SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 31, 2015 3:37:35 GMT 10
remaster pc extension support to add in unpack/repack : .0026E7FF -> .ccl
thanks
tested unpacked game model using the -noextractdir param and disabled arc file and it works like a charm ^^
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
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Post by FluffyQuack on Jan 31, 2015 13:10:36 GMT 10
I've updated the tool. I've added support for Resident Evil HD (extension list based on Revelations 1, and added above extension mentioned by codeman), and I've changed how the batch files work. You download them separately and usage is simpler. Just drag and drop a tex file, arc file, or folder onto a batch file for the game you're working with, and it'll use super advanced AI technology (rather, it checks filename extension) to automatically switch between extract, repacking, and conversion modes. You'll still need to add "-tex" manually if you want automatic texture conversion during extraction and repacking. I haven't done extensive testing but this version shouldn't have any major bugs. But if it does, please let me know as quickly as possible. Download link: www.tzarsectus.com/tools/ARCtool.rarDownload links for batch files which makes it easier to use the tool: PC batch files: www.tzarsectus.com/tools/ARCtool-PC-batch.rarXbox 360 batch files: www.tzarsectus.com/tools/ARCtool-XBOX-batch.rarPS3 batch files: www.tzarsectus.com/tools/ARCtool-PS3-batch.rarv0-9-34 - Added extension list for Resident Evil HD. - If no mode is set (extract, repack, etc), arctool will automatically switch modes based on extension in filename argument. - Filename argument can now be before or between option arguments. - There's now fewer batch files. You're welcome. - Spiffy new icon added to executable.
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Random Modder
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Post by Snipz on Jan 31, 2015 14:02:18 GMT 10
Sectus, why do I have numbers when extracting rehd... re6 is fine? but this... so many numbers.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 31, 2015 14:39:58 GMT 10
Poop, I did a silly mistake. Download arctool again, this version should actually give you correct extensions.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 1, 2015 5:15:33 GMT 10
here i come again : *.167DBBFF -> *.bgm or stqr ? (not sure) *.55E59D39 -> *.rms *.7AC46BA6 -> *.adr *.2EDEF027 -> *.aev *.5C137689 -> *.cch *.53A2970E -> *.cci *.73E3831E -> *.ems *.629082FA -> *.fsp *.18E56339 -> *.rtp *.730E8BA3 -> *.sst *.12191BA1 -> *.rst *.3991981E -> *.msd *.5A7FEA62 -> *.ik *.54DC440A -> *.msl *.02358E1A -> *.spk or sa or sc (not sure) think that's all for today , you will hate me for this lol
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 1, 2015 17:27:43 GMT 10
Download link: www.tzarsectus.com/tools/ARCtool.rarv0-9-35 - Added extensions for Resident Evil HD found by codeman. - Added basic support for 0x2B MT Framework v2.0 textures. They look funky so support is probably not working correctly.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 2, 2015 3:42:24 GMT 10
here i come again : *.167DBBFF -> *.bgm or stqr ? (not sure) *.55E59D39 -> *.rms *.7AC46BA6 -> *.adr *.2EDEF027 -> *.aev *.5C137689 -> *.cch *.53A2970E -> *.cci *.73E3831E -> *.ems *.629082FA -> *.fsp *.18E56339 -> *.rtp *.730E8BA3 -> *.sst *.12191BA1 -> *.rst *.3991981E -> *.msd *.5A7FEA62 -> *.ik *.54DC440A -> *.msl *.02358E1A -> *.spk or sa or sc (not sure) think that's all for today , you will hate me for this lol
thoses extensions seems not to work on your last update Fluffy or do i need to use some param like -rehd to load the correct extension list ?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 2, 2015 3:50:12 GMT 10
here i come again : *.167DBBFF -> *.bgm or stqr ? (not sure) *.55E59D39 -> *.rms *.7AC46BA6 -> *.adr *.2EDEF027 -> *.aev *.5C137689 -> *.cch *.53A2970E -> *.cci *.73E3831E -> *.ems *.629082FA -> *.fsp *.18E56339 -> *.rtp *.730E8BA3 -> *.sst *.12191BA1 -> *.rst *.3991981E -> *.msd *.5A7FEA62 -> *.ik *.54DC440A -> *.msl *.02358E1A -> *.spk or sa or sc (not sure) think that's all for today , you will hate me for this lol
thoses extensions seems not to work on your last update Fluffy or do i need to use some param like -rehd to load the correct extension list ?
