Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Apr 22, 2016 1:45:27 GMT 10
I just wanted to throw some of my works-in-progress up on here, partially as a reminder to actually do things but also to see if there is interest in finishing things up. I haven't really done this sort of thing before, so hopefully these aren't too crappy! This will eventually be image heavy! Alex Wesker Original Concept Version- Glasses optional (based on other concept art image of Alex with glasses which were silver). - Eyes undecided: human blue/gold, Monster Alex mutated red/orange without pupil change, or to use custom version based on Albert's. - Nails to be painted navy blue or black, undecided. - Lots of things to be fixed, mainly neck seam and reimport lower legs to be resculpted. Tidy seams for chest area below jacket so no holes remain, make chest more organic looking after gaps have been filled. Albert Wesker Umbrella Chronicles Version- Realign sleeves slightly. - Open trenchcoat more? - Hair + skin textures have been color sampled from Capcom's publishing assets for Umbrella Chronicles (full res renders without colour filtering). - Undecided to add slightly more details to lips based off original 3D model scan from Remake. Stuff I can't be bothered to screencap currently: - Assassin/Mercenary Moira (a request from a friend). - Beanie Barry (based on concept art from Concept Guide). - Casual Natalia - CODE: Veronica Claire + CV Battle Game-inspired Claire - Heavenly Island-inspired Claire - CODE: Veronica-inspired Albert - Portrait Version Albert (button-up with tie in charcoal colouring, also in alternative blues for Umbrella Chronicles version). Most importantly need to figure out what I'm doing in 3DS Max so I can port things to REV2 and other games....
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Apr 22, 2016 1:50:53 GMT 10
LOVE The alex one! absolutely stunning work Overseer .
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Apr 22, 2016 2:25:21 GMT 10
LOVE The alex one! absolutely stunning work Overseer . Thank you very much, though I still have a lot of work to do - I need to resculpt the chest to be more organic, but also need to block in beneath the jacket and around the chest so there are no see-through spots if the camera is moved around. Neck seam is going to need to be adjusted to go with the separate head for pl3600 and 3610 (with the bloody variant for the cutscene), but that will have to wait until I figure out what I'm doing with 3DS Max as I'm still very lost with it. I haven't used it much before and I just kind of... dived right in.
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Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Apr 22, 2016 2:33:29 GMT 10
LOVE The alex one! absolutely stunning work Overseer . Thank you very much, though I still have a lot of work to do - I need to resculpt the chest to be more organic, but also need to block in beneath the jacket and around the chest so there are no see-through spots if the camera is moved around. Neck seam is going to need to be adjusted to go with the separate head for pl3600 and 3610 (with the bloody variant for the cutscene), but that will have to wait until I figure out what I'm doing with 3DS Max as I'm still very lost with it. I haven't used it much before and I just kind of... dived right in. Well good luck! cant wait to see this
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Apr 22, 2016 2:40:28 GMT 10
Thank you very much, though I still have a lot of work to do - I need to resculpt the chest to be more organic, but also need to block in beneath the jacket and around the chest so there are no see-through spots if the camera is moved around. Neck seam is going to need to be adjusted to go with the separate head for pl3600 and 3610 (with the bloody variant for the cutscene), but that will have to wait until I figure out what I'm doing with 3DS Max as I'm still very lost with it. I haven't used it much before and I just kind of... dived right in. Well good luck! cant wait to see this Thank you! I think the problem is I've been very tired and watching all of the tutorial things is not clicking with me properly. Over tired, being still awake watching things doesn't make a good mix on comprehension and retaining information, ahaha. So I will have a go at it properly once I've fixed it all up. I'll be updating the first post with my other WiPs when I get around to having them in an O.K. condition. I also have more retexture things to release as well as an audio swap to post as well. Just really wanted to do more than swapping things around, and I really liked this concept art of Alex. I'm disappointed that we didn't get many alternative outfits for REV2.
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Posts: 42
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Post by morikyou on Apr 22, 2016 6:36:14 GMT 10
These are looking great, for just diving right in you're doing so well. Also if I wasn't pretty gay for Alex before as well welp I am now XD
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Apr 22, 2016 11:08:38 GMT 10
These are looking great, for just diving right in you're doing so well. Also if I wasn't pretty gay for Alex before as well welp I am now XD LMFAO! Thank you! (Though it feels like we're all kinda gay for Alex at this rate....) Anyway! Well, once I get the chest area tidied up on the model (seams are there to align the individual head model to the individual body model for when it goes back into the game) I was contemplating also doing a tweak to Alex's default model based off one of the photoshoots Elaine did. This one: I haven't decided if I want to do that or not as of yet though. I also had a request that once I figure out the 3DS Max stuff to resculpt Albert's body slightly to make the suit one a tad more organic looking. Like the body of the 5 model isn't bad, but the head on it is just awful.
