Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Jan 28, 2016 5:01:04 GMT 10
Costume inspired by Fujika from Clock Tower Ghost Head. (I can't remember what her name is in the English version at the moment, but she's from a game otherwise known as Clock Tower II: The Struggle Within). Replaces Ninja Moira in Main Game and RAID Mode. Bracelet shows gold in the main campaign due to a shader thing tied to Alex's model, but will not display as gold in RAID. To install, please copy the .arc files into the following directory: C:\Program Files\Steam\steamapps\common\RESIDENT EVIL REVELATIONS 2\nativePCNext\arc\DX9NEXT モイラ ~藤香 (ふじか)「クロックタワーゴーストヘッド」~ 入れ替えるモイラ忍者(デフォルト、レイドモード) 。 ゲームディレクトリにファイルを移動してください。デフォルトは次のとおりです: C:\Program Files\Steam\steamapps\common\RESIDENT EVIL REVELATIONS 2\nativePCNext\arc\DX9NEXT DOWNLOAD
Please note that in Episode 4: Claire, this will load Alex's default textures due to this being a model swap from Alex's model it will reference back to whatever is set as the default in Episode 4. SCREENSHOTS:
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From my experience, yes.
Posts: 420
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Post by sharontubul on Jan 28, 2016 20:11:36 GMT 10
Looks good! I like that your mods match eachother.
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Jan 28, 2016 20:41:55 GMT 10
Looks good! I like that your mods match eachother. Entirely unintentional, haha. I just seem to have a preference for a particular colour set it seems.
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From my experience, yes.
Posts: 420
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Post by sharontubul on Jan 29, 2016 1:02:53 GMT 10
It's in no way a bad thing. One of my favorite colors is blue actually. It's surprising that the outfit looks like it was made for Moira since her body shape is similar. Though I dread for her feet in those shoes.
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Jan 29, 2016 1:09:19 GMT 10
It's in no way a bad thing. One of my favorite colors is blue actually. It's surprising that the outfit looks like it was made for Moira since her body shape is similar. Though I dread for her feet in those shoes. It's one of my favourites too, honestly put. That's true, though this outfit makes it hard to actually see Elaine's curves (Alex's 3D model and motion capture actress). I'm actually pleasantly surprised as to how neatly Moira's head lined up without any massive gaps or clipping with this! As for the heels, I feel the same way - I admire but also shriek in fear at those heels, not just for her feet but in knowing how easy it is to break one's ankles!
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Posts: 137
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Post by BladeZero on Jan 29, 2016 3:14:11 GMT 10
Bracelet shows gold in the main campaign due to a shader thing tied to Alex's model, but will not display as gold in RAID. Really? The bracelet looks just fine in that last screenshot there, which unless I'm mistaken is part of the main campaign. Does it turn gold at a later point in other episodes?
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From my experience, yes.
Posts: 420
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Post by sharontubul on Jan 29, 2016 3:15:13 GMT 10
I still wonder how CAPCOM actually modeled the characters in the game. Did they use visual references or actual scans? Since they all have similar heights it seems unlikely that Elaine has such long legs and arms.
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Jan 29, 2016 3:28:17 GMT 10
Bracelet shows gold in the main campaign due to a shader thing tied to Alex's model, but will not display as gold in RAID. Really? The bracelet looks just fine in that last screenshot there, which unless I'm mistaken is part of the main campaign. Does it turn gold at a later point in other episodes? It displays as gold instead of silver. Additionally, I'm just adding to the main post as it slipped my mind: This will not work properly in Episode 4: Claire, as the game will try and load Alex's default textures for both Alex and Moira. A reload past Alex's scene will force it to refresh the textures to the ones correctly packed in the .arc but as it's such a short section I don't really see a need to hex edit and try to force the game to use this specific texture set in this one section.
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Posts: 137
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Post by BladeZero on Jan 29, 2016 3:31:01 GMT 10
Sorry, wrong bracelet. I thought you were talking about the virus progression scanner, for some reason.
Just another instance where I'm blind to the obvious.
