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Post by mechanicalpaladin on Jul 2, 2016 0:52:02 GMT 10
Does the UE4 support mean that your manager potentially will also support Bloodstained when it comes out?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jul 2, 2016 1:14:13 GMT 10
It already works with the Bloodstained demo, so hopefully yes.
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Post by kazuchii on Aug 8, 2016 20:40:08 GMT 10
I have noticed something when I swapped models in RE5. When I swap in Excella, her leg front melee should be "Humilate" and it works in Reunion that way but if I use the Manager in any other mode she does "Disco Spin"
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Post by vayne on Aug 10, 2016 10:19:22 GMT 10
hey how u use this to install mod, when i open mod manager, the manage mod button cant be pressed, i try to copy helena ex2 mod to games/re6/mods. is that the right way? thx in advance. when i open mod manager theres text "unable to star mod manager: could not find BH6.exe" the exe file is in D-steamapps, and if im copy bh6.exe to mod manager, its still say that
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Posts: 219
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Post by mechanicalpaladin on Aug 10, 2016 19:19:31 GMT 10
hey how u use this to install mod, when i open mod manager, the manage mod button cant be pressed, i try to copy helena ex2 mod to games/re6/mods. is that the right way? thx in advance. when i open mod manager theres text "unable to star mod manager: could not find BH6.exe" the exe file is in D-steamapps, and if im copy bh6.exe to mod manager, its still say that You specify the games installation directory in the manager. Never move any .exe files away from their original folders.
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Post by weightycarlos on Aug 11, 2016 16:51:03 GMT 10
I can't open the link
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Post by geloraff on Aug 26, 2016 12:55:33 GMT 10
I am new at modding and all... so when i go to start up modmanager, it crashes. What am i doing wrong?
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Post by Tris on Aug 29, 2016 0:10:16 GMT 10
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Post by geloraff on Sept 4, 2016 4:31:03 GMT 10
yep i followed the instructions to the T, but still no luck :/
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Sept 4, 2016 5:48:11 GMT 10
I have noticed something when I swapped models in RE5. When I swap in Excella, her leg front melee should be "Humilate" and it works in Reunion that way but if I use the Manager in any other mode she does "Disco Spin" you can fix this with this trainer: Re5 Character Swap Trainer
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Post by vectorunit0 on Sept 6, 2016 8:34:38 GMT 10
FluffyQuack, can you look into enabling higher resolutions than 1440p for Revelations? Editing config file and using 2160p resolution will crash the game, however, delete the save file and the game will run at higher resolutions. 1440p will still be shown as current resolution and game will write that into save file, so it's gonna crash at next launch. Can you stop the game from reading resolution from save file or patch the save file?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Sept 7, 2016 3:06:44 GMT 10
FluffyQuack, can you look into enabling higher resolutions than 1440p for Revelations? Editing config file and using 2160p resolution will crash the game, however, delete the save file and the game will run at higher resolutions. 1440p will still be shown as current resolution and game will write that into save file, so it's gonna crash at next launch. Can you stop the game from reading resolution from save file or patch the save file? I imagine the game is hardcoded to run at specific resolutions. This should be fixable via memory editing and modifying related variables or code, but I don't think it's something I'll work on myself. I haven't done any RE-related modding in a long time and I'm pretty occupied with other projects.
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Posts: 73
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Post by vectorunit0 on Sept 7, 2016 9:18:03 GMT 10
I imagine the game is hardcoded to run at specific resolutions. This should be fixable via memory editing and modifying related variables or code, but I don't think it's something I'll work on myself. I haven't done any RE-related modding in a long time and I'm pretty occupied with other projects. Thank you for replying! Menu options are hardcoded, but game will work in any resolution from ini file. It's when loading the save file that crash occurs, different resolution is written there. I've figured out which bytes need to be edited in save file to change resolution that is written there, but can't figure values for other resolutions. Memory editing would have to be done after every game launch, I was looking for permanent fix.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Sept 7, 2016 23:29:43 GMT 10
I imagine the game is hardcoded to run at specific resolutions. This should be fixable via memory editing and modifying related variables or code, but I don't think it's something I'll work on myself. I haven't done any RE-related modding in a long time and I'm pretty occupied with other projects. Thank you for replying! Menu options are hardcoded, but game will work in any resolution from ini file. It's when loading the save file that crash occurs, different resolution is written there. I've figured out which bytes need to be edited in save file to change resolution that is written there, but can't figure values for other resolutions. Memory editing would have to be done after every game launch, I was looking for permanent fix. It might be impossible to fix by changing the savegame. How many bytes are changed in the savegame? It's probably just saving an integer based on a list of supported resolutions, and if so, it would be impossible to represent the new resolution in the savegame without code changes to the game.
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Posts: 73
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Post by vectorunit0 on Sept 8, 2016 7:57:49 GMT 10
Thank you for replying! Menu options are hardcoded, but game will work in any resolution from ini file. It's when loading the save file that crash occurs, different resolution is written there. I've figured out which bytes need to be edited in save file to change resolution that is written there, but can't figure values for other resolutions. Memory editing would have to be done after every game launch, I was looking for permanent fix. It might be impossible to fix by changing the savegame. How many bytes are changed in the savegame? It's probably just saving an integer based on a list of supported resolutions, and if so, it would be impossible to represent the new resolution in the savegame without code changes to the game. I understand what you're saying. I was looking into this few months ago, I'll have to double check. I think it was 2-4 bytes at two locations that were different. Edit: Here's a 720 and 1080 save file difference. Link
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