Speaking of firearms, I was browsing old RE stuff earlier and something bugged me.
Did anyone else notice that the Samurai Edge's "specification"... is just a normal Beretta M9? i.imgur.com/3nUsVgz.png This is seriously just a normal M9.
Speaking of M9s, the fact that Wesker's only has 3 rounds in the game feels kind of... weird? It's not even that much stronger to justify it.
I hadn't really thought of that, but yeah, you're right. When I wrote fan fiction, I took this to the logical conclusion the RPD was under contract with Beretta already (hence the 93Rs, regular 92Fs, and 8357s I also had them using, alongside their classic Benelli M3s), so what the Kendos and Barry actually did was modify existing service weapons to fit the needs of the individual shooters: Brad's was equipped with a compensater, Barry chose a Beretta 96 because fuck you he's Barry, Wesker's had a threaded barrel (because he's a sneaky one, that guy), some had beveled magwells and custom sights, and Rebecca's was actually a 92FS compact rather than full size (because as much as I love the M9A1 platform, it's a bit bigger than it should be).
Of course, this could've been an attempt at suggesting Beretta doesn't exist in this universe and the Kendos made these themselves (which, if so, was really dumb). It's also, again, possible this was someone at Capcom not really being sure how these requirements are supposed to go (I'm not sure of the weight requirements, but those specs could also be a Glock 17, Sig's XM9 candidate the 226, the Beretta 8000, Walther's then shiny new P99, and probably one of Smith and Wesson's generic-looking semi autos as well). Then again, gun knowledge isn't something Capcom always put a lot of thought into: my "favorite" parts of the SD Perry novels are her making 0's Hunting Gun a rifle and pump action shotgun double barreled (at a time when the DP-12 was just someone's strangely awesome concept) or the rather strange justification for Leon's VP-70M being that the RPD was going to exchange their fabulously expensive FN Hi Power Mark IIIs for a really odd, awkward, and notoriously difficult to fire pistol which, at the time Re2 took place, hadn't been in production for nearly two decades, because one 9mm would have significantly more stopping power than another. -_-
IIRC, and I don't have time to source this, but the docs relating to the Samurai Edge specifically say "Compared to the standard M9 it must have [xyz]", which is even more puzzling.
Like, are those requirements for the Samurai Edge M9 SPECIFICALLY, or did Chief Irons put forward a document that said "We need a gun that can do [xyz]" and someone else was like WE COULD USE AN M9! It's puzzling, my inner gun nut is ticked off.
The thing that irritated me about the rank argument was their thesis required Nicholai (90% it was Nicholai now that I think about it) to specifically hold a rank which has no direct paygrade equivalent in most other modern militaries, but was an old rank within the defunct Imperial Japanese Army. The problems with that are many, including the idea the UBCS, which has no ties (so far as I know, I could be wrong) to Imperial Japan for some bizarre reason deciding to model their command structure on a military which by that point hadn't existed for over 50 years, or further that you'd have to be a huge history enthusiast to even know that rank existed (I am, specifically for the Pacific theater, and I don't know that), and unless you think the idea Capcom is run by a bunch of WWII history buffs, Occam's Razor needs to come out and pare things down to the point of "No, actually, Capcom themselves made an error here."
The same goes for the handgun in the original game; it's specifically called "Beretta" in-game (we have greedy pricks like Glock to thank for the way guns look and are named in games now), but the flavor text specifically uses the terms "clip," "automatic," and "M92FS" none of which are accurate (although Tokyo Marui and WE Tech, air soft companies Capcom lets license their IPs and in turn uses their guns as stand-ins for motion capture both use M92FS for their M9 lines, but it's difficult to tell which came first here), but pointing this out was frowned on, since that's what the game said. Except, we couldn't always go with what the game said, such as insisting Doctor Salvador was a translation error (which it wasn't, so much as an embellishment, but it's also a lot better) or the rank thing (which, again, I thought was stupid since so far as I know up until Revelations 2 the games have always had all-English dialogue, and that would therefor have required the translators to go out and find everyone's voice actors to reshoot some scenes because that's what all the actors say too).
It's a shame these games aren't as moddable as a lot of others; I think about the cut content restoration mods for New Vegas or Knights of the Old Republic II and wish we could see something like that here as well. This is the first I've ever heard of entire cut scenes from the more recent games (I know of a cut FMV or 2 in Re4, but that was the extent of it, apart from things the devs never implemented and scrapped). I have to wonder if any of the really glaring narrative problems here (like the choice we all have mentioned) are the result of executive meddling from Capcom's higher ups and at one point they would've actually made a lot more sense.
