Posts: 198
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Post by sebastianyyz on Oct 16, 2016 8:10:36 GMT 10
Thank you Alber Wesker. I hope in the future you can add an infinite health option for the vehicle in chapter 2-3
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Oct 16, 2016 10:46:35 GMT 10
Updated. v 3.6. Standard Loadouts added from Reunion - Loadout Editor for player 3 added.
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Oct 16, 2016 16:26:18 GMT 10
Updated. Minor Fixes for Loadouts - Loadout Editor added for Player 4.
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Posts: 641
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Post by weskeralbert on Oct 16, 2016 21:38:35 GMT 10
epic update. could you also add an option for not decreasing health when using wesker dash?
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Oct 16, 2016 22:55:07 GMT 10
epic update. could you also add an option for not decreasing health when using wesker dash? Oh yes. i think that if i scan for the Dash Start motion value and while its playing i can write the maximum health value.
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Posts: 182
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Post by newuser on Oct 16, 2016 23:12:45 GMT 10
Can we have an option to save the weapon stats everytime we run the game to save time from inputting them again? I know this is possible when using Cheat Engine and saving the table options used. I'm not forcing you to do this so it's ok if you can't do it. The trainer GUI is much better than the Cheat Engine after all. Sniper Rifles loaded from Inventory Editor does not have zoom in. The error, "Unhandled exception has occured in your application" always appear whenever I change the values of the weapon stats.
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Oct 17, 2016 0:06:15 GMT 10
Can we have an option to save the weapon stats everytime we run the game to save time from inputting them again? I know this is possible when using Cheat Engine and saving the table options used. I'm not forcing you to do this so it's ok if you can't do it. The trainer GUI is much better than the Cheat Engine after all. Sniper Rifles loaded from Inventory Editor does not have zoom in. The error, "Unhandled exception has occured in your application" always appear whenever I change the values of the weapon stats. You're putting too high values on the texboxes. There are levels of firepower, capacity, reload speed e etc the max value for'em in effect is 15 do not put highter than that or it will not have effect on you gun. for example firepower level 13 of the S&W M500 are 3000 of Damage (Max Level for firepower) so if you put 14 your weapon will have 1 of firepower instead of 3000 or more. To have infinite weapons just put 15 on capacity.
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Posts: 182
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Post by newuser on Oct 17, 2016 0:16:51 GMT 10
You're putting too high values on the texboxes. There are levels of firepower, capacity, reload speed e etc the max value for'em in effect is 15 do not put highter than that or it will not have effect on you gun. for example firepower level 13 of the S&W M500 are 3000 of Damage (Max Level for firepower) so if you put 14 your weapon will have 1 of firepower instead of 3000 or more. To have infinite weapons just put 15 on capacity. Thank you very much for teaching me how to put values in the textboxes. That is exactly what I needed to know. And thank you very much for recreating Wilsonso's trainer from vanilla RE5. Invincibility for both players works perfectly now. I don't have to worry about my partner getting eaten by the reaper anymore. Thanks again.
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Deleted
Deleted Member
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Post by Deleted on Oct 17, 2016 0:27:17 GMT 10
With most of this being the case, The RE5 6.3 Wilsonso trainer is close to being perfectly recreated, and revised with new features + characters if you will. <3
EDIT: I was also gonna ask about the wesker dash not depleting health too btw. XD
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Oct 17, 2016 1:15:31 GMT 10
With most of this being the case, The RE5 6.3 Wilsonso trainer is close to being perfectly recreated, and revised with new features + characters if you will. <3 EDIT: I was also gonna ask about the wesker dash not depleting health too btw. XD I'm going to make it right now. A Good new feature would be reunion special moves working in any mode solo or duo mode but no sucess on that yet.
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Deleted
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Post by Deleted on Oct 17, 2016 3:21:39 GMT 10
Sempre quis fazer isso kkk ~ Mano isso tá muito foda, parabéns Ótimo trainer, um dos melhores que já vi até hoje !
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Oct 17, 2016 3:23:40 GMT 10
Sempre quis fazer isso kkk ~ Mano isso tá muito foda, parabéns Ótimo trainer, um dos melhores que já vi até hoje ! Quem bom que Gostou. Aproveite e não se esqueça de checar o thread para futuras atualizações!
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Oct 17, 2016 4:40:45 GMT 10
also the Hand-Hand is not the one Wilson had in his trainer xD
so if you can find his it will be nice to use the hand to hand that was in the Plain costumes of chris and sheva :3
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Deleted
Deleted Member
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Post by Deleted on Oct 17, 2016 6:23:56 GMT 10
Sempre quis fazer isso kkk ~ Mano isso tá muito foda, parabéns Ótimo trainer, um dos melhores que já vi até hoje ! Quem bom que Gostou. Aproveite e não se esqueça de checar o thread para futuras atualizações! Farei isso mano, mas infelizmente nem posso tá aqui kkk estou suspenso nem deveria tá postando até o dia 18... Mas eu precisava comentar sobre seu Trainer ^-^
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Post by ChitoseHayakawa on Oct 17, 2016 21:32:07 GMT 10
I am your Chinese fans, I hope the next version [Walk Through Walls] will be able to move up and down! ٩(,,^ω^,,)وThank you!!
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