Do you know which was the last version of ModManager that didn't require you to exit game every time to change mods? I'm sure this is necessary with the newer games, but for RE6 I used to be able to switch in game at will between Mercs rounds.
Add this to the config.cfg file: CheckIfGameIsRunningForModInstalls: 0 At one point I had this behaviour vary based on the game, but then I decided to just make it do the check for all games to reduce the chances of user error. Note that this disables the check for all games in the mod manager.
Post by justcallmealec1 on May 27, 2021 15:24:33 GMT 10
Is it possible to be able to decrypt save games yet? Mine are soft-locked messing around trying to see how the game ticks. From what I hear they're associated with the SteamID, but I haven't had any proof that it's how they do it.
All downloaded and updated and shiny (a few times over the past week or so, actually).
Honestly, I just wanted to pop in and say thanks. Seems like I keep finding more and more reasons to love this thing.
Case in point, earlier tonight I was gearing up to *attempt* to repack some mods for my own use in 'FM Friendly format' (dir structure, modinfo, etc) to see if I can make some RE4 stuff behave before I start my run on that, but...
It started bugging me that the manager had no wallpaper for RE4. Black screen was.. 'meh'. So, I edited the Wallpapers.pkg file (just to view structures and naming etc, not to actually change anything) and discovered to my delight, simply adding a "Wallpapers" folder under any supported game, then dropping in WallpaperXX.png/jpg files works like a charm. I do so dearly adore intelligently written programs.
Handy tip for anyone else who didn't know and wanted to add more wallpapers for any of them, perhaps. The manager will randomize which wallpaper is in use each time you re-select a given game (or start up Fluffy Manager). So in theory, you could have like 100 different wallpapers for RE2 (or whatever) if, for whatever reason, you were that obsessed and diversity oriented.
Obviously, to avoid "soft overwriting", you want to begin numbering sequences one number (or more) *higher* than the number of wallpapers Fluffy Manager already includes for a given game. This will be 02 for most of them, as far as I know. I know a few have zero, and I don't THINK any of them have more than one, but I could be wrong.
Anyways... Kudos, thanks again, and awesome job, FluffyQuack .
Using RE3 remake as example: - Make sure this path exists: [modmanager]\Games\RE3\Logo - Put an image file there called logo.png
And there you go. You can do a similar thing with backgrounds. The path for that would be [modmanager]\Games\RE3\Wallpapers and the file would be wallpaper01.jpg (it can also be png, and you can have multiple in the same folder if you increment the number in the filename).
hose10: does anyone have this link because link is dead
Oct 21, 2021 10:34:53 GMT 10
playere: hi guys ,i know are most of us are busy ,but i hope someone can help me here , im looking for files to make the play at night (dark mode) in resident evil 5 ,thank you
Oct 23, 2021 6:04:49 GMT 10
zooy7eventeen: Is there a way to make Ethan Winters visible in photo mode in Resident Evil Village? I have the 3rd person mod from FluffyQuack. Don't know if that helps.
Oct 23, 2021 7:06:37 GMT 10