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Post by vanya004 on Mar 1, 2014 3:04:24 GMT 10
thanks for replying, the problem i'm having is that the game already recognises my controller as generic usb controller, so when i use x360ce the game just gets confused and you cannot control any movement at all.. i've been using x360ce for games that only support the xbox controller and it works fine... though i guess this is different because the game already supports usb controllers... i really have no idea what to do >_<
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Post by tatsumi on Mar 1, 2014 3:25:15 GMT 10
oh understood I had the exact same problem with street fighter x tekken. I guess xpadder or file editing for button mapping is the only way to go...
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Majini Killer
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Post by Fullbuster23 on Mar 1, 2014 3:52:44 GMT 10
can you make something similar to this but for a Generic USB Controller instead? it's frustrating that it uses the right analog for aiming, i'm more familiar with the ps2 and gamecube versions.. please?? It was thanks to DarkSamus that i did those bindings, as this was kinda confusing for me, and also, i don't have an usb control to test or i don't even know which things i have to edit in the .ini file so sorry dude i really wanted to help but i don't know how
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Post by albert on Mar 1, 2014 4:47:14 GMT 10
Yo Albert, I'm about 80% through my first run and all i could think everywhere i went was man we need Albert's doors lol. the game looks really good but it would be great if you could fix some walls floors and doors. i like your barrels and boxes way better to. my favorite doors of yours are in the castle and they appear to be gates, they are beautiful man. If you are talking about texture patch 2.0 I can say for sure you'll have a nice surprise! That was an amateurish job compared to textures I'm preparing. I don't want to hype people or something but I'm very proud of those new textures... but when I see things like "If blue lights are a problem, then we remove them and that's it!"... This is really sad and disapointing... I can't wait someone release the needed modding tools!
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Post by vanya004 on Mar 1, 2014 4:48:42 GMT 10
can you make something similar to this but for a Generic USB Controller instead? it's frustrating that it uses the right analog for aiming, i'm more familiar with the ps2 and gamecube versions.. please?? It was thanks to DarkSamus that i did those bindings, as this was kinda confusing for me, and also, i don't have an usb control to test or i don't even know which things i have to edit in the .ini file so sorry dude i really wanted to help but i don't know how it's ok hopefully somebody who has an usb controller will release a fix for this here... i'm in no hurry ^^
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Post by albert on Mar 1, 2014 5:18:29 GMT 10
Ahh! I knew something was wrong with the controller haha. I thought I was so used to Revelations controls that I got rusted with RE4 control scheme or something...
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Post by marcel on Mar 1, 2014 6:04:24 GMT 10
Yo Albert, I'm about 80% through my first run and all i could think everywhere i went was man we need Albert's doors lol. the game looks really good but it would be great if you could fix some walls floors and doors. i like your barrels and boxes way better to. my favorite doors of yours are in the castle and they appear to be gates, they are beautiful man. If you are talking about texture patch 2.0 I can say for sure you'll have a nice surprise! That was an amateurish job compared to textures I'm preparing. I don't want to hype people or something but I'm very proud of those new textures... but when I see things like "If blue lights are a problem, then we remove them and that's it!"... This is really sad and disapointing... I can't wait someone release the needed modding tools! Holy Crap !! that new texture is fukking awesome !!
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Post by Resident_Savage on Mar 1, 2014 6:07:27 GMT 10
Awesome news Albert, will be looking forward to this project you will be working on soon for the new PC version !
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Post by albert on Mar 1, 2014 6:17:51 GMT 10
I found this: forum.xentax.com/viewtopic.php?f=10&t=10035I don't understand half of what he's saying but I don't like it precisely because it sounds very complexe. What would happen if it turns out there's no way to extract/repack those LFS files?
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Mar 1, 2014 6:42:34 GMT 10
I found this: forum.xentax.com/viewtopic.php?f=10&t=10035I don't understand half of what he's saying but I don't like it precisely because it sounds very complexe. What would happen if it turns out there's no way to extract/repack those LFS files? I forget abouth that thread so its seems that we will not mod this game for the moment =/ I finally managet to play the game much better than the original pc one from 2007 and it feels similar to the GC/Wii version.
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Deleted
Deleted Member
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Post by Deleted on Mar 1, 2014 6:54:12 GMT 10
albert i found that too but i didn't AT ALL understand of course.
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 1, 2014 7:12:06 GMT 10
guys Look I made Magic XD so what i did is replace Pl00 with pl08 and THIS magic happened xD
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Resident Button Modder
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Original Join Date: Nov 1, 2009
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Post by DarkSamus on Mar 1, 2014 7:28:40 GMT 10
One of those files seems to contain exactly what I'll be looking for once we have tools.
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Local Meme Man.
Posts: 229
Original Join Date: Aug 1, 2010
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Post by Malastrome on Mar 1, 2014 7:30:40 GMT 10
Aw shit. I'm so excited. I was wondering though, will this Resident Evil have a new spot in the site? It'll be sort of confusing to have both RE4 HD and ol' RE4 in the same spot.
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Post by albert on Mar 1, 2014 7:31:38 GMT 10
I forget abouth that thread so its seems that we will not mod this game for the moment =/ Life is so cruel...
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