Yeah, I don't get why they couldn't just accept there was a stuff up on that one. They've made historical errors in other titles too, so it's not particularly surprising to me.
The "M92FS" was a name given to the "Beretta" back in the original game, the Tokyo Marui contract didn't start until 1998-1999, even then the first Samurai Edge model only retailed with Bio3 so this was before they actively got into doing 3D scanning so from Remake onwards I would assume the stand-ins were used from that point onwards and that's why the titles have stuck to the retailed variants, and to whatever is in the series still.
The first game originally had JP voice over tracks, but those were ultimately scrapped. There are JP voice over track tests for Umbrella and Darkside Chronicles. Revelations has JP voice over, as does Revelations 2, Remake HD, Zero HD too. I can't remember about 6 because I can barely remember anything about it, always a little buzzed or drunk whenever I've played it and usually have English voice over set to laugh at Chris.
I've actually been working on trying to get things back in certain games, it just takes a bit of time because some of the content I need isn't readily available in the builds I have on-hand. Like here is a section of Episode 3 - Claire side that has audio removed, there is also an Overseer camera angle I need to turn back on but I'm having a little trouble with getting that and certain animations to play when restored properly because the game crashes.
In retail Moira says "Ugh, this lady is sick!" but the vegan tears line is what she's supposed to say while The Overseer is watching them get disgusted with the puzzle before you have to solve it.
There are numerous blocks and references to camera angles for cutscene transitions in Revelations 2 that have been flagged as no operation, but pieces still remain in voice over and also in subtitle data being translated for it too. Ideally, I know some of the content does remain in earlier builds but I haven't been able to get hold of them so I can rework it all for PC.
IIRC, and I don't have time to source this, but the docs relating to the Samurai Edge specifically say "Compared to the standard M9 it must have [xyz]", which is even more puzzling.
Like, are those requirements for the Samurai Edge M9 SPECIFICALLY, or did Chief Irons put forward a document that said "We need a gun that can do [xyz]" and someone else was like WE COULD USE AN M9! It's puzzling, my inner gun nut is ticked off.
That's what I remembered too; I guess you could say it's a matter of the RPD re-evaluating the STARS sidearms and deciding "It needs to be able to at least do this, so we can either shell out for a new model or modify what we have" and being an American government agency, they decided to just shell out for upgrades rather than more for a new handgun. I know with XM9 the US Army put the M1911A1 through the same trails as all the other candidates (what the 1911 cultists conveniently forget is yes, the 92SB finished dead last in the trials, but no candidate succeeded, and that included the 1911, and in any case, the 92SB and 92FS are not the same weapon, despite what Infinity Ward seems to think); I guess it's possible the RPD's Samurai Edge evaluations included their Hi Powers, Glocks, and Sigs as well but they ended up going with a modified version of their existing sidearm (similarly to how XM9 ended up going).
Guns are one of my favorite things, though, so it's also possible we're putting more thought than Capcom ever did into this.
Hope you've got friends on the other side, cuz no one's gonna miss you here!
Yeah, I don't get why they couldn't just accept there was a stuff up on that one. They've made historical errors in other titles too, so it's not particularly surprising to me.
The "M92FS" was a name given to the "Beretta" back in the original game, the Tokyo Marui contract didn't start until 1998-1999, even then the first Samurai Edge model only retailed with Bio3 so this was before they actively got into doing 3D scanning so from Remake onwards I would assume the stand-ins were used from that point onwards and that's why the titles have stuck to the retailed variants, and to whatever is in the series still.
The first game originally had JP voice over tracks, but those were ultimately scrapped. There are JP voice over track tests for Umbrella and Darkside Chronicles. Revelations has JP voice over, as does Revelations 2, Remake HD, Zero HD too. I can't remember about 6 because I can barely remember anything about it, always a little buzzed or drunk whenever I've played it and usually have English voice over set to laugh at Chris.
I've actually been working on trying to get things back in certain games, it just takes a bit of time because some of the content I need isn't readily available in the builds I have on-hand. Like here is a section of Episode 3 - Claire side that has audio removed, there is also an Overseer camera angle I need to turn back on but I'm having a little trouble with getting that and certain animations to play when restored properly because the game crashes.
In retail Moira says "Ugh, this lady is sick!" but the vegan tears line is what she's supposed to say while The Overseer is watching them get disgusted with the puzzle before you have to solve it.
There are numerous blocks and references to camera angles for cutscene transitions in Revelations 2 that have been flagged as no operation, but pieces still remain in voice over and also in subtitle data being translated for it too. Ideally, I know some of the content does remain in earlier builds but I haven't been able to get hold of them so I can rework it all for PC.
