Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 16, 2017 23:50:49 GMT 10
anyway I extracted these models of RESIDENT EVIL DEAD AIM, well I am doing these two models for RESIDENT EVIL 4 I'm very fan of RESIDENT EVIL series. The picture shows the model must yet add the textures, and the other model still lack correct softness and the pose, put in the pose in T is a bit annoying but it's not impossible, if anyone knows a way easier to put in t-pose I appreciate. Greetings Brazil
Morpheus x Krauser and Verdugo in history mod
Bruce X Leon
Morpheus Update
|
|
Posts: 1,735
Original Join Date: Jul 27, 2007
|
Post by George on Jan 17, 2017 1:38:03 GMT 10
Glad to see some one else interested on Dead Aim Stuff well i did managed to get the models from pcsx2 and from the game files but didnt work very well since the tools i use were for the ghost in the shell game (not the new one) but there is alot of stuff missing like stages , zombies , bows and parts of the body from bruce and fong-ling so far managed to get all weapons and parts of the body from mr bruce but not uv data and as you can see below they are messed up xD. From PCSX2 you need to do alot of work but you can get all the models ,using that tool and script from ghost in the shelll will get you the files but not all and no uv o them so for the moment the best will be to rig those models. I think will do a thread about this on xentax maybe the guys there can make a proper tool for this game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 17, 2017 2:24:13 GMT 10
I used Ninja Ripper to extract textures from the game and extract the model of Bruce, and Shift + f8 to extract the model of Morpheus. What really takes work for me is to put model in T-Pose, the Bruce still lack put in t-pose, the model's already smoothed
I've been looking for these tools, you can send me? I have some script that downloaded but couldn't extract almost nothing, in fact I didn't even see the models
|
|
Posts: 1,735
Original Join Date: Jul 27, 2007
|
Post by George on Jan 17, 2017 3:32:25 GMT 10
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 17, 2017 4:25:17 GMT 10
I used this one, but I haven't had a result of seeing the models, I am surprised how you managed to extract models using these ai script.
you managed to put the textures of weapons?
|
|
Posts: 1,735
Original Join Date: Jul 27, 2007
|
Post by George on Jan 17, 2017 5:07:02 GMT 10
I used this one, but I haven't had a result of seeing the models, I am surprised how you managed to extract models using these ai script. you managed to put the textures of weapons? Sadly none of the weapons have any uv data on it =/ Also wich version of pcsx2 and wich plugins are you using for riping with ninja ripper.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 17, 2017 5:17:53 GMT 10
I'm using version PCSX2 0.9.8 to extract the OBJ what save in folder (Documents\pcsx2\snaps) and the ninja 1.5.2 ripper to extract textures
to extract the model I use the plugin (Direct3D9 software) is very slow with this plugin, but it's the only way to extract a .obj file
and with the Ninja Ripper by pressing (F9) to extract the textures of game
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 17, 2017 8:22:14 GMT 10
and to complete the model, I also extracts the audio from the game too, I have a tool able to extract audios from ps2 I also extracts the audio completely from the game, If you want to use the audio in some project of yours, here the link RESINDENT EVIL DEAD AIM SOUNDS
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 13, 2017 17:12:53 GMT 10
Morpheus New Update in progress.
|
|