Always on a quest...
Posts: 3,754
Original Join Date: Apr 6, 2013
|
Post by ΛLISTΞR on Mar 3, 2014 3:53:48 GMT 10
a little problem i having is whenever i load up re4 it now chooses ashley Armour (i picked her b4) and i cant get rid of her any help? In the poke menu, go to options -> remove freeze, and then remove the freeze for character. didnt work D:
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Mar 3, 2014 3:59:22 GMT 10
In the poke menu, go to options -> remove freeze, and then remove the freeze for character. didnt work D: Maybe it saved the character to the savegame. Just change character to Leon via trainer, and then load savegame. It should work then.
|
|
Posts: 3
|
Post by leggomywaffe on Mar 3, 2014 14:09:02 GMT 10
Just tried out that updated version and it worked like a charm! No errors at all and the game runs perfect with the mods installed! Thanks so much for the quick fix!
|
|
Posts: 52
|
Post by stickay on Mar 5, 2014 9:11:28 GMT 10
How do you actually play around with the weapon loadouts? Like if I wanna have the triple shot with a shotgun? or just change ex helena's to default helena? i cant figure it out
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Mar 5, 2014 13:01:42 GMT 10
How do you actually play around with the weapon loadouts? Like if I wanna have the triple shot with a shotgun? or just change ex helena's to default helena? i cant figure it out I made the weapon modification in a specific way. It'll only add a specific gun to your inventory and remove everything else. If you wanna swap loadouts around, that's easy. In the game itself, choose the weapon loadout you wanna use (for instance, if you wanna Helena's normal loadout, then choose Helena) and then use trainer to choose character/custom (for instance, Helena EX1). That way you'll play as Helena EX1 but with Helena's normal loadout. If there's enough demand, I could try to add a more free system for choosing weapons.
|
|
I'll see you dead
Posts: 4
|
Post by sackboy123disco on Mar 5, 2014 17:18:55 GMT 10
Are there any Claire mods that are compatible with the mod manager?
|
|
Good stuff.. I know you told me!
Posts: 61
|
Post by Vincc on Mar 5, 2014 22:31:59 GMT 10
I got a suggestion. Would it be possible to replace no mercy normal lobby with DLC one and make it look like this? Even if its only for the host? Or in order to do that you would have to make a separate mod as you cant do everything with your mod manager (which would be understandable). I just want to know if its even possible, like they did it with the RE5 versus menu. Also I got this menu from going to predator mode and then by changing the game mode to no mercy duo, and everything functions as it should except when you want to change character from the menu or stage. It goes back to normal no mercy lobby after the first match so that is why I am asking if its possible to make it permanent. And thanks even if the answer is no
|
|
Random Modder
Posts: 1,511
|
Post by Snipz on Mar 5, 2014 23:23:53 GMT 10
Vincc I'm not sure if it'll be possible, as far as I'm aware when you change gamemode whilst in a survivors, predator or siege lobby to No Mercy it'll change gamemode but keep the lobby the same. However after the first round the menu will switch back to a No Mercy duo menu, unless Sectus can find away to freeze the menu values (If there is one) then in theory it would be possible.
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Mar 6, 2014 6:02:53 GMT 10
I got a suggestion. Would it be possible to replace no mercy normal lobby with DLC one and make it look like this? Even if its only for the host? Or in order to do that you would have to make a separate mod as you cant do everything with your mod manager (which would be understandable). I just want to know if its even possible, like they did it with the RE5 versus menu. Also I got this menu from going to predator mode and then by changing the game mode to no mercy duo, and everything functions as it should except when you want to change character from the menu or stage. It goes back to normal no mercy lobby after the first match so that is why I am asking if its possible to make it permanent. And thanks even if the answer is no I don't know of any easy way to get that up and running. Even if I could get it working properly, changing character and stage would probably still cause problems, and the new lobby would only appear for people running Fluffy Manager. I personally think the current system works well enough, and you can use Fluffy Manager to get additional info about people in the lobby.
|
|
Posts: 7
|
Post by xxonlinegamerxx on Mar 8, 2014 20:40:24 GMT 10
Hi Sectus, Just to let you know everything is working fine for me now since the last update (v1.56). Quick qquestion, when you uploaded your mercenaries 7 AI's video on YouTube the AI controlled partners move around a lot and interact with eachother, when I add AI's to the game they stand in one position don't move at all and don't interact with eachother. Not even listening to commands and I can't ask for help when grabbed either. Any chance you could give me a step by step guide to achieve the same behaviour from the AI's you got in your video?