That's really cool! I don't know why they would've cut that either, since it's not really jarring against the rest of Moira's character. I've not actually beaten this one yet, mainly because compared to Re6 I just don't like the controls; it would've been a fine follow-up to the first game or Re5, but it feels like a step back, like going from Assasin's Creed2 back to the original game. It's not bad, but it has obvious room for improvement.
Hope you've got friends on the other side, cuz no one's gonna miss you here!
That's really cool! I don't know why they would've cut that either, since it's not really jarring against the rest of Moira's character. I've not actually beaten this one yet, mainly because compared to Re6 I just don't like the controls; it would've been a fine follow-up to the first game or Re5, but it feels like a step back, like going from Assasin's Creed2 back to the original game. It's not bad, but it has obvious room for improvement.
Well, they also cut Barry yelling at Alex that she must be off her medication among other things including arguing with her in English about Arklay. Only a couple of the remarks about Arklay survived in Japanese as well.
A lot was either edited or removed outright in Revelations 2, it's very strange. Most of it seems to be in relation to Alex, or both Weskers 'together' in general. I just haven't finished tinkering with the game to finish restoring whatever I can for my own amusement, would go much faster if I had some of the slightly earlier press builds on-hand.
To me, I wasn't very fond of 6 in general but REV2 felt like a good pace for me as I like being able to do either the more stealthy style or kill everything in it. Plus, the usual friends I do multiplayer and the like with have been quite happy with it because a couple of my friends have really bad wrists, so playing 6 can be a little difficult for them.
My main problem with 6 was lots of server related problems, so I've not played a lot of it because the game was lagging out (I've only had this problem with 6) so the chase sequences were glitching out with delayed inputs on them. So, I can't really comment much about 6. I enjoyed Revelations, I enjoyed Revelations 2 quite a bit more if only a bit disappointed in the soundtrack being kinda eh for a large portion of the game (question marks everywhere for the final boss fight themes) and the content changes.
That's really cool! I don't know why they would've cut that either, since it's not really jarring against the rest of Moira's character. I've not actually beaten this one yet, mainly because compared to Re6 I just don't like the controls; it would've been a fine follow-up to the first game or Re5, but it feels like a step back, like going from Assasin's Creed2 back to the original game. It's not bad, but it has obvious room for improvement.
Well, they also cut Barry yelling at Alex that she must be off her medication among other things including arguing with her in English about Arklay. Only a couple of the remarks about Arklay survived in Japanese as well.
A lot was either edited or removed outright in Revelations 2, it's very strange. Most of it seems to be in relation to Alex, or both Weskers 'together' in general. I just haven't finished tinkering with the game to finish restoring whatever I can for my own amusement, would go much faster if I had some of the slightly earlier press builds on-hand.
To me, I wasn't very fond of 6 in general but REV2 felt like a good pace for me as I like being able to do either the more stealthy style or kill everything in it. Plus, the usual friends I do multiplayer and the like with have been quite happy with it because a couple of my friends have really bad wrists, so playing 6 can be a little difficult for them.
My main problem with 6 was lots of server related problems, so I've not played a lot of it because the game was lagging out (I've only had this problem with 6) so the chase sequences were glitching out with delayed inputs on them. So, I can't really comment much about 6. I enjoyed Revelations, I enjoyed Revelations 2 quite a bit more if only a bit disappointed in the soundtrack being kinda eh for a large portion of the game (question marks everywhere for the final boss fight themes) and the content changes.
I'm at the first really major stealth portion of Claire's Episode 2, where you're sneaking around stealth killing not=Pyramid Heads, and I just don't feel like the stealth is well-implemented (Hitman alum that I am it could just be me, and for the record I didn't like the stealth in Re6 for the same reasons).
The Resident Evil I've played the most online ironically is Re5, and that's actually how I met most of my RE friends, which is a shame because of what an unmitigated trainwreck every part of it is. For a long time I didn't have internet, so playing online wasn't an option; my crappy laptop could run Re6 but couldn't really run the second Revelations game at all so it's really only been since I got my good computer in November I could play most of my games in the first place, and then it became a matter of playing Fallout 4, Killing Floor 2, and now Re7, so I've had less time than I'd like to devote to that game. Of my friends I play games with, Lumberjack has decided she's a responsible adult now and she was really the glue which held our little group together, but that's okay, because I like being alone anyway.