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Posts: 42
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Post by morikyou on Apr 22, 2016 13:55:22 GMT 10
These are looking great, for just diving right in you're doing so well. Also if I wasn't pretty gay for Alex before as well welp I am now XD LMFAO! Thank you! (Though it feels like we're all kinda gay for Alex at this rate....) Anyway! Well, once I get the chest area tidied up on the model (seams are there to align the individual head model to the individual body model for when it goes back into the game) I was contemplating also doing a tweak to Alex's default model based off one of the photoshoots Elaine did. This one: I haven't decided if I want to do that or not as of yet though. I also had a request that once I figure out the 3DS Max stuff to resculpt Albert's body slightly to make the suit one a tad more organic looking. Like the body of the 5 model isn't bad, but the head on it is just awful. To be fair that is very true XD YASS BLESS DO IT! <3 I think we've talked about how much of a mess 5 Albert is pretty often lmao because it's a sad fact.
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Apr 22, 2016 22:32:37 GMT 10
To be fair that is very true XD YASS BLESS DO IT! <3 I think we've talked about how much of a mess 5 Albert is pretty often lmao because it's a sad fact. A leather shoe or bag is what I believe we generally wind up referring to it as. (Also, I can use this icon!!!) Anyway, just jotting out notes here mainly for my own reference: Revelations 2: TEX - TexturesBM - DX1 DDS, 1-bit alpha channel map. BM - DX5 DDS, 1-bit alpha channel map. MM - DX1 DDS, 1-bit alpha channel map. [Specular/light map] NM - DX5 DDS, alpha channel map. [Normal map - Red channel moved to Alpha, blue to red channel, green untouched.]
MOD - Model
BODY
LOD [Level of Detail] Group:
0 - Do not display. 1 - High poly model. 2 - Lower poly model. 3 - Lower poly model. 4 - Lower poly model. 5 - Lower poly model. 6 - Lower poly model. 249 - Lower poly model. 252 - Lower poly model. 255 - Lower poly model.
BONES
Root 256_1
Throat 17_18 Collarbone 16_17 Higher Abdomen/Ribcage 15_16 Lower Abdomen 1_15 Waist 1_2
LEFT
Left Shoulder Blade 16_28 Left Shoulder Adjust 28_36 Left Shoulder 28_29 Left Bicep Adjust 29_35 Left Elbow Adjust 29_30 Left Elbow 29_31 Left Forearm Adjust 31_34 Left Wrist 31_32 Left Wrist Adjust 32_33 Left Backside 2_9 Left Hip 2_10 Left Knee 10_12 Left Knee Adjust 10_10, 10_11 Left Ankle 12_13 Left Toe 13_14
RIGHT
Right Shoulder Blade 16_19 Right Shoulder Adjust 19_20 Right Shoulder 19_21 Right Bicep Adjust 21_22 Right Elbow Adjust 21_23 Right Elbow 21_24 Right Forearm Adjust 24_27 Right Wrist 24_25 Right Wrist Adjust 25_26 Right Backside 2_8 Right Hip 2_3 Right Knee 3_4 Right Knee Adjust 3_7 Right Ankle 4_5 Right Toe 5_6
HEAD [Individual model!]
LOD [Level of Detail] Group:
0 - Do not display. 1 - High poly model. 2 - Lower poly model. 3 - Lower poly model. 4 - Lower poly model. 5 - Lower poly model. 6 - Lower poly model. 249 - Lower poly model. 252 - Lower poly model. 255 - Lower poly model.
BONES
Root 256_1
Upper Hair 3_36 Mid Hair 36_37 Lower Mid Hair 36_38 Fringe 3_39 Lower Hair/Ear 39_40 Glabella (space between eyebrows, eyes) 3_9 Nasal Bone (upper nose before glabella) 3_11
Nasal Tip (tip of nose) 3_12 Incisive Fossa of Maxilla (upper middle lip) 3_20 Mandible (lower jaw) 3_32 Incisive Fossa of Mandible (lower middle lip) 32_34 Sternocleidomastoid (lower neck) - 1_2 Third Cervical Vertebrae (upper neck) - 2_3
LEFT
Left Corrugator Supercilii (between eyebrow end and temple) 3_4 Left Eyebrow Start 3_6 Left Eyebrow Middle 3_17 Left Upper Eyelid 3_10 Left Eye 3_30 Left Lower Eyelid 3_15 Left Nostril 3_16 Left Risorius (face cheek crease upper) 3_24 Left Depressor Anguli Oris (left frown line) 3_23 Left Platysma (lower jaw muscle in cheek) 3_26 Left Vermillion Upper (upper left lip) 3_29 Left Buccinator (lip end muscle section) 3_27 Left Vermillion Lower (lower left lip) 32_35
RIGHT
Right Corrugator Supercilii (between eyebrow end and temple) 3_31 Right Eyebrow Start 3_5 Right Eyebrow Middle 3_19 Right Upper Eyelid 3_14 Right Eye 3_21 Right Lower Eyelid 3_13 Right Nostril 3_8 Right Risorius (face cheek crease upper) 3_7 Right Platysma (lower jaw muscle in cheek) 3_25 Right Depressor Anguli Oris (right frown line) 3_18 Right Vermillion Upper (upper right lip) 3_22 Right Buccinator (lip end muscle section) 3_28 Right Vermillion Lower (lower right lip) 32_33
HANDS [Individual models per left and right!]
