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Post by mrnewell on Jan 24, 2015 3:01:14 GMT 10
Cool, when we use Repack will it automatically convert tex files to dds ?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 24, 2015 3:03:51 GMT 10
Yes, but only with the -tex argument.
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Posts: 44
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Post by mrnewell on Jan 24, 2015 3:15:06 GMT 10
Thanks !
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Post by shadowlonely on Jan 24, 2015 13:57:24 GMT 10
Could you update your tool to working with some special format (*.tex) like this: Your tool working perfect with other *.text, but with greenish *.tex, not working. Could you take and look? Example tex: Download
Thanks!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 24, 2015 23:38:28 GMT 10
I had this problem with Revelations files too, it's a variant of the tex format I wasn't able to understand. I'll add it to my todo list, but I can't promise I'll figure it out this time. What arc did you find them in?
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Posts: 54
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Post by shadowlonely on Jan 24, 2015 23:58:22 GMT 10
I had this problem with Revelations files too, it's a variant of the tex format I wasn't able to understand. I'll add it to my todo list, but I can't promise I'll figure it out this time. What arc did you find them in? Thanks! Maybe it's DirectX 11 texture and something like 0x20 = 2048x1024, 0x40 = 2048x2048 and so on (). Here is arc from Resident Evil HD Remaster : download Thanks!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 25, 2015 0:57:30 GMT 10
Well, both Revelations 1 and REmaster are dx9 only, so I doubt anything dx10/dx11 is in play here. I think the colour data is saved in a weird way.
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Posts: 54
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Post by shadowlonely on Jan 25, 2015 9:49:59 GMT 10
Well, both Revelations 1 and REmaster are dx9 only, so I doubt anything dx10/dx11 is in play here. I think the colour data is saved in a weird way. I think it using Directx 11, because old resident evil don't have those texture. All of them have Greenish. ^^
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Post by beginner on Jan 26, 2015 22:18:14 GMT 10
Hello and thanks for this great Tool! Im using this to mod the Game Dragons Dogma For this i have some Questions, maybe you can help me out ? Wen i extract the .tex Files from the xbox360 Version of the Game, some Tga Textures are broken. Wen extracting the same .tex File from the Ps3 Version i got the working Dds Texture. So i try to compile the Dds Texture to Tga and then back to .tex, but this wont work for the Game. Is there a chance that you update your Tool to fix the broken xbox360 Textures ? (Allways the mapping Textures are broken, the Main Texture is fine) Then im looking for a Noesis Script to import the .mod Files. I just found one for the Re6 .mod Files, for Pc Version :-( z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=24053Or do you know another Way to see the 3d Model ? Excuse me for this many Questions. Edit: I uploaded a broken Texture and one .arc File to better understand. uploaded.net/file/ieshsugif_npc020_NM_HQ.tga (all _HQ Textures and Mapping Textures looks like this) The other Textures looks fine:
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Post by xellos49698 on Jan 27, 2015 2:34:07 GMT 10
I read through all the post here and I'm not seeing an answer to my question. I'm reposting this from the RE HD help request section since my question is specifically about Sectus Arc tool. I apologize in advance for my lack of understanding.
Can someone please share with me a reliable method of extracting and importing files from Resident Evil HD ARC files? I've tried using Sectus arc tool and it doesn't work for me.
There is no specific BAT file in the tool set for Resident Evil HD, and when I tried to use a Revelation ARC file, pl1020.arc, and drag it over pc-rev-extract.bat nothing happened.
postimg.org/image/og8y9ifx9/
When I try to go CMD prompt, it asks me how I want to open the arc, and I still can't open it for something like pc-rev-extract.bat, which I would assume I'm suppost to be able to do.
postimg.org/image/ny27w1kzr/
Either I'm doing something wrong, or there a different way to go about doing this. Any and all advice would be helpful.
