Posts: 18
|
Post by deadman23 on Feb 10, 2017 2:26:57 GMT 10
just found this on reddit - re7 actor face models https://www.reddit.com/r/residentevil/comments/5og1vo/spoiler_re7_face_models/
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 10, 2017 6:30:15 GMT 10
yeah sorry if you cant understand english. but the classic resident evil games was always about vulnerable heroes<<claire was a civilian you like it or not its a fact>>item management, atmosphere,mystery,conspiracy,and hellish mutations <<SURVIVAL HORROR>>.there is nothing about if the hero was steroid chris or jill simple.also resident evil 7 is praised on how awesome game it is you like it or not, and yes its back to home.so i give up with you too mr clever person. Playable characters of the series with combat training or self defense training: [Snip] Jesus, talk about having my back while I'm away. You're a hero. You also spared me having to put up with him again. I love that he refused to reply to your point, and instead dropped into just complimenting you.
|
|
Posts: 738
Original Join Date: May 20 2009
|
Post by Overseer on Feb 10, 2017 6:37:10 GMT 10
Playable characters of the series with combat training or self defense training: [Snip] Jesus, talk about having my back while I'm away. You're ahero. You also spared me having to put up with him again. I love that he refused to reply to your point, and instead dropped into just complimenting you. Well, in all fairness you were completely right. I just figured I'd point it out in way to show that it was irrefutable. Mind you, I wrote that up half asleep as I woke up from a nap at an odd time. I could've gone into the full lists... I'm just somewhat lazy. It's just another thing that adds to why I'd have rather had 7 be something like a Demento/Haunting Ground sort of game, or hell even an Outbreak one instead of being a main numbered title. Also in being of a state of not-knowing regarding whatever may come in the DLC when it does eventually get released, I still just get the general impression that it won't really do much to further things. Not to mention people will likely complain about the DLC, and how things should've been included in the game from the get-go too, but that's a whole other story.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 10, 2017 6:38:10 GMT 10
Jesus, talk about having my back while I'm away. You're ahero. You also spared me having to put up with him again. I love that he refused to reply to your point, and instead dropped into just complimenting you. Well, in all fairness you were completely right. I just figured I'd point it out in way to show that it was irrefutable. Mind you, I wrote that up half asleep as I woke up from a nap at an odd time. I could've gone into the full lists... I'm just somewhat lazy. It's just another thing that adds to why I'd have rather had 7 be something like a Demento/Haunting Ground sort of game, or hell even an Outbreak one instead of being a main numbered title. Also in being of a state of not-knowing regarding whatever may come in the DLC when it does eventually get released, I still just get the general impression that it won't really do much to further things. Not to mention people will likely complain about the DLC, and how things should've been included in the game from the get-go too, but that's a whole other story. You're better at writing post-nap than I am. I can't even English when I woke up from sleep. Regardless yeah, I feel this game would've done better as a spin-off than a main game.
|
|
Posts: 738
Original Join Date: May 20 2009
|
Post by Overseer on Feb 10, 2017 6:46:52 GMT 10
You're better at writing post-nap than I am. I can't even English when I woke up from sleep. Regardless yeah, I feel this game would've done better as a spin-off than a main game. I feel like I can't even English half the time, it only gets worse when I've been having to go through different languages throughout the day too! Yeah, there's that and other things like the amount of files in the game - REV2 had closer to 50 something files (I think I'm also forgetting to include the secret files), 7 only has 32 or so off the top of my head and most of the files in 7 are only pertaining to a couple of things. REV2's actually connected up a number of things. So, having a side-game having more main plot details and info doesn't really look all that great to me considering that it's supposed to be the main numbered game. That's just me though. With the files though... This gives me only one or two that are of any interest to me, specifically on the involvement of a certain organization. I also find it funny that there's been fuckery with the English versions of these files again too with extra company names included in them that certainly aren't in the original Japanese as well! At the rate of certain things getting censored out, I'd love to get a playable Albert Wesker game or side story to a game and watch the regional differences unfold unless of course, it ended up having a selective retail release like Gun Survivor 2 was never released in the US, only Japan and PAL territories. I'd get popcorn out to watch the drama in regard to something like that going on.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 10, 2017 6:51:15 GMT 10
