Posts: 4
|
Post by mikom on Mar 8, 2021 21:41:51 GMT 10
Fluffy maybe i am asking to much, but would it be possible for you to make a model swap tool? Like an auto-swap tool? I know there's a trainer, but it doesn't work for me. Do you think it's possible? Thanks mate! If I'm going to be 100% honest, you shouldn't ask people to make complicated tools for you for free like that, especially if they're super busy, try looking more in the net and see if you can find something.
|
|
Posts: 411
|
Post by Cobrastrike on Mar 9, 2021 8:53:02 GMT 10
It was just a question, mate. I was just talking about a possibility.
|
|
|
Post by moonpaladin on Mar 13, 2021 2:44:11 GMT 10
.
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Mar 20, 2021 1:59:04 GMT 10
Fluffy maybe i am asking to much, but would it be possible for you to make a model swap tool? Like an auto-swap tool? I know there's a trainer, but it doesn't work for me. Do you think it's possible? Thanks mate! Sorry, I'm swamped when it comes to modding, so I doubt this is something I'll make. Alright, thanks a lot for the help! I'll try it out later today and I'll see how it goes and I'll let you know if it doesn't crash ingame with a repacked arc this way, that's an issue I have with Basara 4,it keeps us from staring the translation lmao While we're at it I want to ask 2 more questions: Is there a way for the user to manually add extensions? And I know it's prolly out somewhere deep in the arctool manual but how do I convert tex to dds and dds to tex with this tool? There's no functionality in the arctool to load new extensions. I'd have to add them to the source code and re-compile. For converting TEX<->DDS I think you can simply drag'n'drop those files onto the corresponding batch file. Alternatively, add "-tex" to a batch file, and then it will convert TEX as you unpack and repack ARC files.
|
|
|
Post by neloangelo on Apr 16, 2021 9:27:58 GMT 10
hey fluffy, I seem to be getting a weird error message when I unpack dmc4se files. I'm not sure what went wrong—when I use the default batch .bat file, it unpacks everything correctly (no errors). but if I edit the .bat file to include -tex before %1, and it gives me this error:
"this application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."
it unpacks about half of the .arc file before it does this, and it doesn't seem complete (certain weapon and enemy models won't unpack, only player?)
if i put it before "-v 7", it does the same thing (even though both versions were in this forum, I tried both to see.)
As far as I know I edited the batch .bat correctly both ways:
"arctool -pc -dmc4se -texDMC4SE -alwayscomp -txt -tex -v 7 %1 %2 %3 %4 %5 %6 %7 %8 %9" and "arctool -pc -dmc4se -texDMC4SE -alwayscomp -txt -v 7 -tex %1 %2 %3 %4 %5 %6 %7 %8 %9"
But it's throwing that same error message when I use either one. Have I done something incorrectly?
|
|
Posts: 411
|
Post by Cobrastrike on Apr 16, 2021 11:05:50 GMT 10
Fluffy maybe i am asking to much, but would it be possible for you to make a model swap tool? Like an auto-swap tool? I know there's a trainer, but it doesn't work for me. Do you think it's possible? Thanks mate! Sorry, I'm swamped when it comes to modding, so I doubt this is something I'll make. Alright, thanks a lot for the help! I'll try it out later today and I'll see how it goes and I'll let you know if it doesn't crash ingame with a repacked arc this way, that's an issue I have with Basara 4,it keeps us from staring the translation lmao While we're at it I want to ask 2 more questions: Is there a way for the user to manually add extensions? And I know it's prolly out somewhere deep in the arctool manual but how do I convert tex to dds and dds to tex with this tool? There's no functionality in the arctool to load new extensions. I'd have to add them to the source code and re-compile. For converting TEX<->DDS I think you can simply drag'n'drop those files onto the corresponding batch file. Alternatively, add "-tex" to a batch file, and then it will convert TEX as you unpack and repack ARC files. Thanks for answering! But it was really just a question.
|
|
|
Post by bxaa on Apr 24, 2021 0:03:36 GMT 10
FluffyQuack Hi, Can i use your tool for repack new textures with new size? 1) [arctool.exe -pc -dd -x -tex some.arc] - get dds -- If i modify dds ( new size textures with full preserved dds format and mip count) 2) [arctool.exe -pc -dd -c -tex some dir] Is arctool will correct repack this textures?
