✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on May 21, 2020 18:25:58 GMT 10
It's probably a case of that TEX variant not being fully supported by arctool. I know there are a bunch of variants it doesn't support, especially for console MTF games. I'm not actively working on arctool anymore, so I doubt I'll have time to look at this. I don't know if it's something I could fix anyway. There were TEX variants I gave up on supporting because they were too time-consuming or difficult to add support for.
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Post by nxgsc on Jun 2, 2020 19:23:32 GMT 10
A lot of RE games have been ported to the Nintendo Switch. Do you think you could add support for Switch games like REV1&2 in arc tool? Also Loot table & Enemy level etc. files in all REV1&2 versions are in .lvt files, do you think you could add support for those files too? They seem to have additional encryption and I couldn't get much out of them.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jun 7, 2020 20:02:32 GMT 10
As I've mentioned in my previous posts, I'm not planning on going back to modding MT Framework games.
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Post by scarjaguar on Nov 16, 2020 4:41:05 GMT 10
FluffyQuack can you upload the batch files to convert TEX/DDS and DDS/TEX files? Please! In the download link they are only the descompress/repack files...
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Nov 20, 2020 5:57:02 GMT 10
FluffyQuack can you upload the batch files to convert TEX/DDS and DDS/TEX files? Please! In the download link they are only the descompress/repack files... If I recall, you use the same batch files for converting textures as well.
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Can you feel the rush now?
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Post by Nika on Dec 2, 2020 8:56:22 GMT 10
Hii, can you please reupload the link for download? I can't get it to work, the page won't load.
Edit: nvm, it seems like my google chrome didn't want to download the files lol, mozilla worked just fine
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Dec 18, 2020 20:32:29 GMT 10
Hii, can you please reupload the link for download? I can't get it to work, the page won't load. Edit: nvm, it seems like my google chrome didn't want to download the files lol, mozilla worked just fine In case people are curious why this is happening, it's because of this: blog.chromium.org/2020/02/protecting-users-from-insecure.htmlIf you're using Google Chrome it's now blocking download links which aren't HTTPS. I'm gonna try to update as many of my download links as possible, but I'll probably miss some as I probably have a hundred posts with links to my site.
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Post by konek00 on Jan 23, 2021 3:20:53 GMT 10
Hello!
I would like to know how I can extract the content of a .msd file with your tool (I want to clarify that I am new to this topic of decryption of files with Arctool)
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Post by CommanderFOX on Feb 5, 2021 4:28:47 GMT 10
Hello FluffyQuack, I've been working on a stage mod for Revelations 1 to port a stage over that is only included in the newer console ports of the game, it works pretty good, thanks to your tool, however one spawn issue has bothered me for a while now, it only happens in one area. I think I have identified the XFS file that would need changing, unfortunately it is one of the only XFS files that contains a variable unsupported by your ARCtool. I know you have mentioned before that you most likely won't go back to MTF modding but adding support for that XFS variable type would be highly appreciated if one day you start working on ARCtool again. File Link: DownloadError: Unsupported XFS variable type 128 at position 7835 Also thanks a lot again for ARCtool and XFS support, because without your tool the mod would have been impossible.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 6, 2021 5:20:40 GMT 10
Hello! I would like to know how I can extract the content of a .msd file with your tool (I want to clarify that I am new to this topic of decryption of files with Arctool) Do you mean MSG files? Arctool has very limited support for that (I can't remember, but it might only support MSG files from Dragon's Dogma). You might wanna see what other people have made. Hello FluffyQuack, I've been working on a stage mod for Revelations 1 to port a stage over that is only included in the newer console ports of the game, it works pretty good, thanks to your tool, however one spawn issue has bothered me for a while now, it only happens in one area. I think I have identified the XFS file that would need changing, unfortunately it is one of the only XFS files that contains a variable unsupported by your ARCtool. I know you have mentioned before that you most likely won't go back to MTF modding but adding support for that XFS variable type would be highly appreciated if one day you start working on ARCtool again. File Link: DownloadError: Unsupported XFS variable type 128 at position 7835 Also thanks a lot again for ARCtool and XFS support, because without your tool the mod would have been impossible. I'll see if I can look into this one of these days, but no promises. I'm kinda swamped when it comes to modding.
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Post by mikom on Mar 4, 2021 4:40:01 GMT 10
Hello FluffyQuack,
So, I have a suggestion for your tool.
I'm doing a Sengoku Basara 4 Sumeragi translation with Twitter users LeoArts and BlackKite, it's in it's very early stages.
