Posts: 7
|
Post by juninhoex7 on Aug 27, 2015 15:01:07 GMT 10
Someone could make a mod that chicago uses tmp ammo or another? PLEEAAAASEE!!!!
CHICAGO LIMITED AMMO FOR MORE FUN!!!!
|
|
Posts: 318
|
Post by RhonMBLS on Aug 28, 2015 14:07:11 GMT 10
Well you can do it by yourself!or simply find another mod like AK/M4A1 or related that replace the Chicago. then name the following wep1200.pmd <Chicago Model 1 to wep1102.pmd < this replace the TMP with Stock. wep4900.pmd <Chicago Model 2 to wep1102.pmd < This replace the TMP with stock aswell. (source : z6.invisionfree.com/Resident_Evil_4_PC/ar/t412.html ) if you want it like the Actual chicago for TMP then you need to modify its anim's.
|
|
Posts: 7
|
Post by juninhoex7 on Aug 29, 2015 7:30:17 GMT 10
But if I do this, the reload and aim animation will be the tmp animation though? Will be weird =/
|
|
Posts: 318
|
Post by RhonMBLS on Aug 29, 2015 10:00:08 GMT 10
thats why you need to edit the TMP anims.
|
|
Posts: 7
|
Post by juninhoex7 on Aug 29, 2015 12:11:00 GMT 10
how do I edit the wep.dat file? ? post the program download link
|
|
ピアス・ザ・ヘヴンズ!
"Man shouldn't have to live on carbohydrates alone, complex or otherwise" *Spike*
Posts: 6,845
Original Join Date: Dec 10 2009
|
Post by ToCool74 on Aug 29, 2015 13:05:46 GMT 10
|
|
Posts: 7
|
Post by juninhoex7 on Aug 29, 2015 13:35:16 GMT 10
Thank you ToCool but i found the chicago anim file and i rename it: wep12.dat(chicago) to wep11.dat(tmp) and overwrite the file. everything going allright. the animation is correct now. BUT, when reloading the bullets simply doesn't count..... and when i fire till 0 ammo the game crashes.... AAAAAHHHHHHH FUUUUUUUUUQIIIII
|
|
ピアス・ザ・ヘヴンズ!
"Man shouldn't have to live on carbohydrates alone, complex or otherwise" *Spike*
Posts: 6,845
Original Join Date: Dec 10 2009
|
Post by ToCool74 on Aug 29, 2015 13:46:58 GMT 10
Thank you ToCool but i found the chicago anim file and i rename it: wep12.dat(chicago) to wep11.dat(tmp) and overwrite the file. everything going allright. the animation is correct now. BUT, when reloading the bullets simply doesn't count..... and when i fire till 0 ammo the game crashes.... AAAAAHHHHHHH FUUUUUUUUUQIIIII completely swapping it to the appropriate animations should fix that crash. So its best to extract the dat files and use those tutorials to find out whats what. Just renaming and swapping the files only partially solves your problem since there are still animations that are required for the weapon that may not be a part of the file you renamed, hence the crash.
|
|
Posts: 7
|
Post by juninhoex7 on Aug 29, 2015 14:07:31 GMT 10
Thank you ToCool but i found the chicago anim file and i rename it: wep12.dat(chicago) to wep11.dat(tmp) and overwrite the file. everything going allright. the animation is correct now. BUT, when reloading the bullets simply doesn't count..... and when i fire till 0 ammo the game crashes.... AAAAAHHHHHHH FUUUUUUUUUQIIIII completely swapping it to the appropriate animations should fix that crash. So its best to extract the dat files and use those tutorials to find out whats what. Just renaming and swapping the files only partially solves your problem since there are still animations that are required for the weapon that may not be a part of the file you renamed, hence the crash. sincerely... don't know what else to do.... im giving up this chit the wep11.dat(tmp) contains only a index file and the wep12.dat(chicago) contains about 10 files URRRR
|
|
Posts: 7
|
Post by juninhoex7 on Aug 30, 2015 1:35:24 GMT 10
WHERE IS ROSE WHEN WE NEED HER?!?! =////
|
|