Busy, but still here
Posts: 326
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Post by on Mar 22, 2016 2:40:57 GMT 10
@j87
If you've add skin properly, then it's probably because of you accidentally have selected some "groups" or other non-mesh objects. Select only meshes (geometry).
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Mar 22, 2016 4:09:17 GMT 10
Hey guys, I'm trying to replace a weapon with a model that I've made, using the arc extraction tools, and the RE (Unofficial)-V0-31e.ms 3DS Max script. Everything runs great, importing the weapon choice of replacements, following the steps needed to replace the weapons, until I actually try to export it. I get the following error in 3DS max: --No ""execute"" function for undefined What does this mean? Image: i.imgur.com/9xDbA1u.jpg?1 this happens when u have not added the skin modifier in ur model! import ur model scale move etc... if is just a melee weapon just add a skin modifier and click in add bones and put the bone 1_2 (main bone) replace the meshes bla bla bla put lodx255 in ur model and lodx0 in re5 original model and export
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