
i cant believe how amazing this Looks cant wait to see this in to the Re4 UHD version x3 Nice job so far man Nice job
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Post by albert on Mar 12, 2014 19:57:37 GMT 10
I thinks it's almost perfect! Nothing else to say. Congrats for your work!!!
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