You're better at writing post-nap than I am. I can't even English when I woke up from sleep. Regardless yeah, I feel this game would've done better as a spin-off than a main game. I feel like I can't even English half the time, it only gets worse when I've been having to go through different languages throughout the day too! Yeah, there's that and other things like the amount of files in the game - REV2 had closer to 50 something files (I think I'm also forgetting to include the secret files), 7 only has 32 or so off the top of my head and most of the files in 7 are only pertaining to a couple of things. REV2's actually connected up a number of things. So, having a side-game having more main plot details and info doesn't really look all that great to me considering that it's supposed to be the main numbered game. That's just me though. With the files though... This gives me only one or two that are of any interest to me, specifically on the involvement of a certain organization. I also find it funny that there's been fuckery with the English versions of these files again too with extra company names included in them that certainly aren't in the original Japanese as well! At the rate of certain things getting censored out, I'd love to get a playable Albert Wesker game or side story to a game and watch the regional differences unfold unless of course, it ended up having a selective retail release like Gun Survivor 2 was never released in the US, only Japan and PAL territories. I'd get popcorn out to watch the drama in regard to something like that going on. You're better at English than me, and it's my native language. A Wesker game would be hilarious for the regional differences. It'd be probably JP = Actual relevant plot info ENG = Memes tangled around an excuse plot
|
|
Posts: 738
Original Join Date: May 20 2009
|
Post by Overseer on Feb 10, 2017 7:02:00 GMT 10
You're better at English than me, and it's my native language. A Wesker game would be hilarious for the regional differences. It'd be probably JP = Actual relevant plot info ENG = Memes tangled around an excuse plot ENG - Vague lines between threats and pick-up lines. Animal puns, idioms. JP - Some big plot related thing kind of mashed into the usual sort of black and white, bland storytelling. Even better if JP - correlations of things from REV2 to be shown outright, because they were nearly completely removed in English beyond the painting and one file that explicitly states that certain characters aren't related. Can only imagine the censorship or lack of release, because after all they didn't release the new Wesker's Report remake because Albert's VA has a line that says all that is left to do now, is the Reincarnation Ceremony which is what Alex's transfer experiment is called in JP versions. Other files in the game also tell us the experiment was by Albert, for Alex. They also cut out Alex rambling about Albert's feelings and not telling him something too. I can only imagine how the ENG side would handle it, especially given the Ashfords weren't supposed to have any sort of romantic context but that rubbish got added in on the ENG side which is why the scenes were revised for DSC so it was very clear that Alfred wanted to be a knight in general, Alexia doesn't care about anything - Alfred included. So I guess in a way, less files and things means less things for them to fuck up in certain ways.
|
|
Posts: 24
|
Post by tweaker61 on Feb 10, 2017 7:47:14 GMT 10
So it took me a full 8 minutes to actually understand any of that. Nothing you say is worth responding to, just overly stretched arguments that don't have much relevance to the topic I'm discussing. What does cheese dialogue, ability to hit head shots, HP, and atmosphere have to do with "None of the RE protagonists are civilians" and "People praise RE7 for the wrong thing". I give up with you. yeah sorry if you cant understand english. but the classic resident evil games was always about vulnerable heroes<<claire was a civilian you like it or not its a fact even if she is trained to kill its not her speciallity,also leon a rookie cop in the first day on the job, steve burnside >>item management, atmosphere,mystery,conspiracy,and hellish mutations <<SURVIVAL HORROR>>.there is nothing about if the hero was a steroid punching rocks chris rambo or jill simple.i will be happy if capcom kill all the old heroes just for some kids. also resident evil 7 is praised on how awesome game it is you like it or not its A REAL ,PURE,resident evil game, and yes its back to home,like the classics,and the house is like the spencer mansion .so i give up with you too mister.have a nice day. "yeah sorry if you cant understand english. but the classic resident evil games was always about vulnerable heroes<<claire was a civilian you like it or not its a fact,also leon a rookie cop in the first day on the job >>" That..Is not true. At all. The first game gives you a team basically made up of special police officers. The 2nd you get to play as a bad ass rookie cop who has no problem what so ever with already being able to kick ass, and a bad ass biker girl who is the sister of one of those special police officers who also has no trouble with staying alive and defeating a bunch of B.O.W.S Not to mention playing as Jill in re3 and back to claire again in code veronica, I'm sorry but none of what you said makes sense. If anything,Resident evil outbreak 1 and 2 and resident evil 7 is more to what you were trying to explain with Vulnerable characters, which not even RE7 does that properly because he is infected the entire game, which lets him reattach his limbs. (No joke, its not just his hand lol, you can get your leg cut off, but by simply placing your leg back and pooring goop juice on it, BAM its back to working condition.)
|
|
That's what I do. I game and I know things.
