Posts: 365
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Post by Psicopata7 on Feb 22, 2019 9:10:13 GMT 10
hi fluffy, i like so much your trainer and i use it everytime i play re6 or another compatible game for mods, which new features will contain this updated trainer ?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 22, 2019 9:11:52 GMT 10
I should have specified, this is only for the RE2 trainer. Since RE2 got a patch yesterday.
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Posts: 365
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Post by Psicopata7 on Feb 22, 2019 10:48:30 GMT 10
I should have specified, this is only for the RE2 trainer. Since RE2 got a patch yesterday. oh ok thanks
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Post by sidemilu on Feb 22, 2019 13:25:06 GMT 10
Thank you for replying. I don't want you to spend a lot of time on my request. Even if you don't want to do it, it doesn't matter.
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Post by veritasdl on Feb 24, 2019 5:24:51 GMT 10
using the teleport to location option seems to send me into black areas with the map either above me or far away, a few places like Secret room, are black but after walking around it renders in. some times. ive done tons of wondering around and havent figured out how to get areas to load after teleporting there any idea
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 24, 2019 8:03:26 GMT 10
using the teleport to location option seems to send me into black areas with the map either above me or far away, a few places like Secret room, are black but after walking around it renders in. some times. ive done tons of wondering around and havent figured out how to get areas to load after teleporting there any idea That's how loading in the game works. You have to activate some kind of trigger for the current area to load. Unfortunately, I have no idea if that's possible to do manually. I've been using teleporting to get the character into the right location when the character is out of bounds, not the other way around.
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Post by veritasdl on Feb 25, 2019 1:08:11 GMT 10
using the teleport to location option seems to send me into black areas with the map either above me or far away, a few places like Secret room, are black but after walking around it renders in. some times. ive done tons of wondering around and havent figured out how to get areas to load after teleporting there any idea That's how loading in the game works. You have to activate some kind of trigger for the current area to load. Unfortunately, I have no idea if that's possible to do manually. I've been using teleporting to get the character into the right location when the character is out of bounds, not the other way around. have you been able to tell if the loading trigger is per file, or perload of the .exe, ill do some testing
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Post by tooney on Feb 26, 2019 2:08:30 GMT 10
So the fluffyquack.com site seems to be down, or I otherwise can't access it, I keep getting a connection time-out error. Is there a mirror for downloads or something?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 26, 2019 5:37:01 GMT 10
So the fluffyquack.com site seems to be down, or I otherwise can't access it, I keep getting a connection time-out error. Is there a mirror for downloads or something? Can you try a different browser?
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Post by tooney on Feb 26, 2019 7:15:45 GMT 10
Tried Chrome, Firefox, Opera, and Vivaldi. Nothing worked. Then, just now, I tried turning off my VPN, and lo and behold, it works. Go figure. Sorry for the scare, thanks for replying and making the mod manager!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 26, 2019 7:40:19 GMT 10
Hmm, that is strange a VPN would affect it.
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Post by 1mabeastmod on Mar 2, 2019 22:02:30 GMT 10
Hello, this is actually my first time modding games. Can u help me?
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Posts: 9
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Post by Zentsuken on Mar 3, 2019 12:06:31 GMT 10
Literally signed up just to say thank you for creating such a feature packed mod manager that supports multiple games all in a nice clean setup! One feature I'd love to see is some kind of visual color check that tells you when a mod is conflicting with another one. Green (OK), Yellow (Conflict), Red (Broken/Corrupt). Something similar to this, another neat feature is that it shows you the full contents of each archive making it easier to discern what file(s) exactly are going to be affected, this in turn helps for easier mix 'n matching of mods; say you like the hair color of a mod X but prefer the clothes of mod Y. Obviously I'm just simple caveman that has no idea how hard something like this could be to implement especially because both managers seem so different in how they present their information. But regardless, thanks again for all your efforts!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 3, 2019 19:56:58 GMT 10
Literally signed up just to say thank you for creating such a feature packed mod manager that supports multiple games all in a nice clean setup! One feature I'd love to see is some kind of visual color check that tells you when a mod is conflicting with another one. Green (OK), Yellow (Conflict), Red (Broken/Corrupt). Something similar to this, another neat feature is that it shows you the full contents of each archive making it easier to discern what file(s) exactly are going to be affected, this in turn helps for easier mix 'n matching of mods; say you like the hair color of a mod X but prefer the clothes of mod Y. Obviously I'm just simple caveman that has no idea how hard something like this could be to implement especially because both managers seem so different in how they present their information. But regardless, thanks again for all your efforts! I'll make a note of these ideas, but it would definitely take quite a bit of work (especially the part of displaying the full list of files and letting you choose specific ones to install or not install). And there are also other features I wanna work on (I think number one priority is getting a category/filter system added so mods are easier to manage).
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Posts: 9
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Post by Zentsuken on Mar 5, 2019 2:04:09 GMT 10
Literally signed up just to say thank you for creating such a feature packed mod manager that supports multiple games all in a nice clean setup! One feature I'd love to see is some kind of visual color check that tells you when a mod is conflicting with another one. Green (OK), Yellow (Conflict), Red (Broken/Corrupt). Something similar to this, another neat feature is that it shows you the full contents of each archive making it easier to discern what file(s) exactly are going to be affected, this in turn helps for easier mix 'n matching of mods; say you like the hair color of a mod X but prefer the clothes of mod Y. Obviously I'm just simple caveman that has no idea how hard something like this could be to implement especially because both managers seem so different in how they present their information. But regardless, thanks again for all your efforts! I'll make a note of these ideas, but it would definitely take quite a bit of work (especially the part of displaying the full list of files and letting you choose specific ones to install or not install). And there are also other features I wanna work on (I think number one priority is getting a category/filter system added so mods are easier to manage). I totally understand, and truly appreciate that you even remotely consider those ideas. Please do whatever you find worthwhile as this MM is already jammed pack with amazing features! I'm actually in the process of tidying up my game collection and migrating what I can to this MM (mainly other UE4 games), hehe.
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