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Post by bloodyhunter on May 30, 2019 5:11:42 GMT 10
The lady in red looks fantastic with her RE2 face, even in her RE6 outfit. Another great mod by zakizakizaki ! (available here)
Just realised while taking these screenshots that the hookshots (yup, there are 2 models used in-game) are very different from the one she used in RE4... another continuity detail Capcom missed.
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Currently out of business.
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Post by zakizakizaki on May 30, 2019 6:00:28 GMT 10
The lady in red looks fantastic with her RE2 face, even in her RE6 outfit. Another great mod by zakizakizaki ! (available here)
Just realised while taking these screenshots that the hookshots (yup, there are 2 models used in-game) are very different from the one she used in RE4... another continuity detail Capcom missed. Ohhh, I didn't knew that her head would work pretty fine with RE6 body
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Post by Deleted on Jun 1, 2019 12:33:10 GMT 10
Claire RE4 UHD Mercs base. Claire mod isn't made by me. Was a request. The loadout is my work, though, and I went through a LOT of revisions before finally settling on a good balance. I wanted to go with trademark weapons Claire uses, so I settled on a basic handgun (the Blacktail), automatic weapon like the MP-100s in Code Veronica or the SMG in RE2 (the TMP), and the Bowgun she uses in CV with explosive tips. I just wish there was a grenade launcher in the game to tie it all together for her signature weapons. I wanted to give Claire a unique loadout that separates her from the other characters. I decided to go for low firepower, but high capacity. So I settled on a Blacktail with max capacity (35 rounds), maxed fire rate, intermediate reload speed (she uses Ashley's skeleton, so I couldn't max out reload speed without the animation just not playing through), and no firepower upgrades. The TMP has max capacity at 250 rounds, moderately upgraded firepower at 0.6 damage, and no upgrades to reload speed to offset the large capacity it has. The Bowgun has three arrows to deal with one boss, or to act as a functional grenade in a crowd. I wanted her to have the worst boss killing capability. That was the weakness I aimed for when making the loadout. Her head melee is replaced by Leon's head melee. It just isn't shown in here. Also, if any of you can help me mod the drops she gets to match her loadout, I would be forever grateful.
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Post by Re-Play games on Jun 2, 2019 12:33:23 GMT 10
Kara - Detroit Become Human for RE Revelations, rig in progress ;-;
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Post by Deleted on Jun 2, 2019 12:48:29 GMT 10
bonito demais cara.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jun 4, 2019 23:44:47 GMT 10
yaarg
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Posts: 1,504
Original Join Date: Dec 29, 2011
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Post by V on Jun 8, 2019 9:00:35 GMT 10
Got a new GPU recently so of course I started RE2 and bumped up the settings. I've been taking screenshots left and right, every cutscene. One of the more memorable ones is when Ada makes a smug face. Of course it seemed familiar.
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Always on a quest...
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Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Jun 9, 2019 6:25:49 GMT 10
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Currently out of business.
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Post by zakizakizaki on Jun 9, 2019 6:38:42 GMT 10
I guess ive made the first ever RE7 Re-skins? Let's mod this bitch!
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Post by skuld on Jun 12, 2019 5:28:56 GMT 10
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Post by infern4l on Jun 12, 2019 18:22:17 GMT 10
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Post by bloodyhunter on Jun 14, 2019 2:35:13 GMT 10
I wanted to see how Ada's 2019 face would work with her real classic dress... so I associated two mods. Boy I wasn't disappointed, she looks fantastic! (face by zakizakizaki here and body by verdugo7 here)
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Post by Deleted on Jun 14, 2019 9:15:21 GMT 10
Holy crap that looks good. Speaking of zaki, is he still modding? I like his work. Wish he didn't take it down. Least I still have some of it before he quit. :C
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The extreme frost starts here
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Post by Wolfyyy on Jun 24, 2019 3:52:22 GMT 10
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