Can you add support for Sengoku Basara 3 and 4 arc files? Basara 4 arcs can extract fine with Noesis, but a lot of its file extensions are in hashes, and it extracts very well with the QuickBMS script, but that one can't batch extract stuff, not sure if any of those can repack it either. and your tool just stops at the beginning and it's not fully extracted, it only gives a very small amount of files with hash extensions
I won't pressure you with this suggestion, take your time haha I have a bunch of arc samples and hash names that I can send here, which one would you like? And you don't have to add support for the files within, you can just do so that all the files extract well and have the correct extensions
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Posts: 4
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Post by mikom on Mar 7, 2021 7:50:31 GMT 10
Hello FluffyQuack, So, I have a suggestion for your tool. I'm doing a Sengoku Basara 4 Sumeragi translation with Twitter users LeoArts and BlackKite, it's in it's very early stages. Can you add support for Sengoku Basara 3 and 4 arc files? Basara 4 arcs can extract fine with Noesis, but a lot of its file extensions are in hashes, and it extracts very well with the QuickBMS script, but that one can't batch extract stuff, not sure if any of those can repack it either. and your tool just stops at the beginning and it's not fully extracted, it only gives a very small amount of files with hash extensions I won't pressure you with this suggestion, take your time haha I have a bunch of arc samples and hash names that I can send here, which one would you like? And you don't have to add support for the files within, you can just do so that all the files extract well and have the correct extensions Oh the files seem to extract fine with the RE5 setting here's all the extensions I found .242bb29a - .dmg .62a68441 - .kht .342366f0 - .kta .5b9071cf - .loc .3b5a0da5 - .xdi .272b80ea - .zpr .052cce4e - .mef .03ed3fe7 - .rim .76042fd2 - .oce .15d782fb - .rkb .0cf7fb37 - .msf
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 7, 2021 8:50:19 GMT 10
Hello FluffyQuack, So, I have a suggestion for your tool. I'm doing a Sengoku Basara 4 Sumeragi translation with Twitter users LeoArts and BlackKite, it's in it's very early stages. Can you add support for Sengoku Basara 3 and 4 arc files? Basara 4 arcs can extract fine with Noesis, but a lot of its file extensions are in hashes, and it extracts very well with the QuickBMS script, but that one can't batch extract stuff, not sure if any of those can repack it either. and your tool just stops at the beginning and it's not fully extracted, it only gives a very small amount of files with hash extensions I won't pressure you with this suggestion, take your time haha I have a bunch of arc samples and hash names that I can send here, which one would you like? And you don't have to add support for the files within, you can just do so that all the files extract well and have the correct extensions You could try using this "-allext" command line argument which makes it load all known extension hashes, though I don't know if that will work. And I'm sorry, but I don't think I have time to try to add another set of extensions for a game in arctool. I never had a good system for attaining those extension hashes anyway.
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Posts: 411
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Post by Cobrastrike on Mar 7, 2021 9:50:59 GMT 10
Fluffy maybe i am asking to much, but would it be possible for you to make a model swap tool? Like an auto-swap tool? I know there's a trainer, but it doesn't work for me. Do you think it's possible? Thanks mate!
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Post by mikom on Mar 8, 2021 21:39:15 GMT 10
Hello FluffyQuack, So, I have a suggestion for your tool. I'm doing a Sengoku Basara 4 Sumeragi translation with Twitter users LeoArts and BlackKite, it's in it's very early stages. Can you add support for Sengoku Basara 3 and 4 arc files? Basara 4 arcs can extract fine with Noesis, but a lot of its file extensions are in hashes, and it extracts very well with the QuickBMS script, but that one can't batch extract stuff, not sure if any of those can repack it either. and your tool just stops at the beginning and it's not fully extracted, it only gives a very small amount of files with hash extensions I won't pressure you with this suggestion, take your time haha I have a bunch of arc samples and hash names that I can send here, which one would you like? And you don't have to add support for the files within, you can just do so that all the files extract well and have the correct extensions You could try using this "-allext" command line argument which makes it load all known extension hashes, though I don't know if that will work. And I'm sorry, but I don't think I have time to try to add another set of extensions for a game in arctool. I never had a good system for attaining those extension hashes anyway. Alright, thanks a lot for the help! I'll try it out later today and I'll see how it goes and I'll let you know if it doesn't crash ingame with a repacked arc this way, that's an issue I have with Basara 4,it keeps us from staring the translation lmao While we're at it I want to ask 2 more questions: Is there a way for the user to manually add extensions? And I know it's prolly out somewhere deep in the arctool manual but how do I convert tex to dds and dds to tex with this tool?
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