✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 13, 2014 23:58:15 GMT 10
Well, I don't know why that is happening. I've been using the feature quite a bit in mercs and I haven't had any missing file errors.
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Posts: 29
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Post by SonicSonedit on Feb 14, 2014 0:10:28 GMT 10
Can't find now, but seen just 2 days ago in Community Activity screenshot of CS 1.6 with Bloom and some other nice effects, and when I clicked it, description said that guy who posted screenshot got temporal VAC ban and some sort of VAC warning point for this and link to SweetFX. I was quite surprised myself. Anyway, that's offtopic. Well, that's not RE6 at least. As far as I know, VAC works in the way that is looks for specific things, and it's up to the developer to define what it looks for. RE6 might be looking for something so specific that it won't ever affect us. This is true. Hopefully VAC will keep ignoring this.
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Always on a quest...
Posts: 3,751
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Feb 14, 2014 3:01:34 GMT 10
ok so when i click the 6 player option i see the changes but when i click create game its just a normal 2 player game do i have to do anything else?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 14, 2014 4:54:26 GMT 10
ok so when i click the 6 player option i see the changes but when i click create game its just a normal 2 player game do i have to do anything else? It appears as a 2 player lobby, but you have 5 slots open, so people can join you. Some notes: - People joining as 3P to 6P will see no slots. But they can still ready up and select character. If you start the game without them ready, the game will start but they'll get left behind in the lobby. - If you have private slots, the button ingame for inviting will disappear after you invite one person. But you can press shift+tab and invite via steam interface. Whenever I'm more motivated to keep working on my mod manager, I'll add a feature to let you see the current status of the lobby (who joined and if they're ready or not), making this easier to manage. But for now I recommend you organize with people so you know if they're joining and when they're ready.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 16, 2014 11:41:23 GMT 10
New version released. v1.53: Download link: www.tzarsectus.com/tools/modmanager.rarSmaller download with no mods: www.tzarsectus.com/tools/modmanager-withoutmods.rarChange log: - Fixed character select and infinite health pokes when used for more than one player. - Added a menu for viewing information about current lobby (how many players, if they're ready, etc). - Changed the system for handling 6 player in no mercy. Turn on the poke for "host 6 player no mercy" any time before creating the lobby. It'll automatically freeze timer as a form of anti-cheat for other people joining the game. Special thanks to maluc for the new way of handling 6 player no mercy hosting.
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Always on a quest...
Posts: 3,751
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Feb 17, 2014 8:38:41 GMT 10
bug with new update whenever i host 6 player merce infinite time goes on not sure if thats normal but i cant turn it off And alot of my friend disconnect alot
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 17, 2014 9:02:16 GMT 10
Infinite time is automatically toggled as a form of anti-cheat (for people who connect to you and don't have the trainer running).
I've suffered with disconnections too. I'm assuming hosting many players in no mercy is just a lot more demanding than 2 player, and you have to make sure everybody has a good connection, otherwise you'll occasionally get disconnects.
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Bobby Love Sherry Forever and Always
Posts: 83
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Post by Bobby Jones 12:51 on Feb 17, 2014 19:39:47 GMT 10
I always Play Mercenaries No Mercy 4 player with friends Everytime I'm Hosting the game Just Create Survivor Room and then Pokes and then Select The Game Modes to Mercenaries No Mercy Multiplayer..but In Your Latest version of Mod Manager need to Activate the Advance Trainer on cfg first..I Never try new feature Host 6 player Merc/Private..is it more Recommended and more Stable?..Little bit Confuse me because it's just Normal 2 player on Menu and I don't know how to Invite because when I See the Steam Overlay Friendlist there is no invite to game Visible option after 1 player Join me.,and One more Question if i may ask..When I'm Using a Mod/Change Character Costume with your Trainer,,the Character still looks Deafault/Normal to other player who join me..is it because I need to Input my IP Config to other Player?
Thanks for Your Wonderful Mod Manager/Trainer Feature Sectus It makes the Game More Fun to Play and More and More Interesting to Play...Cheer's
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 17, 2014 23:01:44 GMT 10
I always Play Mercenaries No Mercy 4 player with friends Everytime I'm Hosting the game Just Create Survivor Room and then Pokes and then Select The Game Modes to Mercenaries No Mercy Multiplayer..but In Your Latest version of Mod Manager need to Activate the Advance Trainer on cfg first..I Never try new feature Host 6 player Merc/Private..is it more Recommended and more Stable? It is more stable. For instance, it won't crash when going to stage select, it won't enable friendly fire between players and some other stuff. The downside is that you get a 2 player lobby (but you can use trainer to view full lobby info) and that you can't easily invite people anymore. I think the current system works well enough. Make sure to download the latest version which has the lobby info. ..Little bit Confuse me because it's just Normal 2 player on Menu and I don't know how to Invite because when I See the Steam Overlay Friendlist there is no invite to game Visible option after 1 player Join me.,and One more Question if i may ask..When I'm Using a Mod/Change Character Costume with your Trainer,,the Character still looks Deafault/Normal to other player who join me..is it because I need to Input my IP Config to other Player? Yes, players need to be connected via trainer for costume changes to be in sync. There's no other way around this as the game itself only syncs up selected character/loadout, not specific costume.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 19, 2014 10:59:53 GMT 10
Just uploaded a new version (1.54). This is just a quick update to fix a crash if you have a mod description of really long length (longer than 255 characters).
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Posts: 201
Original Join Date: Oct 31, 2013
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Post by Yoichi on Feb 19, 2014 21:21:00 GMT 10
Hi there. SonicSonedit brought my attention to your mod manager and I'm quite thrilled. I will convert my mods to work with your app, make modinfo.ini, screenshots in recommended resolution. Mod install directories are already made. I'll upload additional links on my threads for Modmanager friendly versions and will put a link on this thread as well as short tutorial how to configure app for use with Revelations.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 19, 2014 21:50:42 GMT 10
Hi there. SonicSonedit brought my attention to your mod manager and I'm quite thrilled. I will convert my mods to work with your app, make modinfo.ini, screenshots in recommended resolution. Mod install directories are already made. I'll upload additional links on my threads for Modmanager friendly versions and will put a link on this thread as well as short tutorial how to configure app for use with Revelations. Woot!
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Posts: 201
Original Join Date: Oct 31, 2013
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Post by Yoichi on Feb 19, 2014 22:17:41 GMT 10
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 20, 2014 0:53:39 GMT 10
That's pretty good. Better than the tutorials I've written for it so far.
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Good stuff.. I know you told me!
Posts: 61
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Post by Vincc on Feb 20, 2014 3:33:04 GMT 10
This is really amazing and it truly adds some new life in to this game. Me and my friend are having a lot of fun with this. Only thing is I would truly appreciate If someone could explain how to use mod managers server properly? Or tell me where to look info for it. In other words what do you need to change in config.cfg as the host and as the people that try to connect to you? How do you set it up properly? And thanks for making lobby option so quickly
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