|
|
|
Post by hmz on Apr 25, 2021 3:27:00 GMT 10
Good evening or good morning I would like to apologize in advance if this kind of question has already been asked but I just arrived on the site and I am French so here I am playing Dragon's dogma and I would like to know how the mods works where I have to place it so that it starts and how to use it.
|
|
|
Post by bxaa on Apr 25, 2021 5:09:08 GMT 10
Good evening or good morning I would like to apologize in advance if this kind of question has already been asked but I just arrived on the site and I am French so here I am playing Dragon's dogma and I would like to know how the mods works where I have to place it so that it starts and how to use it. Use this: github.com/Nexus-Mods/Nexus-Mod-Manager/releasesIt resolve all your troubles and you'll not break your game after manual replace something
|
|
|
Post by hmz on May 1, 2021 11:11:07 GMT 10
Hello or good evening First of all I would like to apologize for the slowness of my answer and I thank you for your answer. However, could you explain me a little more how this software works please, I do not understand at all how I could use it.
|
|
Posts: 7
|
Post by Apollo on Jun 23, 2021 6:37:43 GMT 10
Hey everyone. I'd really like to do some texture modding with Resident Evil 0 HD (Steam), but I'm not really getting how to use the tool. I've extracted the ARCTool and put the PC .bat files into the same directory, so everything is in the same folder together. When I try to drag and drop an RE0 .arc file (specifically ema9.arc, the first T-shirt contest design) onto pc-re0.bat, there's no response at all. Command prompt doesn't open and no files seem to be generated. I've tried dragging the same .arc file onto the other .bat files but none of them seem to respond either. It does unpack when I drop it onto ARCTool.exe and generates a log file, subfolders, and a .tex file (with the .241F5DEB extension), but the log is blank and the .tex file is empty.
I haven't been able to find anyone talking about having these problems, so I'm at a total loss for what to do. Any help would be greatly appreciated.
Edit: I've messed around with it more and I'm having no luck at all. I have no idea what I'm doing wrong, but even ARCTool.exe crashes the moment I double-click it. I've noticed the .bat files try to open command prompt, but they all crash instantly. I don't know if it's because it's an automated process that's supposed to close itself or if the link in the OP isn't a stable build or what, but it's beyond my grasp to figure out. The readme talks about hex-editing, which I'm at a loss with so maybe that's where I'm going wrong. I don't think I can get anywhere with it at this rate though.
Figured it out. It wouldn't respond to anything until I moved all the files to my C: drive.
|
|
|
Post by 09williamsad on Jul 10, 2021 6:31:33 GMT 10
Hi FluffyQuack Do you have any plans for Arc unpacker to support Monster Hunter Stories 2?, as that uses the MT framework arc archive format. I tried the current arc tool exe and bat files on its arc files, no files were extracted. I have samples uploaded here mega.nz/folder/PT4wnIja#w1qy0KrBcqI2w9u0ubiueg
|
|
|
Post by pablo4 on Jul 20, 2021 20:38:39 GMT 10
Cannot Extract the arc files. I have installed Peazip to unpack but NOTHING IS SHOWING I tried your ARCtool not working, command is not working What to do, I am trying to unpack this file uPl01HelenaUsa.arc. Please help
|
|
Posts: 7
|
Post by Apollo on Jul 24, 2021 20:11:44 GMT 10
Cannot Extract the arc files. I have installed Peazip to unpack but NOTHING IS SHOWING I tried your ARCtool not working, command is not working What to do, I am trying to unpack this file uPl01HelenaUsa.arc. Please help Try doing it on your C: drive instead. That worked for me.
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Jul 26, 2021 6:25:40 GMT 10
FluffyQuack Hi, Can i use your tool for repack new textures with new size? 1) [arctool.exe -pc -dd -x -tex some.arc] - get dds -- If i modify dds ( new size textures with full preserved dds format and mip count) 2) [arctool.exe -pc -dd -c -tex some dir] Is arctool will correct repack this textures? ARCtool will update the TEX with the resolution of the DDS and its quantity of mips. If you want to make sure it's the same amount of mipmaps and same resolution, then you need to make sure DDS is saved like that. And those command lines look correct. Hi FluffyQuack Do you have any plans for Arc unpacker to support Monster Hunter Stories 2?, as that uses the MT framework arc archive format. I tried the current arc tool exe and bat files on its arc files, no files were extracted. I have samples uploaded here mega.nz/folder/PT4wnIja#w1qy0KrBcqI2w9u0ubiuegSorry, I've got no plans to go back to working on ARCtool.
|
|