LOD [Level of Detail] Group:
0 - Do not display. 255 - hand model.
BONES
LEFT & RIGHT
ROOT/Wrist 256_1, 256_19
Capitate Carpal (palm) 1_12 Trapeziometacarpal (palm to thumb joint) 1_3 Pollex (thumb) metacarpophalangeal joint (first/knuckle of thumb) 3_4 Pollex interphalangeal (tip of thumb) 4_5
Digitus Secundus Manus (index finger) metacarpophalangeal joint (first joint/knuckle of index) 1_6 Digitus Secundus Manus (index finger) proximal interphalangeal joint (second joint) 6_7 Digitus Secundus Manus (index finger) distal interphalangeal joint (fingertip joint) 7_8
Digitus Me'dius (middle finger) metacarpophalangeal joint (first joint/knuckle of middle) 1_9 Digitus Me'dius (middle finger) proximal interphalangeal joint (second joint) 9_10 Digitus Me'dius (middle finger) distal interphalangeal joint (fingertip joint) 10_11
Digitus Annula'ris (ring finger) metacarpophalangeal joint (first joint/knuckle of fourth/ring) 12_13 Digitus Annula'ris (ring finger) proximal interphalangeal joint (second joint) 13_14 Digitus Annula'ris (ring finger) distal interphalangeal joint (fingertip joint) 14_15
Digitus Mi'nimus Ma'nus (pinky/baby finger) metacarpophalangeal joint (first joint/knuckle of middle) 12_16 Digitus Mi'nimus Ma'nus (pinky/baby finger) proximal interphalangeal joint (second joint) 16_17 Digitus Mi'nimus Ma'nus (pinky/baby finger) distal interphalangeal joint (fingertip joint) 17_18
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From my experience, yes.
Posts: 420
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Post by sharontubul on Apr 23, 2016 5:33:05 GMT 10
~Elaine is such a babe.
Anyway, I forgot about this forum for a long time until I realized I had two models done that weren't ported back into the game. I personally think you should focus on one model and have it done and working in-game before making others (I know it's difficult and as an artist you only want to express yourself).
Anyway when making changes to RE models in general I'd prefer to use models from the same series that match the most to what you are trying to make OR use models from games that share the same "semi-lifelike" art style the games are trying to achieve.
If I were to make suit Alex I'd borrow legs from Excella and merge them with Alex's leg model (those heels are nice), suit from Hunnigan minus the dress shirt underneath and you're pretty much done. Gina's chest shares the same texture mapping as Alex's so you could use that. Not a lot of stretching and fixing to do. Don't forget that the amount of polygons and details needs to match to the game you are modding so using a suit from Outbreak is a bad idea.
Your ideas are great and I'm looking forward to see how it turns out.
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Meni palci nesto bride zlo neko amo ide Ma ko da je, otkljucajte
Posts: 1,357
Original Join Date: Mar 7 2010
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Post by moca357 on Apr 23, 2016 7:50:32 GMT 10
So freaking AMAZING!!! AMAZING!
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Apr 23, 2016 11:13:43 GMT 10
~Elaine is such a babe. Anyway, I forgot about this forum for a long time until I realized I had two models done that weren't ported back into the game. I personally think you should focus on one model and have it done and working in-game before making others (I know it's difficult and as an artist you only want to express yourself). Anyway when making changes to RE models in general I'd prefer to use models from the same series that match the most to what you are trying to make OR use models from games that share the same "semi-lifelike" art style the games are trying to achieve. If I were to make suit Alex I'd borrow legs from Excella and merge them with Alex's leg model (those heels are nice), suit from Hunnigan minus the dress shirt underneath and you're pretty much done. Gina's chest shares the same texture mapping as Alex's so you could use that. Not a lot of stretching and fixing to do. Don't forget that the amount of polygons and details needs to match to the game you are modding so using a suit from Outbreak is a bad idea. Your ideas are great and I'm looking forward to see how it turns out. It wasn't actually from Outbreak, it was actually from Revelations (NPCs) as a mock-up test with having the same sizing, also for me to write out the bones and the LOD groups for my own reference to get porting things down later on. The legs were from Gina, the importer had an error on one of them but I was tired and couldn't be bothered to correct them. Hunnigan's suit off the top of my head looked like Sheva's Business costume? I don't know what the version in 6 looks like as I haven't played it, I'd also need to figure out where the model is in 6's files because I'm probably missing it in the arc list. The chest model is actually from Alex/Gina, just the head model for Alex has a different seam to Gina's one and overlaps - I already noticed that when I previously model swapped which is why I made note of needing to fix the seam as I need to get the alignment down for when things are to be ported into the game. The Umbrella Chronicles one is something I had done ages ago when I had initially looked into 3DS Max, but working on things to port - the Alex one is a first and is what I was working on but someone sent me a message asking me about it so I figured I'd post it up as I was going to port it after the Alex one is done as that's the priority. I'll actually be doing the proper one later on, just wanted to see if it looked... trashy or not on Alex. Just easier to have a point of reference, you know?
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Post by noonbob on May 2, 2016 0:03:35 GMT 10
This is beautiful !!! i love it I want to see more.
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