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Post by mechanicalpaladin on Jan 26, 2016 2:39:19 GMT 10
Excellent work! I noticed that you missed one costume fov; Chris's costume that he's wearing in 1-1.
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Posts: 77
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Post by Misagi on Jan 26, 2016 3:15:40 GMT 10
Nah, the file 'uPl00ChrisPlain.arc' is included.
Sadly, something prevents it from working. (probably the stage arc)
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Posts: 219
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Post by mechanicalpaladin on Jan 26, 2016 5:29:13 GMT 10
Nah, the file 'uPl00ChrisPlain.arc' is included. Sadly, something prevents it from working. (probably the stage arc) I hope it's not the end of the world for 60 seconds of gameplay Not the end of the world Thanks again!
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Post by devina on Jan 26, 2016 12:28:55 GMT 10
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Posts: 77
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Post by Misagi on Jan 26, 2016 18:27:57 GMT 10
Sure, there you go: Chris Redfield BSAA Shirtless v2.1First of all you'll need an hexeditor, then you'll need default ahc files. Default ahcs: - Left Handed: here
- Right Handed: here*ahc files are always located on 'soft' folder*Then you'll need to tweak values using Sectus notes.
(based on uPl00ChrisNormal - pl0000.ahc)
00 00 34 42 - mFov(many occurances)
00 00 48 C2 00 00 72 43 02 00 88 C2 (3 occurances)
00 00 00 00 00 00 9C 42 00 00 FA 42 (3 occurances)
mFov:
"34 42" seems to be a common value for the FoV. Tweaking the "34" seems to be enough to drastically change the FOV. Change it 77 and it zooms further out so you see almost the entire character.
TRANS_DEFAULT (default camera when moving around with a gun)
the 3 FOV variables for TRANS_DEFAULT
00 00 34 42 (controls FOV for looking down?)
00 00 2A 42 (controls normal FOV)
00 00 34 42 (controls FOV for looking up?)
TRANS_THROW (default camera when moving around with any item)
READY_DEFAULT (default camera when aiming a gun)
READY_THROW (default camera when aiming a grenade)
TRANS_MADMAX (camera for moving around with the hydra)
READY_MADMAX (camera for aiming with the hydra)
There's many different array object definitions in these files. They are usually like this "03 04 0B" with the next one being similar but with the second value ticking with one. Make sure to NOT change those when editing the file, otherwise you can't really know which values are being referenced by the game for which objects.
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Posts: 63
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Post by mugenkb1 on Jan 26, 2016 19:09:07 GMT 10
Looks good! I haven't tried it yet because it seems that it's tied to each character right? So then if we use mods for the character, the fov will go back to default?
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Posts: 77
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Post by Misagi on Jan 26, 2016 19:50:38 GMT 10
Looks good! I haven't tried it yet because it seems that it's tied to each character right? Exactly. If you're using mod(s) for the character, the FoV will overwrite the mod you're using unfortunately.
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Post by devina on Jan 26, 2016 19:54:53 GMT 10
Thanks Orange, but unfortunately, I had a severe brainfart. There's actually TWO variants of shirtless Chris, one without equipment and one WITH equipment. I accidentally gave you the one WITH equipment. Sorry! www.mediafire.com/download/a9bk9jy02m0xdaj/Chris+Redfield+BSAA+Shirtless.zipIf it's not too much, can you please do it for the one without equipment? (proper link this time!) How long does it take you (on average) to FoV mod a character? 10 minutes? 2 hours? Also, the directions you gave are a little confusing so I think it'd be beneficial if you made a YouTube tutorial or something so that there's some documentation. You don't HAVE to, tho, this is just a suggestion. I also gave you a shoutout (under video settings) on RE5's article at PCGamingWiki: pcgamingwiki.com/wiki/Resident_Evil_5
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Posts: 77
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Post by Misagi on Jan 26, 2016 20:05:58 GMT 10
Thanks Orange, but unfortunately, I had a severe brainfart. There's actually TWO variants of shirtless Chris, one without equipment and one WITH equipment. I accidentally gave you the one WITH equipment. Sorry! There you go : Chris Redfield BSAA Shirtless (no equipement)I might redact a tutorial for that, maybe in a close future. (who knows ) Less than 5 minutes, because once right handed fov is done it fits perfectly with (all) right handed characters, I just have to replace some files. Thanks, I appreciate
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Posts: 96
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Post by MuhammadJA on Jan 28, 2016 1:37:52 GMT 10
There are parts of the game where the FoV gets optimal like your mod while retaining a more optimized aiming. Can't you do it like that?
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Post by Tribal Sheva Na'Vi Lover on Feb 3, 2016 22:36:01 GMT 10
Orange, I'm not sure if I really understand your explanation on how to change the FOV or just miss something. You explain that one has just to change values in the ahc files, but on the other hand don't mention what to do with the arc files at all. It's just that I'd really like to use this Na'Vi skin for Sheva with higher FOV, but can't figure out how to do it. If you could explain it or maybe even change it for me, I would appreciate it a lot.
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Feb 3, 2016 22:41:46 GMT 10
Orange, I'm not sure if I really understand your explanation on how to change the FOV or just miss something. You explain that one has just to change values in the ahc files, but on the other hand don't mention what to do with the arc files at all. It's just that I'd really like to use this Na'Vi skin for Sheva with higher FOV, but can't figure out how to do it. If you could explain it or maybe even change it for me, I would appreciate it a lot. sorry for aswer ur question Misagi but Tribal Sheva Na'Vi Lover u can just extract the arc file with optimal fov and ur reskin and replace the ahc files of sheva Na'vi!
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Post by Tribal Sheva Na'Vi Lover on Feb 3, 2016 23:44:01 GMT 10
Thank you. After a quick search, I found the ARC unpacker/repacker tool and replaced the pl0100.ahc file inside the Na'Vi skin. It seems that it works as intended.
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Posts: 77
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Post by Misagi on Feb 7, 2016 23:21:59 GMT 10
As much as I want to love this mod, I just can't because the aiming is angled weird. excellent work,thank you very much.! fix the aiming please There are parts of the game where the FoV gets optimal like your mod while retaining a more optimized aiming. Can't you do it like that? Check the main thread, the mod has been updated !
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We're Partners to the end.
Posts: 1,023
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Post by Pvimto on Feb 7, 2016 23:45:32 GMT 10
This new Update is the best i really like that i can see more around me and my Character instead of the back of their heads i get their back bottom and legs this is the Definitive edition of this mod XD Great Misagi
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