Posts: 104
|
Post by A Jaded Lizard on Feb 10, 2017 10:04:53 GMT 10
The continuity problems beyond crappy naming schemes does actually come in on the US side of things repeatedly, like the amount of stuff basically censored out in REV2 from The Overseer/Alex's speech patterns is kind of clear and has been completely padded out with massive amounts of flourishing so you have some fairly different files and remarks made in Japanese and English. I do specifically remember Forerunner insisting the feminine pronouns used in Re5 were a translation error and Alexander Wesker was supposed to be a man. From what I gather (from the wiki I run; I'm nowhere near fluent enough myself and it's been a long time since High School Japanese) this is because Japanese pronouns are sticky, and feminines and masculines get confused sometimes. It still amuses me this became something of a noodle incident within the fandom because, as your avatar clearly shows, Alex Wesker is a woman. There's also a really bizarre tangent I ran across where they insist Mikhail was only supposed to be an NCO (or was it Nikolai? I dunno, one of the Russians in Re3) but those dastardly Americans translators screwed the pooch and gave one of them a promotion. I suggested, given that the in-game dialogue Capcom approved specifically uses what they insisted was an incorrect rank, it was more likely Capcom themselves had made the error, and whoever localized the game fixed it. Given Capcom at the time insisted the Beretta 92FS has an M in its name, is automatic, and fires from a clip, I suggested it was possible this was a critical research failure on their part, and not necessarily the poor sods whose thankless job it was to make "Jill sandwich" make sense. But no, it had to be them; Capcom can't make narrative mistakes ever.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 10, 2017 10:25:46 GMT 10
The continuity problems beyond crappy naming schemes does actually come in on the US side of things repeatedly, like the amount of stuff basically censored out in REV2 from The Overseer/Alex's speech patterns is kind of clear and has been completely padded out with massive amounts of flourishing so you have some fairly different files and remarks made in Japanese and English. I do specifically remember Forerunner insisting the feminine pronouns used in Re5 were a translation error and Alexander Wesker was supposed to be a man. From what I gather (from the wiki I run; I'm nowhere near fluent enough myself and it's been a long time since High School Japanese) this is because Japanese pronouns are sticky, and feminines and masculines get confused sometimes. It still amuses me this became something of a noodle incident within the fandom because, as your avatar clearly shows, Alex Wesker is a woman. There's also a really bizarre tangent I ran across where they insist Mikhail was only supposed to be an NCO (or was it Nikolai? I dunno, one of the Russians in Re3) but those dastardly Americans translators screwed the pooch and gave one of them a promotion. I suggested, given that the in-game dialogue Capcom approved specifically uses what they insisted was an incorrect rank, it was more likely Capcom themselves had made the error, and whoever localized the game fixed it. Given Capcom at the time insisted the Beretta 92FS has an M in its name, is automatic, and fires from a clip, I suggested it was possible this was a critical research failure on their part, and not necessarily the poor sods whose thankless job it was to make "Jill sandwich" make sense. But no, it had to be them; Capcom can't make narrative mistakes ever. Forerunner's name alone is my trigger.