Yeah, RE: HD has its own unique list so use "-rehd" I didn't add the two extensions you were uncertain of though.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 2, 2015 4:35:17 GMT 10
thanks for clarifying
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Busy, but still here
Posts: 326
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Post by on Feb 4, 2015 7:40:33 GMT 10
Can somebody write .bat file for extracting all .arc files in (current) directory? I tried to use simple commands and it's working for .tex to .dds, but not working for .arc files.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 4, 2015 12:38:44 GMT 10
Can somebody write .bat file for extracting all .arc files in (current) directory? I tried to use simple commands and it's working for .tex to .dds, but not working for .arc files. for %%s in (*.arc) do pc-re6 %%s
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Busy, but still here
Posts: 326
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Post by on Feb 4, 2015 13:14:11 GMT 10
for %%s in (*.arc) do pc-re6 %%s .bat for .bat - got it. I'm a noob at this. Thank you very much!
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 9, 2015 6:56:01 GMT 10
new rehd verified extension : *.167DBBFF -> *.stqr (100% sure and tested) this is walking sounds depending on the floor materials
also this one was wrong ; *.12191BA1 -> *.rst is in fact *.epv
*.358012E8 -> *.vib
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Post by bluearms on Feb 10, 2015 15:55:25 GMT 10
I usually use batch files with drag and drop. But there is a strange bug when path includes "." For example arc tool is located in this D:\Games\Tools\Resident Evil HD Remaster\ARCtool.0.9.35 batch files are modified to consider path like this echo Off @path=D:\Games\Tools\Resident Evil HD Remaster\ARCtool.0.9.35;%PATH% <main arctool commands goes here> When I unpack with drag and drop from another directory. It works fine When I copy arc file in the directory with arctool and drag and drop, it behaves strangely. When I unpack for example pl01.arc then pl01 directory is not generated and instead ARCTool directory is generated to parent directly. (I think you have searched "." from front not backward and does not checked \ before "." search ) When repack script even does not work if path is included. it only works like in the form pl01 is given as argument. It requires -c option to recognize that it is repack mode. I would like to maintain path with version information. It will be good to have -output directory option or fix this little thing.
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Posts: 54
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Post by shadowlonely on Feb 10, 2015 19:47:03 GMT 10
I've updated the tool. I've added support for Resident Evil HD (extension list based on Revelations 1, and added above extension mentioned by codeman), and I've changed how the batch files work. You download them separately and usage is simpler. Just drag and drop a tex file, arc file, or folder onto a batch file for the game you're working with, and it'll use super advanced AI technology (rather, it checks filename extension) to automatically switch between extract, repacking, and conversion modes. You'll still need to add "-tex" manually if you want automatic texture conversion during extraction and repacking. I haven't done extensive testing but this version shouldn't have any major bugs. But if it does, please let me know as quickly as possible. Download link: www.tzarsectus.com/tools/ARCtool.rarDownload links for batch files which makes it easier to use the tool: PC batch files: www.tzarsectus.com/tools/ARCtool-PC-batch.rarXbox 360 batch files: www.tzarsectus.com/tools/ARCtool-XBOX-batch.rarPS3 batch files: www.tzarsectus.com/tools/ARCtool-PS3-batch.rarv0-9-34 - Added extension list for Resident Evil HD. - If no mode is set (extract, repack, etc), arctool will automatically switch modes based on extension in filename argument. - Filename argument can now be before or between option arguments. - There's now fewer batch files. You're welcome. - Spiffy new icon added to executable. Great tool! Thanks!
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