Post by Frank Alcantara on Nov 12, 2016 1:43:52 GMT 10
BGM SOUND LIST - INCOMPLETE
All Credits goes to "Egglesplork" - account from z6.Forums.
Author: Egglesplork - account from z6.Forums.
Edits: realaxmax and Obdulio - accounts from z6.Forums.
Resident Evil 5/nativePC/sound/bgm/oto/bgm/
Folder location: .../a_bgm
a_bgm001.sngw --
(1:29)
a_bgm002.sngw --
(1:37)
a_bgm003.sngw --
(Spooky with Bells) (1:18)
a_bgm004.sngw --
(0:09)
a_bgm005.sngw --
(0:07)
a_bgm006.sngw --
(1:52)
a_bgm007.sngw --
(0:05)
a_bgm008.sngw --
(0:05)
a_bgm009.sngw --
(0:09)
a_bgm010.sngw --
(0:16)
a_bgm011.sngw --
(0:02)
a_bgm012.sngw --
(2:20)
a_bgm013.sngw --
(1:39)
a_bgm014.sngw --
(0:05)
a_bgm015.sngw --Save & Item Organization Screen (1:22)
Folder location: .../b_bgm/
(update by realaxmax)
b_bgm001.sngw -Chapter 2-1 The Port BGM
b_bgm002.sngw -Chapter 2-2 Mining BGM
b_bgm003.sngw -Chapter 4-2 Pyramid BGM ?
b_bgm004.sngw -Chapter 3-2 Execution Ground BGM
b_bgm005.sngw -Chapter 3-2 Oil field BGM
b_bgm006.sngw -Chapter 4-1 Ancient Village BGM
b_bgm007.sngw -Chapter 5-2 Missile Area - 1ST Floor BGM
b_bgm008.sngw -Chapter 6-1 Ship deck BGM
b_bgm009.sngw -Chapter 6-3 Engine Room BGM
Folder location: .../bgm/
bgm002.sngw --Game Over, Man! Game Over! (0:10)
bgm003.sngw --Game Mode Selection Screens (1:48)
bgm004.sngw --The Library, The Cool Place to Be (heh) (1:50)
bgm005.sngw --Story Mode Stage Clear (0:50)
bgm007.sngw --Mercenaries Selection (1:23)
bgm008.sngw --Mercenaries Screen Clear (0:39)
bgm009.sngw --Vs Mode Selection (0:51)
bgm010.sngw --Vs Mode Clear (0:48)
E3_comingsoon.sngw --
(It's probably an E3 demo leftover.) (0:07)This is used at the "smoke" end sequence of the E3 demo when you die. There is also an extra texture thing for it aswell.
titlelogo_jp51.sngw --Sake-Roughened Japanese Title Announcement (Use Audacity to hear it.) (approx. 0:9.14)
titlelogo_us51.sngw --Whiskey-Roughened English Title Announcement (use Audacity...) (approx 0:07.894)
Folder location: .../s_bgm/
(update by realaxmax and Obdulio)
s_bgm 001 is the Uruboros battle theme used for the two regular Uruboros battles.
s_bgm 002 is the Executioner battle theme.
s_bgm 003 is chapter 6-1 Fight with mashine gun majini
s_bgm 004 is the theme played when fighting the Popkari; Flying Nightmare.
s_bgm 005 is chapter 2-3 Savanna
s_bgm 006 is Ndesu's battle theme, Burning With Anger.
s_bgm 007 is chapter 3-2 oil field last 1 min to escape theme
s_bgm 008 is chapter 6-2 tried to escape the Uroboros Aheri
s_bgm 009 is chapter 3-3 Fight with BOSS Ricardo Irving
s_bgm 010 is chapter 3-3 first theme
s_bgm 011 is chapter 3-3 second theme (After checkpoint)
s_bgm 012 is chapter 4-1 theme(The licker's theme)
s_bgm 013 Skipping ahead, this is Gigantic Attack; U8's battle theme.
s_bgm 014 is Two Versus Two (Wesker+Jill), while
s_bgm 015 is the theme played for Jill alone. (Sad, But True)
s_bgm 016 is Uruboros Aheri's battle theme
s_bgm 017 is the good Wesker battle theme, Wind of Madness.
s_bgm 018 is incoherent orchestral clashes, which make up Uruboros Wesker's boss theme, Deep Ambition
s_bgm 019 is chapter 2-1 Fight with Chainsaw majini
s_bgm 020 Mercenaries Battle
s_bgm 021 Versus Mode--Slayers
s_bgm 022 Versus Mode--Survivors
All Credits goes to "Egglesplork" - account from z6.Forums.
Author: Egglesplork - account from z6.Forums.
Edits: realaxmax and Obdulio - accounts from z6.Forums.
Resident Evil 5/nativePC/sound/bgm/oto/bgm/
Folder location: .../a_bgm
a_bgm001.sngw --

