Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 11, 2015 8:31:15 GMT 10
the more you come far, closer is to end the area of the castle. I say this based on recyclable textures!
|
|
Posts: 117
|
Post by chrispybreadfield on Mar 18, 2015 18:39:12 GMT 10
Resident Evil 5 and 6 need this...mostly number 6 really...anyway I installed these textures and I gotta say...why can't every game look like this...it looks better than all the Resident Evil games now lol....well done and thank you for making this look so amazing =) oh and keep up the good work
|
|
Posts: 92
|
Post by crisdecuba on Mar 29, 2015 15:23:11 GMT 10
|
|
Posts: 41
|
Post by chaoticnuttall on Mar 31, 2015 20:00:19 GMT 10
Could the mod author provide timescales on which they think they might finish their work? im heavily into huge graphical overhauls and this is amazing i cant wait!
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Mar 31, 2015 20:44:16 GMT 10
Could the mod author provide timescales on which they think they might finish their work? im heavily into huge graphical overhauls and this is amazing i cant wait! I would guess this is about 10 months-a year until this project is completed
|
|
Posts: 34
|
Post by cerberus071984 on Apr 2, 2015 3:38:59 GMT 10
I just saw this thread and: albert, cris, you guys are absolutly f*cking AWESOME. albert, you AGAIN showed capcom how its done right! what I just witnessed in this thread is what I call 'ultra-HD'!
all mutated thumbs up for you guys and please keep going.
|
|
Posts: 321
|
Post by albert on Apr 3, 2015 1:40:59 GMT 10
|
|
✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
|
Post by Son of Persia on Apr 3, 2015 6:32:40 GMT 10
Excellent as always. Glad to see you're back after the two weeks vacation. Hope you're fully re charged after that semi long vacation and definitely looking forward to seeing more HQ textures from you.
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Apr 7, 2015 10:13:06 GMT 10
Fantasic work as always Albert
|
|
Posts: 34
|
Post by cerberus071984 on Apr 7, 2015 20:32:16 GMT 10
@ albert and cris: I downloaded the village-part and noticed the new enemy-face-textures in some of the archives - 14 to be precise. I also layed hands on these 14 archives to port my sliced enemies-mod to re4UHD. right now I'm overworking these 14 archives to include my sliced enemies. for myself basicly. I want to ask you guys for your permission to let me release compatebility-updates for my sliced enemies mod to fit in with your general HD-project. as for the release of the SD-sliced enemies: I'm waiting for the go from the person I did it for right now (he's testing it). so the SD-release should be done during the next 2 weeks. after that I would like to release the HD-version fitting to your allready released HD-village. please let me know your thoughts on this .
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 8, 2015 0:06:31 GMT 10
@ albert and cris: I downloaded the village-part and noticed the new enemy-face-textures in some of the archives - 14 to be precise. I also layed hands on these 14 archives to port my sliced enemies-mod to re4UHD. right now I'm overworking these 14 archives to include my sliced enemies. for myself basicly. I want to ask you guys for your permission to let me release compatebility-updates for my sliced enemies mod to fit in with your general HD-project. as for the release of the SD-sliced enemies: I'm waiting for the go from the person I did it for right now (he's testing it). so the SD-release should be done during the next 2 weeks. after that I would like to release the HD-version fitting to your allready released HD-village. please let me know your thoughts on this . hi again friend! i don´t want to be bore, i was triyng to make some enemy hd pack but give up in middle of it! there´s too many duplicated textures for same enemy all messed up inside that folder. you ever found all of them?
|
|
Posts: 34
|
Post by cerberus071984 on Apr 8, 2015 0:53:22 GMT 10
@ venom: yep. 90 (edited) archives in total. including maingame, seperate ways, mercenaries, assignment ada and cutscenes. I basicly looked into every archive in the imagepackhd-folder and searched for the textures I overworked in the old sliced enemies mod.
@ albert & cris:
I encountered a problem with the village-release. a reproduceable crash...
- I downloaded the file directly from the home´page, not from mega - I have the shader-fix + no grain mod, the high-poly-weapons, all my gunskins from 2015 and my sliced enemies mod (doesn't matter whether I use the compatebility update I allready did or not) installed - I installed the village release using the auto install and made a manual install to double check - the crash occurs during the loading-process when leaving the room with the fishes room after the section that takes place when leon and luis got captured by the big cheese ... it is the last room of the section in the canyon ... after you find your 1st elegant-mask-treasure ... right after the room in which you should take cover because of two dynamite-throwers + some other ganados and a lot of beartraps on the ground
I hope this can be somewhat constructive for your project.
|
|
Majini Killer
Posts: 247
|
Post by Fullbuster23 on Apr 9, 2015 6:21:59 GMT 10
@ venom: yep. 90 (edited) archives in total. including maingame, seperate ways, mercenaries, assignment ada and cutscenes. I basicly looked into every archive in the imagepackhd-folder and searched for the textures I overworked in the old sliced enemies mod. @ albert & cris: I encountered a problem with the village-release. a reproduceable crash... - I downloaded the file directly from the home´page, not from mega - I have the shader-fix + no grain mod, the high-poly-weapons, all my gunskins from 2015 and my sliced enemies mod (doesn't matter whether I use the compatebility update I allready did or not) installed - I installed the village release using the auto install and made a manual install to double check - the crash occurs during the loading-process when leaving the room with the fishes room after the section that takes place when leon and luis got captured by the big cheese ... it is the last room of the section in the canyon ... after you find your 1st elegant-mask-treasure ... right after the room in which you should take cover because of two dynamite-throwers + some other ganados and a lot of beartraps on the ground I hope this can be somewhat constructive for your project. You need to patch your bio4.exe to support more than 2GB of ram, download the 4GB patch here.
|
|
Posts: 34
|
Post by cerberus071984 on Apr 9, 2015 7:11:43 GMT 10
thx, thx, thx, thx, thx! XD
works fine. now I can continue to druel over the true UHD-village ^-^.
|
|
Posts: 41
|
Post by chaoticnuttall on Apr 18, 2015 19:09:31 GMT 10
No new news on this project?
|
|