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Post by tonio55 on Aug 4, 2014 9:05:02 GMT 10
thx again for your answer Fluffy,i understand you can't fixed that and thx for your great mod manager
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Spy Agent
Posts: 8
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Post by Cindy on Aug 5, 2014 22:50:32 GMT 10
hi fluffy , this is great mod manager i can play with the other players with same time but , the mercenaries (normal) can't be up 3 players ? so it just no mercy only ? but thanks anyway Edited : before was trouble , my mistake i fix it up
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Aug 6, 2014 2:04:59 GMT 10
That's the anti-cheat in my trainer. If you do something which shouldn't be allowed by the game normally and could be used for getting high scores, the trainer will enable anti-cheat.
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Posts: 182
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Post by caliber70 on Aug 28, 2014 5:27:00 GMT 10
hi.
any plans to add camera controls to the trainer like in wilsonso's trainer?
im not expecting anything too complicated. just want to be able to set camera further back and move character model a little closer to the center of the screen. i hate the default camera angle in RE6. Wilsonso's trainer does not let me play with anyone other than players using that trainer too.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Aug 28, 2014 5:42:57 GMT 10
I have something similar to that in the latest version, but it doesn't work as well as in wilsonso's trainer. It only affects the camera during normal movement and it quickly resets. I haven't been able to figure out how to properly track the current camera used.
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Aug 28, 2014 18:00:55 GMT 10
i have a question , how i can make the IA follow me? because i played with 3 IA's in mercenaries but them don't follow me, they stay in one place . Thanks In Advance.
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Random Modder
Posts: 1,511
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Post by Snipz on Aug 28, 2014 19:49:44 GMT 10
i have a question , how i can make the IA follow me? because i played with 3 IA's in mercenaries but them don't follow me, they stay in one place . Thanks In Advance. The pokes for who follows who can only be done once your in game (once the Mecenaries game starts) So the easiest way is to wait till it starts, then do a character poke on 1p (yourself) or 2p, 3p etc if playing with other people and there should be a poke to make all players follow that character, it should direct any other players to respond, follow etc to the current P
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Aug 28, 2014 21:39:07 GMT 10
i have a question , how i can make the IA follow me? because i played with 3 IA's in mercenaries but them don't follow me, they stay in one place . Thanks In Advance. You need to start up mercenaries in a multiplayer mode for the AI to properly function. I haven't found a way to activate it properly during solo mercenaries. The easiest way to do this is to start up splitscreen (assuming you have a gamepad, then 2P can be gamepad or keyboard/mouse), and when you're in the game you can turn off splitscreen view via trainer and turn 2P into AI, and then do whatever. AIs will function properly this way.
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Posts: 182
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Post by caliber70 on Aug 29, 2014 5:50:22 GMT 10
would you know how to update the trainer to also let us edit weapons in weapon slots? like change weapon in slot 2 to whatever weapon.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Aug 29, 2014 7:00:35 GMT 10
I know how to do that, and it's on my list of stuff to do, I just need to get around it. It would primarily be UI work.
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Posts: 143
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Post by plaguedoctor on Aug 31, 2014 18:04:28 GMT 10
I have a question. Can i use "Start network server" function to connect official and unofficial versions of the game? Well, you know, play mercenaries and other game modes....
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Aug 31, 2014 20:37:13 GMT 10
You mean cracked versions of the game? I haven't tested that and that's not something I officially support. I'd prefer people use it with legit copies of RE games.
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Posts: 192
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Post by bsaajill on Sept 1, 2014 13:19:26 GMT 10
I just have a little suggestion for the mod manager. It would be neat if you could add categories to the mod manager to stay better organized. Like add one for model modifications, reskins or character mods. It would be really neat if we could make our own categories. Just a little suggestion to help stay better organized. Thanks for all your hard work on this FluffyQuack this tool is amazing.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Sept 1, 2014 22:13:18 GMT 10
Yeah, that's something I've wanted to do. It's one of the things I've got written down in my to do list. I'm just not completely sure how I should implement it, and I need to devote more time to work on the program.
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hi.. im new here.. big fan of RE games :D
Posts: 41
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Post by judaiyuki on Sept 1, 2014 22:29:28 GMT 10
Still, Fluffy your mod manager ROCKS!! helps me to change mods and add AI's
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