|
|
Posts: 2
|
Post by luckerh4wk on Mar 8, 2014 23:26:35 GMT 10
Hey, Sectus. i was just watching your re6 no hope duo run w/ gar, and you had questions about what no hope does to enemies - improved health or something like that. well model swap +59 trainer has an option of seeing enemy health, as well as restoring it - which can help you see that there is no difference in enemy hp in every difficulty, but they do get a damage reduction. i also used it to learn precise numbers on different enemies hit box damage modifiers, perks bonuses etc. you think you can add the same stuff from there into your manager? i think re6 deserves a little bit more science to it. also there are some other great ideas, like adding up to 3 any perks, even into mercenaries match. i don't mind using that trainer separately, but it requires 1.05, and your manager requires 1.06 so... yeah. also, thumbs up for more complex weapon loadout - i think your variant is better, because you don't have to use (`) hotkey to switch back from vertical inventory to horizontal, just wish you could get more than 1 gun - i really like the idea of making no hope knife only run in different campaigns. well, at least pretend it's knife only. cheers!
|
|
Posts: 7
|
Post by xxonlinegamerxx on Mar 9, 2014 5:12:49 GMT 10
This occurs when I try to add photos to mods which I make compatible myself, it worked before when I last tried (I think v1.54) but seems to do this every time with every mod, any ideas on what's happening Sectus?
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Mar 9, 2014 6:10:30 GMT 10
Hi Sectus, Just to let you know everything is working fine for me now since the last update (v1.56). Quick q question, when you uploaded your mercenaries 7 AI's video on YouTube the AI controlled partners move around a lot and interact with eachother, when I add AI's to the game they stand in one position don't move at all and don't interact with eachother. Not even listening to commands and I can't ask for help when grabbed either. Any chance you could give me a step by step guide to achieve the same behaviour from the AI's you got in your video? It depends on the mode. You need to be in a multiplayer mode for it to properly work. If you start up splitscreen mode, the AI should work properly there. If you turn on advanced pokes ("trainer_advanced: 1" in config), you might be able to do it by simply changing mode via trainer, but I'm not sure if I tested that. I rarely play with the AI, so what you've seen in my videos is basically all the AI stuff I've done. Hey, Sectus. i was just watching your re6 no hope duo run w/ gar, and you had questions about what no hope does to enemies - improved health or something like that. well model swap +59 trainer has an option of seeing enemy health, as well as restoring it - which can help you see that there is no difference in enemy hp in every difficulty, but they do get a damage reduction. i also used it to learn precise numbers on different enemies hit box damage modifiers, perks bonuses etc. you think you can add the same stuff from there into your manager? i think re6 deserves a little bit more science to it. also there are some other great ideas, like adding up to 3 any perks, even into mercenaries match. i don't mind using that trainer separately, but it requires 1.05, and your manager requires 1.06 so... yeah. also, thumbs up for more complex weapon loadout - i think your variant is better, because you don't have to use (`) hotkey to switch back from vertical inventory to horizontal, just wish you could get more than 1 gun - i really like the idea of making no hope knife only run in different campaigns. well, at least pretend it's knife only. cheers! Once I have some more time, I'll look into implementing a better system for switching weapons around in the inventory. You mean adding a system which shows health for each enemy? I haven't ever looked into that so I'm not sure how much work that would be. I personally don't have much use for monitoring enemy health so it wouldn't be a big priority for myself. This occurs when I try to add photos to mods which I make compatible myself, it worked before when I last tried (I think v1.54) but seems to do this every time with every mod, any ideas on what's happening Sectus? Hmm. Can you send me the png file? I'm not sure what is going wrong there.
|
|
Posts: 7
|
Post by xxonlinegamerxx on Mar 9, 2014 9:06:52 GMT 10
Split-screen technique worked wonders thanks. One last question before I start to annoy the hell out of you haha, How do you create such things as No Mercy Survivors or Onslaught, very interesting, I've seen it on videos online but could never figure out how to create them myself.
|
|
Always on a quest...
Posts: 3,754
Original Join Date: Apr 6, 2013
|
Post by ΛLISTΞR on Mar 9, 2014 11:53:58 GMT 10
Split-screen technique worked wonders thanks. One last question before I start to annoy the hell out of you haha, How do you create such things as No Mercy Survivors or Onslaught, very interesting, I've seen it on videos online but could never figure out how to create them myself. I posted a few videos on that but once u were in a survivors or onslaught lobby both you and your friend would pick the no mercy map your on through the stage selector on the trainer
|
|