Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Mar 16, 2014 5:24:57 GMT 10
MMMMk Re4
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Posts: 6,004
Original Join Date: May 6 2011
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Post by ThatGayModder™ on Mar 16, 2014 20:24:41 GMT 10
HEY GUYS LOOK HERE!!!!!! there is a new girl between the char i extracted,,seem to be ashley on other suit! w will have ashley on mercenaries? look here! Hey what folder name is it I want to model swap that to a different character
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Deleted
Deleted Member
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Post by Deleted on Mar 16, 2014 22:55:40 GMT 10
Hei caras OLHA AQUI!! Há uma nova garota entre char i extraído, parecem ser ashley em outro naipe! w terá ashley em mercenários?? olhar aqui! Hey o nome da pasta é que eu quero modelo de troca que a um personagem diferente 010000003 i though!
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,564
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Mar 16, 2014 23:26:55 GMT 10
MMMMk Re4 so dutch. also that beta ashley model isn't the only one in the files. the beta jill (remake head) with the "prototype" for ada's dress is in the files aswell. and the luis with the weird facial hair from the first re4 (released version) trailer. if you go here you can see which specific pl(number) they are: re4 UHD .ifs list
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Posts: 14
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Post by JC Lover on Mar 21, 2014 10:19:41 GMT 10
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Local Graphic Designer
Trust is built through actions not words
Posts: 3,079
Original Join Date: Jul 12 2013
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Post by Johnny Valentine on Mar 21, 2014 15:48:42 GMT 10
Hello friend, so... first of all this is not the right place to make a "MOD request" so please next time post this here: residentevilmodding.boards.net/board/66/re4-mod-requestssecond I think for the moment its not posible to make model modifications, because of the different type of files. so be patient good day
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Posts: 287
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Post by tatsumi on Mar 22, 2014 7:26:10 GMT 10
my thought about this thing: lazy *ssholes!
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Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
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Post by DarkSamus on Mar 22, 2014 8:33:54 GMT 10
1.0.3 beta patch available
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Posts: 479
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Post by Resident_Savage on Mar 22, 2014 9:04:46 GMT 10
I still have the same slow motion problem even with the fucking patch ! I am downloading 103 Beta right now, see how that goes.
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Deleted
Deleted Member
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Post by Deleted on Mar 22, 2014 22:14:02 GMT 10
I still have the same slow motion problem even with the fucking patch ! I am downloading 103 Beta right now, see how that goes. I freaking agree. 30 FPS is entirely fixed for me. Now,As for 60 FPS,Its ALMOST optimized! Its sooo close to being fixed!
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Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
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Post by DarkSamus on Mar 27, 2014 16:36:28 GMT 10
Beta 1.0.4 patch incoming soon...
Sounds good to me.
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Posts: 479
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Post by Resident_Savage on Mar 29, 2014 5:02:01 GMT 10
It's out and downloading on my Steam account right now, hope it's a big leap forward my friend lol. at least i think it may be what you are talking about. i logged onto Steam a few minutes ago and the game said that there was an update required.
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Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
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Post by DarkSamus on Mar 29, 2014 8:08:59 GMT 10
Change log for beta 1.0.4
Fixes & Tweaks: 1. Changed “locked” mouse sensitivity during Del Lago fight, binocular and turret sequences – it should now be properly affected by settings. 2. Fixed a general bug influencing drop rates in all game modes (grenades should now drop properly for Hunk in Mercenaries mode, and ammo drops overall should now be more consistent – this should resolve problem with rifle ammo drops). 3. Fixed the speed at which the battleship sinks in chapter 4 of Separate Ways/Another Order in 60fps mode. 4. Re-enabled yellow glow on lamps, torches etc. 5. Fixed the frequency at which Louis supplies ammo during the siege sequence in Chapter 2-2 in 60fps. 6. Fixed the bug for K&M controls causing Leon to stand still when Ashley or Mike speaks. 7. Implemented a fix for X+A QTEs removing the necessity to press the two buttons at the exact same time. 8. Fixed aim reset when X+C QTEs pop up for K&M controls. 9. Fixed "warped" laser sight bug from 1.0.3 from for "Modern" control scheme. 10. Fixed the speed of rolling clouds in 60fps. 11. Fixed the additional camera flash appearing during the church cutscene (end of Chapter 2-1) when replaying the scene in Movie Browser. 12. Fixed the flare effect piercing Saddler in the Final Chapter cutscene. 13. Fixed the bug causing weapons to float in the air. 14. Fixed flares piercing walls in the church. 15. Added controller vibration for machine guns and automatic pistols (TMP, Typewriter and Matilda) 16. Improved lens flare effect. 17. Added missing sound of splashing water when running back through the cave in chapter 2-2. 18. Mouse sensitivity settings retuned again - now the levels should be similar as in 1.0.2.
New Feature: X+C QTE can now be customized for Mouse and Keyboard controls. X+C QTE can be customized by editing usr_input.ini located in (...)/Documents/My Games/Capcom/RE4/ folder.
In order for the usr_input.ini to appear in the folder one has to enter K&M control settings, change any of the bindings (can be changed to the same value) and exit the menu.
To change the keys used in X+C QTEs two stings ["KEY_1 = 00000" and "KEY_2 = 00000" (X and C accordingly)] listed under ###KEYBOARD have to be altered. 00000 value can be changed to any of the ones listed below (without quotation marks).
When changing the value make sure that your keyboard has the keys you intend to use for the QTEs!
IMPORTANT NOTE: This customization changes only the input required to clear the QTE. It does not change the prompt displayed on-screen! In order to return to factory settings, simply use "restore to default" option in K&M controls in-game menu or enter 00000 for the two above-mentioned strings in the usr_config.ini.
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Posts: 189
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Post by marcelo20xx on Mar 29, 2014 17:21:39 GMT 10
The new update is fine and dandy but somehow it broke my controls. I play only with keyboard (no mouse cause I am very used to play it like this since the 2007 port). But now I cant aim up, down, left or right in the battle with Del Lago
Before, I could normally aim by having the following keybinds in usr_input.ini:
KEY_U = W KEY_D = S KEY_R = D KEY_L = A
Any insights on this? or I am doomed since the last patch?
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Local Graphic Designer
Trust is built through actions not words
Posts: 3,079
Original Join Date: Jul 12 2013
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Post by Johnny Valentine on Mar 29, 2014 19:03:24 GMT 10
what about Waterworld bug? randome black screen is it fixed?
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