I don't like Revelations 2's weapon set, especially the handguns; of course, the first one had the P90, which is simply the greatest weapon anywhere of all time the end, so it would be hard to top that. I also have both a cultural and practical aversion to the completely logical and authentic Russian and Soviet bloc weapons in the game, so that's part of it too.
Last Edit: Feb 10, 2017 12:26:43 GMT 10 by A Jaded Lizard
Hope you've got friends on the other side, cuz no one's gonna miss you here!
I'm at the first really major stealth portion of Claire's Episode 2, where you're sneaking around stealth killing not=Pyramid Heads, and I just don't feel like the stealth is well-implemented (Hitman alum that I am it could just be me, and for the record I didn't like the stealth in Re6 for the same reasons).
The Resident Evil I've played the most online ironically is Re5, and that's actually how I met most of my RE friends, which is a shame because of what an unmitigated trainwreck every part of it is. For a long time I didn't have internet, so playing online wasn't an option; my crappy laptop could run Re6 but couldn't really run the second Revelations game at all so it's really only been since I got my good computer in November I could play most of my games in the first place, and then it became a matter of playing Fallout 4, Killing Floor 2, and now Re7, so I've had less time than I'd like to devote to that game. Of my friends I play games with, Lumberjack has decided she's a responsible adult now and she was really the glue which held our little group together, but that's okay, because I like being alone anyway.
I don't like Revelations 2's weapon set, especially the handguns; of course, the first one had the P90, which is simply the greatest weapon anywhere of all time the end, so it would be hard to top that. I also have both a cultural and practical aversion to the completely logical and authentic Russian and Soviet bloc weapons in the game, so that's part of it too.
To me, it plays like Demento/Haunting Ground or Outbreak and I enjoyed them so that's how I look at it.
If it was to be full blown stealth, I'd expect them to look at Hitman and the Metal Gear/Metal Gear Solid games for notes. The fact that we couldn't really even hide to the extent you can in Demento or Outbreak within 7 felt like even more steps backward to me.
Anyway, that's entirely understandable reasoning regarding Revelations 2's sets - especially given the locale setting of it. I'd have expected to see Estonian or Latvian, instead of mixed Russian, Belarusian and so-on kind of jumbled up in it all. Would have expected to see different weapon choices not in line with Soviet styles because of the whole previous story thing about there being a general disagreement towards Sergei and the like from Albert's side of things.
I usually play it with custom sets and other things to me, though I usually really only use the knife or Samurai Edge in the game so I tend to forget about the weaponry in general.
I liked RAID Mode because I like how RAID has been done in general, reminds me of the old Battle Game and original The Mercenaries, though I also found a number of Alex's remarks in it to be quite amusing. I think what I liked is that there's a lot of connections to things and it clears a few things up, but unfortunately with the fact that stuff has been fiddled with it can't be seen very easily.
Still am curious to see if they add more files in, because I don't know about some of the DLC for 7... some of it just sounds like minigame things.
To me, it plays like Demento/Haunting Ground or Outbreak and I enjoyed them so that's how I look at it.
If it was to be full blown stealth, I'd expect them to look at Hitman and the Metal Gear/Metal Gear Solid games for notes. The fact that we couldn't really even hide to the extent you can in Demento or Outbreak within 7 felt like even more steps backward to me.
Anyway, that's entirely understandable reasoning regarding Revelations 2's sets - especially given the locale setting of it. I'd have expected to see Estonian or Latvian, instead of mixed Russian, Belarusian and so-on kind of jumbled up in it all. Would have expected to see different weapon choices not in line with Soviet styles because of the whole previous story thing about there being a general disagreement towards Sergei and the like from Albert's side of things.
I usually play it with custom sets and other things to me, though I usually really only use the knife or Samurai Edge in the game so I tend to forget about the weaponry in general.
I liked RAID Mode because I like how RAID has been done in general, reminds me of the old Battle Game and original The Mercenaries, though I also found a number of Alex's remarks in it to be quite amusing. I think what I liked is that there's a lot of connections to things and it clears a few things up, but unfortunately with the fact that stuff has been fiddled with it can't be seen very easily.
Still am curious to see if they add more files in, because I don't know about some of the DLC for 7... some of it just sounds like minigame things.
I agree, Raid is probably the game's best part, all the moreso since Capcom has apparently visited this forum before, saw what (and who) modders usually add to the game and said "No, guys, we've got this." That said, I wish at the least there were more weapons available in Raid mode than just the TriShot and Thompson: I'd love to have seen the Px4, Silver Ghost, or regular Beretta return, alongside the ARST. They gave us the characters but it would've been nice if they'd given us the guns as well, if only for the minigame.