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Noob Music Modder :D
Posts: 141
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Post by hardlife on Jan 27, 2015 21:19:47 GMT 10
well i guess i dont know but try my advice when you open re rev extract you see like this arctool -x -rev -texRE6 -pc -alwayscomp -txt %1 %2 %3 %4 %5 %6 %7 %8 %9 right? you have to put -tex like this arctool -x -rev -texRE6 -pc -alwayscomp -txt -tex %1 %2 %3 %4 %5 %6 %7 %8 %9 < and after 9% you put your file name + .arc if you were repacking you do after -txt you put -tex and after 9% if you are repacking you copy and paste your file name without the .arc thing at the end
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Post by krzys837 on Jan 28, 2015 2:53:45 GMT 10
Hello, Sectus. Your tool can convert .tex file from RE Remaster to DDS, but some files can't be converted. Log file: "RE6 tex format selected. Unrecognized DDS format 0x2B with C:\Users\Krzychu\Desktop\arc\file_00_ID_HQ.tex.". I pack all these files: "https://www.dropbox.com/s/23bno631u8drgef/Tex%20files.rar?dl=0". Can you fix it?
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Noob Music Modder :D
Posts: 141
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Post by hardlife on Jan 29, 2015 20:32:26 GMT 10
can u show tutorial or pics or anyway to tell us how to mod for ps3 I'm not a fan of making tutorials as they take a lot of time to write, and I'd prefer to use that time on making mods instead. Also, I don't have a modded ps3, so I wouldn't be able to help much there. When I open up the program it closes instantly It's a command line tool, you're supposed to use it in command prompt. But there's batch files to do basic actions by dragging folders or arc files onto them in Windows Explorer. you mean it have to be modded ps3 to reskin the characters?
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Post by beginner on Jan 30, 2015 8:16:50 GMT 10
FluffyQuackmaybe you can post the source code, so i start fixing the texture problem ? if not, some infos about extracting the textures or were to find such infos would be nice. im coding since some years, starting with asm and made some tools/bots for other games. since i play this game actual, i dont wanted to search weeks for the infos and thought you can fix this fast...so i ask here. but seams your busy with other stuff...so if you willed, i can start fixing the conversion problems.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 30, 2015 10:04:51 GMT 10
Hello and thanks for this great Tool! Im using this to mod the Game Dragons Dogma For this i have some Questions, maybe you can help me out ? Wen i extract the .tex Files from the xbox360 Version of the Game, some Tga Textures are broken. Wen extracting the same .tex File from the Ps3 Version i got the working Dds Texture. So i try to compile the Dds Texture to Tga and then back to .tex, but this wont work for the Game. Is there a chance that you update your Tool to fix the broken xbox360 Textures ? (Allways the mapping Textures are broken, the Main Texture is fine) Then im looking for a Noesis Script to import the .mod Files. I just found one for the Re6 .mod Files, for Pc Version :-( z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=24053Or do you know another Way to see the 3d Model ? Excuse me for this many Questions. Yeah, there's quite a few variants of xbox 360 tex files I never added support for, and to be honest, I don't know if I'll have time. If I'm spending time on arctool, it's usually to improve PC support. I read through all the post here and I'm not seeing an answer to my question. I'm reposting this from the RE HD help request section since my question is specifically about Sectus Arc tool. I apologize in advance for my lack of understanding. Can someone please share with me a reliable method of extracting and importing files from Resident Evil HD ARC files? I've tried using Sectus arc tool and it doesn't work for me. There is no specific BAT file in the tool set for Resident Evil HD, and when I tried to use a Revelation ARC file, pl1020.arc, and drag it over pc-rev-extract.bat nothing happened. postimg.org/image/og8y9ifx9/ When I try to go CMD prompt, it asks me how I want to open the arc, and I still can't open it for something like pc-rev-extract.bat, which I would assume I'm suppost to be able to do. postimg.org/image/ny27w1kzr/ Either I'm doing something wrong, or there a different way to go about doing this. Any and all advice would be helpful. In the first picture you're misspelling "arctool" and in the second picture arctool.exe is not in the same directory as the batch file. And either rev or re6 batch files will work fine, so go with either of those. Hello, Sectus. Your tool can convert .tex file from RE Remaster to DDS, but some files can't be converted. Log file: "RE6 tex format selected. Unrecognized DDS format 0x2B with C:\Users\Krzychu\Desktop\arc\file_00_ID_HQ.tex.". I pack all these files: "https://www.dropbox.com/s/23bno631u8drgef/Tex%20files.rar?dl=0". Can you fix it? I'll look into this when I've got time. I can't remember if it's a variant I've looked into before. There's several variants I never figured out.
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