Posts: 73
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Post by vectorunit0 on Sept 27, 2015 7:35:28 GMT 10
Found a way to fix those green textures in-game.
Without reverting the changes made to channels in photoshop after editing, texture will be broken in-game. However, game can load different of type of tex just fine. So instead of updating original tex with edited dds, find some other tex file with different type and update it with edited dds. For example, "damage_ID.tex" can be used as a base... dds needs to be saved as DXT5
Info about tex type that can be swapped with green buggy tex from arctool:
TEX
Texversion=RE6
Textype=24
Width=1024
Height=1024
Mips=1
Uint1=536879261
Byte1=1
Byte2=1
Byte3=0
DDSFormat=DXT5
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Post by rep on Sept 27, 2015 8:19:22 GMT 10
I think you just need to change "Textype" from "43" to "24"...
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Posts: 73
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Post by vectorunit0 on Sept 27, 2015 8:38:09 GMT 10
Yeah, probably. Either way, we can edit those textures finally. Thanks for helping me rep!!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
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Original Join Date: Aug 31 2009
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Post by FluffyQuack on Sept 30, 2015 11:55:40 GMT 10
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Posts: 73
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Post by vectorunit0 on Sept 30, 2015 19:42:55 GMT 10
Thanks. DDS file is created next to TEX now, but isn't readable.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Sept 30, 2015 21:08:02 GMT 10
Thanks. DDS file is created next to TEX now, but isn't readable. What program are you using to open the DDS file?
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Posts: 73
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Post by vectorunit0 on Sept 30, 2015 22:35:43 GMT 10
Thanks. DDS file is created next to TEX now, but isn't readable. What program are you using to open the DDS file? Paint.net - not working (it does when I swap headers manually) Photoshop - working If I save file from Photoshop I can open it in Paint.net. Also, ps3 tex (same texture file) can't be converted.
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Posts: 73
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Post by vectorunit0 on Oct 1, 2015 4:59:51 GMT 10
Another thing... Do you know what's wrong with this Rev1 file: It's a PS3 RGBA file, type 39, version RE6. Same PC file can be converted properly (not exactly same, but same file location). Here are the files, maybe you can have a look when you have time.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Oct 1, 2015 6:45:41 GMT 10
Paint.net - not working (it does when I swap headers manually) Photoshop - working If I save file from Photoshop I can open it in Paint.net. Also, ps3 tex (same texture file) can't be converted. Try this version with paint.net: www.tzarsectus.com/WIP/ARCtool.exeI'll look at those PS3 textures later. There's probably quite a bit of PS3 support which is broken as it's never something I can properly test myself.
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Posts: 73
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Post by vectorunit0 on Oct 1, 2015 9:29:29 GMT 10
Try this version with paint.net: www.tzarsectus.com/WIP/ARCtool.exeI'll look at those PS3 textures later. There's probably quite a bit of PS3 support which is broken as it's never something I can properly test myself. All good! If you want me to test any PS3 stuff, let me know. I have a modded PS3 and I can share any game files if you need them...
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Post by rep on Oct 8, 2015 16:27:57 GMT 10
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Post by scofield on Oct 11, 2015 20:03:02 GMT 10
Hi FluffyQuack, How are you ? I sent you a message.Please look.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Oct 15, 2015 14:11:26 GMT 10
I'll look into this once I've got more time. I've been occupied with other programming projects lately.
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Post by scofield on Oct 15, 2015 22:10:18 GMT 10
I'll look into this once I've got more time. I've been occupied with other programming projects lately. FluffyQuack Thank you for answer. I'll be waiting for your good news.
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Posts: 3
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Post by scofield on Oct 28, 2015 7:51:29 GMT 10
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