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Post by mechanicalpaladin on Jan 23, 2016 19:05:47 GMT 10
Feature request: It would be nice if your mod manager would remember last used trainer functions. For example, If I want to enable the door skip mod for Resident Evil 0, I have to do all this: Launch the manager, enable the trainer, launch Resident Evil 0, wait for the hook, alt+tab to desktop, enable the door skip mod and then go back to the game. I feel like there are few unnecessary extra steps just to enable your wanted trainer functions.
Other feature I'd like to see is to automatically skip the text line after you load or start a new game (You are entering an insane world); I'm not sure if that is possible though.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 24, 2016 15:49:19 GMT 10
Feature request: It would be nice if your mod manager would remember last used trainer functions. For example, If I want to enable the door skip mod for Resident Evil 0, I have to do all this: Launch the manager, enable the trainer, launch Resident Evil 0, wait for the hook, alt+tab to desktop, enable the door skip mod and then go back to the game. I feel like there are few unnecessary extra steps just to enable your wanted trainer functions. Other feature I'd like to see is to automatically skip the text line after you load or start a new game (You are entering an insane world); I'm not sure if that is possible though. You can skip one part of the process by starting the game before the manager, then the hook should be instant. Once I've made the final version of the door skip, I'll make a small separate version of it like I did with RE1 HD.
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Post by weskeralbert on Jan 24, 2016 18:51:41 GMT 10
awesome mod manager!! just one thing...can you make wesker mode playable from the start with this trainer?
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Posts: 219
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Post by mechanicalpaladin on Jan 24, 2016 19:51:10 GMT 10
You can skip one part of the process by starting the game before the manager, then the hook should be instant. Once I've made the final version of the door skip, I'll make a small separate version of it like I did with RE1 HD. You still have to manually activate every trainer function every time. I know we are only talking about mere seconds of time saved
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Post by ThatGayModder™ on Jan 27, 2016 10:12:59 GMT 10
the re5 trainer isnt hooking help ?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 10, 2016 2:54:01 GMT 10
New version uploaded: www.fluffyquack.com/tools/modmanager.rarv1.753: - RE0: Merged "door skip" and "no door sounds" trainer functions. - RE0: Added trainer function for overriding costume selection. - Fixed a bug with frame limiter when out of focus. The costume selection might not always update the head model, so you might end up playing as Billy Wesker if you select Wesker as costume.
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We're Partners to the end.
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Post by Pvimto on Feb 10, 2016 8:46:10 GMT 10
Youve done it im so happy thank FluffyQuack u are a praised person by me
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Ada... Ada Wong :D
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Post by EvilLord on Feb 10, 2016 8:48:16 GMT 10
WOOOOO nice job mate thanks x3
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Posts: 137
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Post by BladeZero on Feb 10, 2016 9:35:10 GMT 10
New version uploaded: www.fluffyquack.com/tools/modmanager.rarv1.753: The costume selection might not always update the head model, so you might end up playing as Billy Wesker if you select Wesker as costume. That would be a welcome mistake for some people.
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Post by noonbob on Feb 13, 2016 22:22:09 GMT 10
Can someone please help ? The mods say they install but there are no changes in game. I'm having this issue with RE 4, 5, 6, REV and the remasters. I have the steam versions of these games. What is wrong. Please.
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Post by Tris on Feb 13, 2016 22:43:54 GMT 10
are the directories for those games correctly read by the manager? check your options to see if the right installation paths are the ones being used.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 14, 2016 0:12:49 GMT 10
You also need to make sure the mods are set up correctly in the mod manager. They should be set up the same was the "input text removal" mod which comes repacked with the mod manager. The directory structure would be something akin to "games\RE6\mods\[modname]\nativePC\[...]".
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Post by noonbob on Feb 14, 2016 1:22:06 GMT 10
are the directories for those games correctly read by the manager? check your options to see if the right installation paths are the ones being used. yes that is all correctly set up. Thanks you guys for replying. FluffyQuack I don't know whether I've tried that yet. I will give it a try. Thanks.
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Ada... Ada Wong :D
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Post by EvilLord on Feb 14, 2016 2:07:56 GMT 10
I have a question FluffyQuack do you think its gonna be possible to play as two Billy's ? or two Beccas ?
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We're Partners to the end.
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Post by Pvimto on Feb 14, 2016 2:19:13 GMT 10
I have a question FluffyQuack do you think its gonna be possible to play as two Billy's ? or two Beccas ? yes i second this i really hope this is a possible feature in a future update
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