a_bgm002.sngw --

a_bgm003.sngw --

a_bgm004.sngw --

a_bgm005.sngw --

a_bgm006.sngw --

a_bgm007.sngw --

a_bgm008.sngw --

a_bgm009.sngw --

a_bgm010.sngw --

a_bgm011.sngw --

a_bgm012.sngw --

a_bgm013.sngw --

a_bgm014.sngw --

a_bgm015.sngw --Save & Item Organization Screen (1:22)
Folder location: .../b_bgm/
(update by realaxmax)
b_bgm001.sngw -Chapter 2-1 The Port BGM
b_bgm002.sngw -Chapter 2-2 Mining BGM
b_bgm003.sngw -Chapter 4-2 Pyramid BGM ?
b_bgm004.sngw -Chapter 3-2 Execution Ground BGM
b_bgm005.sngw -Chapter 3-2 Oil field BGM
b_bgm006.sngw -Chapter 4-1 Ancient Village BGM
b_bgm007.sngw -Chapter 5-2 Missile Area - 1ST Floor BGM
b_bgm008.sngw -Chapter 6-1 Ship deck BGM
b_bgm009.sngw -Chapter 6-3 Engine Room BGM
Folder location: .../bgm/
bgm002.sngw --Game Over, Man! Game Over! (0:10)
bgm003.sngw --Game Mode Selection Screens (1:48)
bgm004.sngw --The Library, The Cool Place to Be (heh) (1:50)
bgm005.sngw --Story Mode Stage Clear (0:50)
bgm007.sngw --Mercenaries Selection (1:23)
bgm008.sngw --Mercenaries Screen Clear (0:39)
bgm009.sngw --Vs Mode Selection (0:51)
bgm010.sngw --Vs Mode Clear (0:48)
E3_comingsoon.sngw --

titlelogo_jp51.sngw --Sake-Roughened Japanese Title Announcement (Use Audacity to hear it.) (approx. 0:9.14)
titlelogo_us51.sngw --Whiskey-Roughened English Title Announcement (use Audacity...) (approx 0:07.894)
Folder location: .../s_bgm/
(update by realaxmax and Obdulio)
s_bgm 001 is the Uruboros battle theme used for the two regular Uruboros battles.
s_bgm 002 is the Executioner battle theme.
s_bgm 003 is chapter 6-1 Fight with mashine gun majini
s_bgm 004 is the theme played when fighting the Popkari; Flying Nightmare.
s_bgm 005 is chapter 2-3 Savanna
s_bgm 006 is Ndesu's battle theme, Burning With Anger.
s_bgm 007 is chapter 3-2 oil field last 1 min to escape theme
s_bgm 008 is chapter 6-2 tried to escape the Uroboros Aheri
s_bgm 009 is chapter 3-3 Fight with BOSS Ricardo Irving
s_bgm 010 is chapter 3-3 first theme
s_bgm 011 is chapter 3-3 second theme (After checkpoint)
s_bgm 012 is chapter 4-1 theme(The licker's theme)
s_bgm 013 Skipping ahead, this is Gigantic Attack; U8's battle theme.
s_bgm 014 is Two Versus Two (Wesker+Jill), while
s_bgm 015 is the theme played for Jill alone. (Sad, But True)
s_bgm 016 is Uruboros Aheri's battle theme
s_bgm 017 is the good Wesker battle theme, Wind of Madness.
s_bgm 018 is incoherent orchestral clashes, which make up Uruboros Wesker's boss theme, Deep Ambition
s_bgm 019 is chapter 2-1 Fight with Chainsaw majini
s_bgm 020 Mercenaries Battle
s_bgm 021 Versus Mode--Slayers
s_bgm 022 Versus Mode--Survivors
All thread copied and pasted here.
I didn't make this list, just rescued it from the old z6.forums.