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Jan 29, 2016 3:38:08 GMT 10
I still wonder how CAPCOM actually modeled the characters in the game. Did they use visual references or actual scans? Since they all have similar heights it seems unlikely that Elaine has such long legs and arms. Didn't see your post before: they did actually do 3D scans, the models do actually have a variable height (as does the in-game camera as it's tied to the character's heads, in easiest way I can explain that one). Some of them have a certain height so there will be gaps, like Albert is taller than Leon so there's a very large gap if you were to try and model swap his head onto Leon's. Barry and Albert are, however of a similar height and there's almost no gap on the model. Moira's height is officially 165cm whereas Alex is 177cm but this is actually because Alex's height total comes from the inclusion of her heels, Elaine is actually shorter than that at 173cm. The portrait of Alex and Albert is basically painted over manipulated photos of the models, so Alex's legs really are that long from the full shot of the thing. Here's omething from a promotional shoot for Sex & Drugs & Rock & Roll Season 1, you can see likely what I mean more. BladeZero - No worries, don't worry about it. It's a little confusing when both are referred to as bracelets!
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From my experience, yes.
Posts: 420
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Post by sharontubul on Jan 29, 2016 3:50:48 GMT 10
Woah. So she is also pretty tall in real life. Needless to say any behind-the-scenes info is interesting. She's the perfect choice for this character.
I always believed Alex to be a woman. For a comic that never came to be I modeled an "undercover" Alex Wesker, who posed as a disabled scientist, years before we got Revelations 2.
This is already off-topic but I know there are images of Natalia's model in-costume. What about Claire and Moira? Who are they based on?
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Jan 29, 2016 4:01:56 GMT 10
Woah. So she is also pretty tall in real life. Needless to say any behind-the-scenes info is interesting. She's the perfect choice for this character. I always believed Alex to be a woman. For a comic that never came to be I modeled an "undercover" Alex Wesker, who posed as a disabled scientist, years before we got Revelations 2. This is already off-topic but I know there are images of Natalia's model in-costume. What about Claire and Moira? Who are they based on? She's also very lovely as well! I connected the dots from Alex to Elaine before the game was fully released, she just wasn't able to confirm until it was all out (NDA at the time). As for that, the file in Gold Edition isn't particularly specific in terms of gender specific terms but the content and the fact that Alex couldn't simply refer to Albert as a number was a bloody big suggestion. I don't know the names of the models and/or motion capture actors and actresses for the rest of the crew. These are my scans from the e-Capcom Limited Edition only Biohazard Revelations 2 Concept Guide: They were not all scanned at the one point in time, but I believe that each model did the motion capture as well in the same vein as Biohazard 5. However, I know that Elaine also had some lines recorded for Alex too which were never used. Generally they do two run throughs of things: one prepped as the character and the other in the full motion-capture suits, which is the same method they used in Biohazard 5. A lot of the earlier ones like DEMENTO/Haunting Ground (I have a few DVDs of this particular game's motion capture and development in general being recorded for business samples) had everything done in the motion-capture suits with extra props like hats and the like being replaced with something similar to ensure they could get the scene rendered properly to what was captured. If one were to go through a few particular talent agencies, it may be possible to put names to their faces as going from Elaine's location they are likely all within and/or around LA and agencies based in LA - which is also confirmed on the page titled 'Model Scan' from the Concept Guide.
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From my experience, yes.
Posts: 420
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Post by sharontubul on Jan 29, 2016 4:16:09 GMT 10
I really liked the short behind-the-scenes documentary that they released along with RE5. Where are these scans from? I'd like to see more.
Many games nowadays use actors for both likeness and voice-acting, so I think it would have been better to see actresses like Elaine, Julia Voth et cetera serve as both.
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Jan 29, 2016 4:19:04 GMT 10
I really liked the short behind-the-scenes documentary that they released along with RE5. Where are these scans from? I'd like to see more. Many games nowadays use actors for both likeness and voice-acting, so I think it would have been better to see actresses like Elaine, Julia Voth et cetera serve as both. I've just sent you a link to the scans, they're on my private blog from my own copy of the guide. I'm happy to share the scans, I'd just rather not post my blog publicly. The other things like photos and the like came directly from Elaine. I'm really, really glad they went with Elaine for Alex, you've no idea!
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Posts: 137
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Post by BladeZero on Jan 29, 2016 5:15:39 GMT 10
Perchance, Overseer, did you participate in Elaine's Alex Wesker Fan Art contest back in April-May last year?
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