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Post by Deleted on Mar 15, 2014 8:21:53 GMT 10
but and ada you can dl her?? or you want me to ul another server?? Upload to another server so hold on there i will see if i can create a acount on another server!
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Post by Deleted on Mar 15, 2014 8:34:31 GMT 10
HEY GUYS LOOK HERE!!!!!! there is a new girl between the char i extracted,,seem to be ashley on other suit! w will have ashley on mercenaries? look here! These textures are from beta Ashley, I don't think that Capcom will add her to the mercenaries.
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Post by Deleted on Mar 15, 2014 8:38:45 GMT 10
HEY GUYS LOOK HERE!!!!!! there is a new girl between the char i extracted,,seem to be ashley on other suit! w will have ashley on mercenaries? look here! These textures are from beta Ashley, I don't think that Capcom will add her to the mercenaries. since we find this model we could make a pretty mod!!!!!
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Post by Deleted on Mar 15, 2014 8:41:47 GMT 10
These textures are from beta Ashley, I don't think that Capcom will add her to the mercenaries. since we find this model we could make a pretty mod!!!!! Like this? This is the beta Ashley model.
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Post by Deleted on Mar 15, 2014 8:57:15 GMT 10
HEY GUYS LOOK HERE!!!!!! there is a new girl between the char i extracted,,seem to be ashley on other suit! w will have ashley on mercenaries? look here! Ashley RE4 3.5 beta.
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Post by Deleted on Mar 15, 2014 9:00:02 GMT 10
HEY GUYS LOOK HERE!!!!!! there is a new girl between the char i extracted,,seem to be ashley on other suit! w will have ashley on mercenaries? look here! Ashley RE4 3.5 beta. SHE´S SO FREAK DON´T YOU THINK?? kkkkk
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Meni palci nesto bride zlo neko amo ide Ma ko da je, otkljucajte
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Post by moca357 on Mar 15, 2014 9:01:34 GMT 10
since we find this model we could make a pretty mod!!!!! Like this? This is the beta Ashley model. So, basically, Sherry's Edonia costume is somewhat modified beta Ashely's costume? Nice work here, CAPCOM. Really nice example of originality...
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Post by Deleted on Mar 15, 2014 9:16:08 GMT 10
Like this? This is the beta Ashley model. So, basically, Sherry's Edonia costume is somewhat modified beta Ashely's costume? Nice work here, CAPCOM. Really nice example of originality... no no she´s dressing...but her style overall
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Post by George on Mar 15, 2014 9:57:21 GMT 10
On which file are the textures from the beta Ashley? I Know the model are in the pl03 file also did anyone find the textures from the beta Luis, Jill and the red jacket?
If anyone wonders those beta models are also in the GC/Wii Versions and i think that in the 360/PS3 versions.
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Post by Johnny Valentine on Mar 15, 2014 15:32:09 GMT 10
hahahaha even the beta had those damn BIG ears... and they nevernever changed that XD
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First, I was known as Sectus. And then, well, I ended up here.
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Post by FluffyQuack on Mar 15, 2014 16:03:21 GMT 10
I'm kind of surprised. That's kind of crazy considering the rising of development cost, the amount of franchises they hold and what other comparable big gaming companies usually have... "Also overall figures kinda say money in the bank is a useless number that means nothing" Means nothing ? The Net cash is a pretty good indication if a company has enough easily accessible liquidity for future investments, as in having enough money in this case to fund new Ips or even new installments of old franchises. Capcom said it themselves, developing for next gen takes 8 at 10 times more work. Honestly looking at those numbers i don't know where they are going to find the money in the long run (liquidate some of their assets). No wonder they keep on rehashing shit, it's cost effective. I think the articles in 2013 were overly negative in regards to Capcom. They did have a couple of big games flopping (then again, they've always had that: Godhand, Dark Void, Bionic Commando, etc), but they also had successful games. I imagine Monster Hunter is giving them a fair amount of money. That franchise is basically Japan's Call of Duty.
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Post by qperok on Mar 15, 2014 20:41:28 GMT 10
Actually all those articles copying each other are wrong. 150 million dollars in the bank is pretty standard for Capcom, they were able to live with those and even with lower numbers for decades. Money in the bank is basically idle money, it is a much smarter business to invest most of your funds instead of sitting on them doing nothing. If you want hard numbers, here they are. Total amount of money in the bank: Year 2003 - 14,894 millions of yen Year 2004 - 16,957 millions of yen Year 2005 - 12,948 millions of yen Year 2006 - 678 millions of yen Year 2007 - 9,200 millions of yen Year 2008 - 13,061 millions of yen Year 2009 - 7,378 millions of yen Year 2010 - 12,299 millions of yen Year 2011 - 27,655 millions of yen Year 2012 - 11,348 millions of yen Year 2013 - 14,327 millions of yen (152,415 millions of dollars). From Capcom's annual report, pages 7 and 8. 150 million dollars is more than Capcom usually have in the bank, also overall figures kinda say money in the bank is a useless number that means nothing. What truly matters is how much they have in all of their assets. I'm kind of surprised. That's kind of crazy considering the rising of development cost, the amount of franchises they hold and what other comparable big gaming companies usually have... "Also overall figures kinda say money in the bank is a useless number that means nothing" Means nothing ? The Net cash is a pretty good indication if a company has enough easily accessible liquidity for future investments, as in having enough money in this case to fund new Ips or even new installments of old franchises. Capcom said it themselves, developing for next gen takes 8 at 10 times more work. Honestly looking at those numbers i don't know where they are going to find the money in the long run (liquidate some of their assets). No wonder they keep on rehashing shit, it's cost effective. You have to understand, those are simply threshold numbers for the end of a fiscal year taken out of context. A fiscal year, simillary to a regular year, ends in one day. With Capcom, fiscal year 2013 ended March 31, 2013, so they put up how much money in the bank they had by March 31, 2013. And it happened to be 152 million dollars. For the sake of an argument let's pretend by March 29, 2013 they had 300 million dollars, but on March 30, 2013 they invested 148 millions into a new sub-studio or something like this. Will those 148 millions invested be included in their yearly report as money in the bank on March 31? Nope. Are those money wasted for nothing and lost? Also nope. Hence the number itself is useless. Lately Capcom made 4 billions of yen on Monster Hunter 4 and all of those money has been already invested into a new mobile gaming devision. Hence you will never see those 4 billions in Capcom's 2014 annual report under their net cash section. As for costs associated with stepping into the next gen, Capcom people already have their new expensive Panta Rhei engine up and running. It is already pretty much funded and almost complete. Indeed they told developing next gen games takes from 8 to 10 times more work, but they also stated they will battle this inconvenience by creating a next generation of new streamlined game development tools that will make game development 6 to 8 times faster and easier or something like this. So those things cancel each other. No need for a drama.
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Post by tatsumi on Mar 15, 2014 21:36:19 GMT 10
Is it me or the game still miss some light effects for fire? The fire at the center of the village at the beginning or the oil lamps or the ganados with torches seem far better in gamecube-wii. I don't know about xbox360-ps3...
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Post by DarkSamus on Mar 15, 2014 22:52:37 GMT 10
^Read the changelog. They said there are still more lighting fixes to come.
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Post by Deleted on Mar 16, 2014 1:41:41 GMT 10
somebody knows where is the enemies folder??? i spent hours trying to find them!! but all i have is a lot of tex mixed and confused! anybody?
i am trying to create a pack! i have a lot of good tex here to share! shockz, negaarmax and satyr
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