|
|
Posts: 738
Original Join Date: May 20 2009
|
Post by Overseer on Feb 10, 2017 10:32:16 GMT 10
I do specifically remember Forerunner insisting the feminine pronouns used in Re5 were a translation error and Alexander Wesker was supposed to be a man. From what I gather (from the wiki I run; I'm nowhere near fluent enough myself and it's been a long time since High School Japanese) this is because Japanese pronouns are sticky, and feminines and masculines get confused sometimes. It still amuses me this became something of a noodle incident within the fandom because, as your avatar clearly shows, Alex Wesker is a woman. There's also a really bizarre tangent I ran across where they insist Mikhail was only supposed to be an NCO (or was it Nikolai? I dunno, one of the Russians in Re3) but those dastardly Americans translators screwed the pooch and gave one of them a promotion. I suggested, given that the in-game dialogue Capcom approved specifically uses what they insisted was an incorrect rank, it was more likely Capcom themselves had made the error, and whoever localized the game fixed it. Given Capcom at the time insisted the Beretta 92FS has an M in its name, is automatic, and fires from a clip, I suggested it was possible this was a critical research failure on their part, and not necessarily the poor sods whose thankless job it was to make "Jill sandwich" make sense. But no, it had to be them; Capcom can't make narrative mistakes ever. Oh yes, I saw that whole thing go down across multiple forums in public and private (I'm actually staff on a few Bio sites for the record). The whole Alex Wesker gender thing mainly stemmed from Archives II specifically referring to Alex as a male and there's been conflicting remarks from staff involved on either side of it. It's generally being blamed on a lack of actual information provided and someone needing to make a choice in the matter as it was not explicitly stated for that particular publication. That's what started the whole thing regarding the files in 5 / Lost in Nightmares. Also doesn't really help in the fact that Alex does not always stick to using feminine wording or particles as she does, on occasion seemingly parrot Albert's mannerisms. Though, the same could be said in that there's a couple of lines he's given that are more or less paraphrased Kafka quotes... not that it's been particularly noticed. I think the odd rank details, names of certain things like items, weapons and that are fine as it happens and on the occasion it may be intentional as to avoid product mentions, but still get what it's supposed to be across. Really depends on whatever guidelines are in place when it comes to that sort of thing. My problem is specifically on chunks of the storyline getting edited or removed for no apparent reason beyond giving me the impression that the story is being intentionally (for lack of better phrasing) dumbed down in the international releases. For instance - trying to conduct certain interviews via the US side of things has resulted in questions regarding the edited content being removed from the rundowns, but going through the European branch or the main Japanese branch has had these same questions go through and be answered. I know the JP side can certainly screw up, that's certainly where the "Oswell E. Spencer" bit came from instead of correctly being Ozwell as well as Nicholai's surname being handled incorrectly repeatedly among other things. The Beretta thing has been a personal annoyance to me, as well as a few other gun models that I like despite not being able to have any firearms because I know the types are wrong for a few of them.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 10, 2017 11:03:43 GMT 10
Speaking of firearms, I was browsing old RE stuff earlier and something bugged me. Did anyone else notice that the Samurai Edge's "specification"... is just a normal Beretta M9? i.imgur.com/3nUsVgz.png This is seriously just a normal M9. Speaking of M9s, the fact that Wesker's only has 3 rounds in the game feels kind of... weird? It's not even that much stronger to justify it.
|
|
Posts: 738
Original Join Date: May 20 2009
|
Post by Overseer on Feb 10, 2017 11:10:24 GMT 10
Speaking of firearms, I was browsing old RE stuff earlier and something bugged me. Did anyone else notice that the Samurai Edge's "specification"... is just a normal Beretta M9? i.imgur.com/3nUsVgz.png This is seriously just a normal M9. Speaking of M9s, the fact that Wesker's only has 3 rounds in the game feels kind of... weird? It's not even that much stronger to justify it. Yeah, the fact that the extras regarding the rails and sights being set per member as well as additional customization got totally left out of it. They all have different inlays in the handles, and that expanded magazines were to be another possibility for them. I really don't get why the replica was even included in it all, least of all as the 'final' weapon too. It would've been fun to have something like the Linear Launcher or other weapon as equally ridiculous to using a rocket launcher continually throughout the series to end the final boss.
|
|
That's what I do. I game and I know things.
