Posts: 56
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Post by darkhell on Apr 5, 2015 3:17:24 GMT 10
hi sectus what can we do in revelations 2 trainer of v1.69 . can we unlock rewards and modify inventory ?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Apr 5, 2015 5:02:06 GMT 10
I haven't added any new features to the Rev 2 trainer, so it'll only let you mess with splitscreen stuff (which is a bit redundant after Capcom's official support) and remove the "strawberry jam" effect for when you're at low health. I may add more stuff at another time, but it depends on how much time I have and how motivated I am to work with Rev 2.
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Post by salva20682 on Apr 6, 2015 19:39:44 GMT 10
Fluffy Hello I wanted to ask if this new version you can play local co-op in the campaign mode? Thank You.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Apr 7, 2015 4:09:15 GMT 10
Well, the splitscreen functions are there and should work with latest version of the game, but Capcom added official splitscreen support more than a month ago, and I'd recommend you just use that.
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Post by salva20682 on Apr 7, 2015 20:10:00 GMT 10
I have the version of the game codex how do I use the version Official capcom?
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Post by elkapone14 on Apr 8, 2015 2:43:23 GMT 10
Hey FluffyQuack ! Are you planning to add AIs for Resident Evil 5's Mercenaries Mod in a future update of your trainer ? I'm sorry if there're any english fault, I'm french. Btw your mod manager is aweasome !
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Post by twotonedearly on Apr 11, 2015 14:06:35 GMT 10
this looks good so far
question. Will there be more trainer options for RE4 and RE5?
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Apr 11, 2015 19:17:54 GMT 10
I tested changing a texture and repacking an ARC, and it worked just fine. Can you give me example of something you're changing and how? I can confirm that your ARC tool is still working fine for me. But I have a problem with your fluffy manager. It says: Failed to start trainer: Process not found. Make sure your game is running. But my Resident Evil 5 (steamworks) is running. Is this because I am using the german version? Edit: I got it!
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Apr 11, 2015 23:26:04 GMT 10
Hey Sectus do you think you could add some kind of "Restore Campaign Weapon Loadout" option for RE6? Because I've actually got an issue with my save file from using the wilsonso trainer where I've got vertical weapons that can't reload (on top of the fact that it doesn't let me access horizontal weapons)... The option I'm asking for would restore the loadout to that character's complete campaign loadout, affecting horizontal and vertical items alike. It's permanently glitched like this for the characters affected. I'm not sure if this option would be of much interest to your trainer, but i'd greatly appreciate it nonetheless.
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Posts: 369
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Post by Kyle on Apr 11, 2015 23:55:01 GMT 10
Loving the updates Sectus, but just curious I am using Barry for example in Story for RE5 and all his melees work flawlessly, but when I do the Head melee it does Hurricane / Says Hurricane. Is there a reason for it to not be Headbutt? Or is it basically the same reason why we can't swap a Grab Melee with an Attack Melee (no animation + melting enemies).
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Random Modder
Posts: 1,511
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Post by Snipz on Apr 12, 2015 0:06:46 GMT 10
Loving the updates Sectus, but just curious I am using Barry for example in Story for RE5 and all his melees work flawlessly, but when I do the Head melee it does Hurricane / Says Hurricane. Is there a reason for it to not be Headbutt? Or is it basically the same reason why we can't swap a Grab Melee with an Attack Melee (no animation + melting enemies). That is a bug when using Reunion characters in anything but reunion (I haven''t tried DLC modes like LIN & DE) it happened on console when swapping them into Normal mercs/Campaign
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Apr 12, 2015 3:29:13 GMT 10
sectus i have a question xD me and a friend played Re5 with yo trainer altho When i was barry and he was rebecca and we both had the thingy on the B doors didnt work XD so any idea why ? i thought that one had to be Male and other female to make it work or Is it a character issue Cuz when i watched Aqua play DLC with you and you both were Excella and Sheva B door worked fine so mind telling me how you made it work xD
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Like a Girl Gon- NO! ~Gay Gone Wild :3
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Post by rasengan597 on Apr 12, 2015 4:15:07 GMT 10
Just a heads up for anyone swapping to Excella to vanilla Merc her First Aid melee causes a crash when the majini explodes.
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Post by [Deleted] on Apr 13, 2015 8:29:45 GMT 10
How can I host 3p campaign in RE6? I don't get it could anyone help?
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Post by isamu on Apr 22, 2015 10:09:57 GMT 10
Sectus if you're out there please reply! Like the poster above, I too am playing RE6 and I tried desperately to host a 3 player Mercenaries game without any luck. I read a few pages back where the instructions say to activate 6players at the The Mercenaries create a game session screen which I did. I was able to invite both my friends and they actually were able to join the session, but my third friend who was player 3 could not pick his character and was getting nothing but the background screen. Can you PLEASE post exact step by step instructions on how to successfully host a 3 player Mercenaries game for either normal Mercs or No Mercy Mercs in RE6? Does normal Mercs even work or is it *restricted* to No Mercy only? Do I have to create a different game mode like say, Survivors instead? Or can I launch it directly from the default Mercs screen? How does the 3rd player select his character? Please help Sectus
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