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Post by doomhammer on Jul 13, 2015 7:18:10 GMT 10
Can you put older versions of the mod for download? So we can choose which version works best with other mods etc...
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Post by sablicious on Jul 14, 2015 1:02:42 GMT 10
Didn't seem to work with the DMC4 Lady to Helena USA mod skin, so I just added it manually. (*kept spitting out error messages)... perhaps because it contains those "Text" files... dunno.
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Website Founder
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Post by Wizard on Jul 19, 2015 14:19:28 GMT 10
New version: www.tzarsectus.com/tools/modmanager.rarv1.72: - Added DMC4 SE to mod manager and trainer. - DMC4SE: Music randomizor which periodcally replaces combat music with other tracks. - DMC4SE: Advanced button remapper letting you map any action to any number of buttons. Hey Sectus, just want to take a moment here and thank you for all the hard work you have put into this..."Tool" more than a trainer to me at this point. This tool has added so much replay value to the PC RE games, especially RE5, being able to model swap characters on the fly works great and is alot of fun. Just wanted to show my appreciation for your tool (:
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Post by ramdemars on Jul 28, 2015 7:54:40 GMT 10
Hi there, maybe someone can help me. I try to run modmanager.exe but it crushes as soon as I open with a error message : "Modmanager has stopped working" Any idea ?
Thanks
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Post by Kyle on Jul 31, 2015 1:00:14 GMT 10
The swapping does make RE5 absolutely amazing, but it still limits the characters to picking Male/Female teams (story/de/lin). Is there a way for it to have alternate variations?
Like say have a Male do the female jump animations on ladders/gaps + Females throwing animations on ladders/gaps
I know that would involve messing with the existing arcs. Meaning that it will overite the previous animation with the new one, but what if there was a copy arc with the new animations that doesn't effect the original?
I.E. WeskerCos2.arc = original WeskerFem2.arc = female animations
JillCos1.arc = original JillMal1.arc = male animations
Then within the mod mananger you can choose whether you want to use the new animations over a char or not. Meaning new possible team ups
Male + Male/Female + Female/Or to be silly a Female + Male
Of course this is all far fetched and probably not very likely to load up arc files with new names, but it's wishful thinking regardless (Just like having a 4p campaign in RE5). Either way, keep up the awesome work sectus.
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We're Partners to the end.
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Post by Pvimto on Jul 31, 2015 1:30:05 GMT 10
(The swapping does make RE5 absolutely amazing, but it still limits the characters to picking Male/Female teams (story/de/lin). Is there a way for it to have alternate variations? Like say have a Male do the female jump animations on ladders/gaps + Females throwing animations on ladders/gaps I know that would involve messing with the existing arcs. Meaning that it will overite the previous animation with the new one, but what if there was a copy arc with the new animations that doesn't effect the original? I.E. WeskerCos2.arc = original WeskerFem2.arc = female animations JillCos1.arc = original JillMal1.arc = male animations Then within the mod mananger you can choose whether you want to use the new animations over a char or not. Meaning new possible team ups Male + Male/Female + Female/Or to be silly a Female + Male Of course this is all far fetched and probably not very likely to load up arc files with new names, but it's wishful thinking regardless (Just like having a 4p campaign in RE5). Either way, keep up the awesome work sectus.) this is a really great idea i love playing Sheva and Jill but with the animations some parts are broken and need a male to throw a female hopefully someone can take up this request and make it possible by modding lmt files of the opposite gender and possibly make chris jump with wesker although i think its just code in the game bacause with both females they both jump anyway just dont get across
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Post by xcon on Aug 9, 2015 12:35:02 GMT 10
Before I had mod manager just working perfectly but when I bought RE6 JP version it leads to crash (mod manager).... help
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Post by mechanicalpaladin on Aug 9, 2015 18:19:40 GMT 10
Before I had mod manager just working perfectly but when I bought RE6 JP version it leads to crash (mod manager).... help In some RE games the file structure is a little different in japanese releases. Maybe that is the cause?
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Post by xcon on Aug 9, 2015 23:55:40 GMT 10
You can say that but despite even RE6 JP version is on completely english language too.. So what is the solution? any idea?
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Post by mechanicalpaladin on Aug 10, 2015 0:44:58 GMT 10
You can say that but despite even RE6 JP version is on completely english language too.. So what is the solution? any idea? Remaster JP has features that international releases don't (dual audio, Wesker's Report 1 and 2), and that is why the file structure might be different.
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Post by xcon on Aug 10, 2015 3:10:45 GMT 10
I'm talking about RE6= Resident Evil 6 which I don't care about other series..
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Post by mechanicalpaladin on Aug 10, 2015 8:00:54 GMT 10
I'm talking about RE6= Resident Evil 6 which I don't care about other series.. My statement still stands. The file structure might be different from the international release. Have you tried the mod with international version?
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Post by xcon on Aug 10, 2015 9:51:50 GMT 10
Umm, if you have another version of mod manager toss me the link.
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Website Founder
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Post by Wizard on Aug 10, 2015 9:55:03 GMT 10
Really Xcon? That wasn't even close to what MechnicalPaladin is trying to tell you lol If your playing the Japanese release of Re6 PC, the memory for the EXE will be different since it's different from other releases, there for when the memory is changed around the trainer will no longer work. There is no trainer that I am aware of for the Japanese release of Re6
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Post by xcon on Aug 10, 2015 10:25:57 GMT 10
All right... so is there any patch or update can fix my problem? oh c'mon at least I bought it & it isn't a pirate version. An original copy of the game lol Well I just have to wait for Sectus reply to me.
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