Posts: 104
|
Post by A Jaded Lizard on Feb 10, 2017 11:14:01 GMT 10
I think the odd rank details, names of certain things like items, weapons and that are fine as it happens and on the occasion it may be intentional as to avoid product mentions, but still get what it's supposed to be across. Really depends on whatever guidelines are in place when it comes to that sort of thing. The thing that irritated me about the rank argument was their thesis required Nicholai (90% it was Nicholai now that I think about it) to specifically hold a rank which has no direct paygrade equivalent in most other modern militaries, but was an old rank within the defunct Imperial Japanese Army. The problems with that are many, including the idea the UBCS, which has no ties (so far as I know, I could be wrong) to Imperial Japan for some bizarre reason deciding to model their command structure on a military which by that point hadn't existed for over 50 years, or further that you'd have to be a huge history enthusiast to even know that rank existed (I am, specifically for the Pacific theater, and I don't know that), and unless you think the idea Capcom is run by a bunch of WWII history buffs, Occam's Razor needs to come out and pare things down to the point of "No, actually, Capcom themselves made an error here." The same goes for the handgun in the original game; it's specifically called "Beretta" in-game (we have greedy pricks like Glock to thank for the way guns look and are named in games now), but the flavor text specifically uses the terms "clip," "automatic," and "M92FS" none of which are accurate (although Tokyo Marui and WE Tech, air soft companies Capcom lets license their IPs and in turn uses their guns as stand-ins for motion capture both use M92FS for their M9 lines, but it's difficult to tell which came first here), but pointing this out was frowned on, since that's what the game said. Except, we couldn't always go with what the game said, such as insisting Doctor Salvador was a translation error (which it wasn't, so much as an embellishment, but it's also a lot better) or the rank thing (which, again, I thought was stupid since so far as I know up until Revelations 2 the games have always had all-English dialogue, and that would therefor have required the translators to go out and find everyone's voice actors to reshoot some scenes because that's what all the actors say too). It's a shame these games aren't as moddable as a lot of others; I think about the cut content restoration mods for New Vegas or Knights of the Old Republic II and wish we could see something like that here as well. This is the first I've ever heard of entire cut scenes from the more recent games (I know of a cut FMV or 2 in Re4, but that was the extent of it, apart from things the devs never implemented and scrapped). I have to wonder if any of the really glaring narrative problems here (like the choice we all have mentioned) are the result of executive meddling from Capcom's higher ups and at one point they would've actually made a lot more sense.
|
|
That's what I do. I game and I know things.
Posts: 104
|
Post by A Jaded Lizard on Feb 10, 2017 11:26:50 GMT 10
Speaking of firearms, I was browsing old RE stuff earlier and something bugged me. Did anyone else notice that the Samurai Edge's "specification"... is just a normal Beretta M9? i.imgur.com/3nUsVgz.png This is seriously just a normal M9. Speaking of M9s, the fact that Wesker's only has 3 rounds in the game feels kind of... weird? It's not even that much stronger to justify it. I hadn't really thought of that, but yeah, you're right. When I wrote fan fiction, I took this to the logical conclusion the RPD was under contract with Beretta already (hence the 93Rs, regular 92Fs, and 8357s I also had them using, alongside their classic Benelli M3s), so what the Kendos and Barry actually did was modify existing service weapons to fit the needs of the individual shooters: Brad's was equipped with a compensater, Barry chose a Beretta 96 because fuck you he's Barry, Wesker's had a threaded barrel (because he's a sneaky one, that guy), some had beveled magwells and custom sights, and Rebecca's was actually a 92FS compact rather than full size (because as much as I love the M9A1 platform, it's a bit bigger than it should be). Of course, this could've been an attempt at suggesting Beretta doesn't exist in this universe and the Kendos made these themselves (which, if so, was really dumb). It's also, again, possible this was someone at Capcom not really being sure how these requirements are supposed to go (I'm not sure of the weight requirements, but those specs could also be a Glock 17, Sig's XM9 candidate the 226, the Beretta 8000, Walther's then shiny new P99, and probably one of Smith and Wesson's generic-looking semi autos as well). Then again, gun knowledge isn't something Capcom always put a lot of thought into: my "favorite" parts of the SD Perry novels are her making 0's Hunting Gun a rifle and pump action shotgun double barreled (at a time when the DP-12 was just someone's strangely awesome concept) or the rather strange justification for Leon's VP-70M being that the RPD was going to exchange their fabulously expensive FN Hi Power Mark IIIs for a really odd, awkward, and notoriously difficult to fire pistol which, at the time Re2 took place, hadn't been in production for nearly two decades, because one 9mm would have significantly more stopping power than another. -_-
|
|