✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Jan 16, 2016 6:22:01 GMT 10
New version uploaded: www.tzarsectus.com/tools/ARCtool.rarwww.tzarsectus.com/tools/ARCtool-PC-batch.rarv0-9-40 - Added support for more texture types (thanks Rick, gib.me/) - Fixed bugs related to GMD conversion. - Added XFS<->XML convertor (use -xfs). This is only for little endian right now, I'll add big endian suport later. - Added LOT<->TXT convertor (use -lot). LOT files are used in Dragon's Dogma. As with XFS conversion, this is only for little endian files so far. - Some misc changes and fixes.
|
|
Posts: 5
|
Post by damin72 on Jan 16, 2016 19:18:19 GMT 10
FluffyQuack Thank you very much! We are waiting. =)
|
|
Posts: 1
|
Post by AcTiViSioN on Jan 17, 2016 19:13:57 GMT 10
Hey. I disassemble and reassemble the file "bbsrpg_core.arc" from the game Dragon's Dogma Dark Arisen. In the game, I get the error: What could be the reason? I did not change the files. This archive contains localization files (fonts), without which I can not translate the game. I attach file: "bbsrpg_core.arc" (dropbox)
|
|
Posts: 182
|
Post by newuser on Jan 17, 2016 23:07:26 GMT 10
New version uploaded: www.tzarsectus.com/tools/ARCtool.rarwww.tzarsectus.com/tools/ARCtool-PC-batch.rarv0-9-40 - Added support for more texture types (thanks Rick, gib.me/) - Fixed bugs related to GMD conversion. - Added XFS<->XML convertor (use -xfs). This is only for little endian right now, I'll add big endian suport later. - Added LOT<->TXT convertor (use -lot). LOT files are used in Dragon's Dogma. As with XFS conversion, this is only for little endian files so far. - Some misc changes and fixes. Is this the latest version that can unpack/repack arc files from RE Zero HD Remaster?
|
|
Posts: 6
|
Post by tru3magic on Jan 18, 2016 0:05:41 GMT 10
Hey, can you tell me/provide an action for PS to how change layers to get correct colors(I'm trying to edit ui for DD). I seem to follow instructions from these thread that was posted earlier, but can't quite get correct colors
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Jan 18, 2016 1:46:49 GMT 10
Hey. I disassemble and reassemble the file "bbsrpg_core.arc" from the game Dragon's Dogma Dark Arisen. In the game, I get the error: What could be the reason? I did not change the files. This archive contains localization files (fonts), without which I can not translate the game. I attach file: "bbsrpg_core.arc" (dropbox)Just tried repacking the same arc file, and it works for me. Are you making sure to unpack and repack with pc-dd.bat? Is this the latest version that can unpack/repack arc files from RE Zero HD Remaster? I don't know. RE0 HD isn't out yet, so I haven't been able to look at any files for it. Hey, can you tell me/provide an action for PS to how change layers to get correct colors(I'm trying to edit ui for DD). I seem to follow instructions from these thread that was posted earlier, but can't quite get correct colors You might be trying to edit one of the UI textures which aren't correctly converted from the game (if it looks like a mix of green and purple, that's one of those textures). As of right now, there's no proper way of editing them.
|
|
Posts: 6
|
Post by tru3magic on Jan 18, 2016 2:14:12 GMT 10
That's sad, thanks for the answer, hope it will be possible soon.
|
|
Posts: 2
|
Post by airavat on Jan 18, 2016 5:04:57 GMT 10
Is there a way to edit the stats on armors and weapons in Dark Arisen using pc-dd.bat?
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Jan 18, 2016 10:53:19 GMT 10
I'm not sure where all the equipment variables are stored.
|
|
Posts: 2
|
Post by airavat on Jan 18, 2016 11:39:01 GMT 10
Could it be in these folders: nativePC\rom\eq nativePC\rom\wp
I used your tool in the files stored here, but so far it only returns model and texture files.
nativePC\rom\item_b desn't seem to work with the commands for arctool.
|
|
Posts: 22
|
Post by rep on Jan 18, 2016 23:44:05 GMT 10
Hey, can you tell me/provide an action for PS to how change layers to get correct colors(I'm trying to edit ui for DD). I seem to follow instructions from these thread that was posted earlier, but can't quite get correct colors First you need to open channels palette. You'll see thisThen: 1 - copy alpha channel to rgb channel (layer 1). 2 - select "background" in "layers" 3 - copy green channel to alpha. 4 - copy layer 1 from layers, select background in layers, and paste to green in channels. 5 - go into layer 1 style blending options, and set in "blend mode" to overlap and in "advanced blending" uncheck green (that's "G" in the middle) channel.
|
|
Posts: 6
|
Post by tru3magic on Jan 19, 2016 1:43:05 GMT 10
Hey, can you tell me/provide an action for PS to how change layers to get correct colors(I'm trying to edit ui for DD). I seem to follow instructions from these thread that was posted earlier, but can't quite get correct colors First you need to open channels palette. You'll see thisThen: 1 - copy alpha channel to rgb channel (layer 1). 2 - copy green channel to alpha. 3 - copy layer 1 from layers to green in channels. 4 - go into layer 1 style blending options, and set in "blend mode" to overlap and in "advanced blending" uncheck green (that's "G" in the middle) channel. So that'swhat I'm getting following your steps
|
|
Posts: 22
|
Post by rep on Jan 19, 2016 6:25:35 GMT 10
So that'swhat I'm getting following your steps I changed steps. Try again. In the end you should get this. Also, to make it less greenish, merge layers (Shift+Ctrl+E), then calibrate color balance (Ctrl+B, and set +5 -10 +5 for example). Also, don't forget to change in text file "Textype" from "43" to "24" before packing.
|
|
Posts: 6
|
Post by tru3magic on Jan 19, 2016 8:20:43 GMT 10
So that'swhat I'm getting following your steps I changed steps. Try again. In the end you should get this. Also, to make it less greenish, merge layers (Shift+Ctrl+E), then calibrate color balance (Ctrl+B, and set +5 -10 +5 for example). Also, don't forget to change in text file "Textype" from "43" to "24" before packing. Oh, I got it to work! Thank you so much for help!
|
|
Posts: 1
|
Post by okiringo on Jan 19, 2016 17:27:20 GMT 10
So that'swhat I'm getting following your steps I changed steps. Try again. In the end you should get this. Also, to make it less greenish, merge layers (Shift+Ctrl+E), then calibrate color balance (Ctrl+B, and set +5 -10 +5 for example). Also, don't forget to change in text file "Textype" from "43" to "24" before packing. Hi rep. I'm trying to mod the .dds files in Dragon's Dogma and I'm running into a problem. I don't understand your instructions. I'm using Gimp to edit the files. When you say "copy alpha channel to rgb channel" I don't get what you mean. If you could please educate me, I would very much appreciate it! Also, how do you know what "Textype" to change in the text file?
|
|