Hope you've got friends on the other side, cuz no one's gonna miss you here!
Playable characters of the series with combat training or self defense training:
[Snip]
Jesus, talk about having my back while I'm away. You're a hero. You also spared me having to put up with him again. I love that he refused to reply to your point, and instead dropped into just complimenting you.
wow wow who said that i have something against you?you have big idea for your self jeez,you are not the center of the world simple ,whats your problem?.i just gave my opinion.and just to be clear i wish capcom take out all the old reused heroes for the fanboys and fan girls cause i saw people bashing the game cause they didnt used a classic hero as a protagonist,at least we have a survival horror now and not the abomination of 6.yes ethan must be effected ,thats why i guess umbrella cames at the end to save them,i mean it opens plots for the future.and i have to admit Overseer is good like a wikipedia.also the chars are changed simply to be a little bit different in the game.i only i ask my self if this guy at the end is chris redfield or a umbrella pawn?
Jesus, talk about having my back while I'm away. You're a hero. You also spared me having to put up with him again. I love that he refused to reply to your point, and instead dropped into just complimenting you.
wow wow who said that i have something against you?you have big idea for your self jeez,you are not the center of the world simple ,whats your problem?.i just gave my opinion.and just to be clear i wish capcom take out all the old reused heroes for the fanboys and fan girls cause i saw people bashing the game cause they didnt used a classic hero as a protagonist,at least we have a survival horror now and not the abomination of 6.yes ethan must be effected ,thats why i guess umbrella cames at the end to save them,i mean it opens plots for the future.and i have to admit Overseer is good like a wikipedia.also the chars are changed simply to be a little bit different in the game.i only i ask my self if this guy at the end is chris redfield or a umbrella pawn?
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jmtml: ...а теперь догадайтесь почему?
Nov 24, 2024 4:35:41 GMT 10
jmtml: вы никогда не задумывались почему люди из старых картин похожи на ваших знакомых?
Nov 24, 2024 4:42:40 GMT 10
jmtml: ...и как вы обьясните момент дежавю в вашей жизни который повторяется.....я говорю с динозаврами которым миллиарды лет...это уже было...я уже это писал...
Nov 24, 2024 4:47:17 GMT 10
jmtml: ...именно так я заглядываю в будущее....я просто помню прошлое...
Nov 24, 2024 4:49:13 GMT 10
jmtml: ...вы не можете увидить то ...что не выдели своими глазами...
Nov 24, 2024 4:52:11 GMT 10
jmtml: ...у обычных людей это происходит в момент схождения ракурса глаз с местом нахождения, что может повлечь временные последствия....я их называю чекпоинты...просто так вы их не увидите...
Nov 24, 2024 5:28:36 GMT 10
jmtml: ...именно это вы называете дежавю....просто вы не понимаете что с вами происходит....но к стати есть инструмент что бы вы на этом не зацикливались...так сделанно специально..
Nov 24, 2024 5:35:15 GMT 10
jmtml: ..как это происходит О я где то уже это видел....
Nov 24, 2024 5:41:53 GMT 10
jmtml: ...конечно видели...и не раз...
Nov 24, 2024 5:45:57 GMT 10
jmtml: ...это опыт не для каждого...нужно понимание...
Nov 24, 2024 5:51:25 GMT 10
jmtml: ...что такое временные последствия ну один из вариантов вы перестаете стареть, ну или точнее вы медленно стареете...
Nov 24, 2024 5:56:26 GMT 10
jmtml: есть варианты когда люди сходили с ума.....
Nov 24, 2024 6:05:47 GMT 10
jmtml: ...мое отличие в том что я могу видеть не только моменты и не только в момент их исполнения...
Nov 24, 2024 6:10:35 GMT 10
desmondmiles: Бла-бла-бла
Nov 25, 2024 3:28:35 GMT 10
desmondmiles: Тебе не надоело?
Nov 25, 2024 3:28:38 GMT 10
jmtml: нет.... просто ты дурак и многого не знаешь, а для меня это обычная реальность
Nov 25, 2024 5:02:37 GMT 10
jmtml: скажи мне умник что такое сон?
Nov 25, 2024 5:04:54 GMT 10
jmtml: ...может тебе рассказать про демонов летающих по автострадам ввиде мелькающей плазмы?
Nov 25, 2024 5:13:35 GMT 10
jmtml: ...мир сузился...многое нереальное станет правдой...
Nov 25, 2024 5:21:26 GMT 10
jmtml: ...я их видел в следующем году...
Nov 25, 2024 5:27:21 GMT 10