✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 30, 2016 16:05:24 GMT 10
This is a small trainer which automatically skips all door animations in the game. It works by changing a small part of the game's code in memory related to what state a door animation is in. Download: github.com/FluffyQuack/rehd-nodoors/releasesAlternatively, you can apply the mod using the trainer in Fluffy Manager 5000: residentevilmodding.boards.net/thread/507/fluffy-manager-5000If anyone needs a version which is built to work on the release version of RE0, let me know. If the mod doesn't work, you can try right-clicking the tool and running it as admin (if this ends up being necessary, let me know).
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i lost my youtube channel :( hacked
Posts: 2,014
Original Join Date: Feb 20 2011
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Post by KRIZALID on Jan 30, 2016 16:12:35 GMT 10
thanks a lot
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Post by ksio89 on Feb 8, 2016 3:18:26 GMT 10
Is anyone else facing occasional hangings with this mod after door sequences? In Leech Hunter, the game always hangs for a while after opening the door to the 2F West Room (with the crows) and the 1F dining room (double doors). The game freezes and stops responding to any input. After some time and after pressing alt+tab several times, it unfreezes, and never hangs anymore during the same session. If I end the Leech Hunter and start again, the hanging reappears. This also happens with the older Fluffy Manager.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 8, 2016 5:14:57 GMT 10
Is anyone else facing occasional hangings with this mod after door sequences? In Leech Hunter, the game always hangs for a while after opening the door to the 2F West Room (with the crows) and the 1F dining room (double doors). The game freezes and stops responding to any input. After some time and after pressing alt+tab several times, it unfreezes, and never hangs anymore during the same session. If I end the Leech Hunter and start again, the hanging reappears. This also happens with the older Fluffy Manager. I've done quite a lot of testing with the mod and I've never had that occur. I've got no idea what would cause that to be honest.
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Posts: 5
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Post by ksio89 on Feb 8, 2016 8:59:53 GMT 10
You're right, this bug has nothing to do with door skipper. I started Leech Hunter without it and it still hangs after the door opening sequence. I've already verified files integrity, but it still hangs. This has happening recently, when I first beat Leech Hunter, it did not happen. Thanks anyway for your amazing job on door skup mod, FluffyQuack. I apologise for saying it could be caused by one of the tools you developed.
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Posts: 5
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Post by ignorantcancer on Feb 12, 2016 3:04:59 GMT 10
Hey FluffyQuack, thanks a lot for the mod. The doors are still displayed for a split second but I guess that's normal. Anyway I added you on Steam to ask you about something more privately.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 12, 2016 3:51:53 GMT 10
Hey FluffyQuack, thanks a lot for the mod. The doors are still displayed for a split second but I guess that's normal. Anyway I added you on Steam to ask you about something more privately. I don't accept friend requests, I just don't have time to talk with IMs with many people. You could just send an message on this forum if you don't want to ask something in a thread. And yes, the door is displayed for a second or so before being skipped. I wasn't able to find a way change that. And I personally think that's better than showing a black screen for a second anyway.
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Posts: 42
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Post by master86 on Feb 12, 2016 8:54:26 GMT 10
Your tool dont work on my version of re0hd.exe.I take are look at the source of your tool if the offsets how your but ther right then the hex value for version is diffrent. this is the offset 5529D0 right? i get this (C5 EA A5 26 0F 47 A1 F9 2D D6 CB 41 65 3F) at this offset 5529D0
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 12, 2016 9:12:44 GMT 10
What release of the game do you have?
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Posts: 42
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Post by master86 on Feb 12, 2016 14:35:54 GMT 10
Ehm german realease or what your mean by what for release of game i have. On steam is see realease date 20.01.2016 i buy it at 05.02.2016
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 12, 2016 18:55:57 GMT 10
Hmm, I dunno why it would be different. I had already tried it with a German executable, and it worked fine.
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Posts: 42
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Post by master86 on Feb 12, 2016 21:03:22 GMT 10
Its are windows form what your make i am right? i Can change the bytes its this the offset i post above. I test it with the bytes i post above if this okay for your. HM i can not run it if i compile it by my self what your us to make this i us visual studio 2015.
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Posts: 5
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Post by ignorantcancer on Feb 13, 2016 0:37:00 GMT 10
Hey FluffyQuack, thanks a lot for the mod. The doors are still displayed for a split second but I guess that's normal. Anyway I added you on Steam to ask you about something more privately. I don't accept friend requests, I just don't have time to talk with IMs with many people. You could just send an message on this forum if you don't want to ask something in a thread. And yes, the door is displayed for a second or so before being skipped. I wasn't able to find a way change that. And I personally think that's better than showing a black screen for a second anyway. Okay, sure, that's totally fine, I understand, no problem. I'll send you a message here. For the door mod skip, yeah that's totally fine with the animation, I was just wondering if it was the intended behaviour or not. Thanks.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 13, 2016 1:46:58 GMT 10
Its are windows form what your make i am right? i Can change the bytes its this the offset i post above. I test it with the bytes i post above if this okay for your. HM i can not run it if i compile it by my self what your us to make this i us visual studio 2015. I compiled it with Visual Studio c++ 2013. You might have to define the entry point for it to work.
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Posts: 42
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Post by master86 on Feb 13, 2016 3:08:21 GMT 10
I try it many times i get it not compiled can your compile it with the above change i postet. I test it with my bytes i see unsupport game version i run it like the readme says. Now it works i use your exe your providet but frist run the mod then the exe dont work for me. i need to start frist the game then this mod
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