Does anyone have any advice on modding Code: Veronica's textures on X360? I am hoping to translate it to my language but I will have to get access to the font textures to add characters. It is the one game I've tried that does not appear to 100% work with Arctool. I have to thank FluffyQuack for all the work put into Arctool and everyone else's contributions for mods here, because we completed a translation of REmake entirely thanks to you. So, thanks!
There are 4 tex files in "Resident Evil Code Veronica X\BHCV\nativeXenon\system\texture". One is "compare_BM_NOMIP.tex" (this one works fine when unpacked into a tga). Then, there are "nrodinpro_BM_HQ_NOMIP.tex", "sysfont_AM_NOMIP.tex", and "sysfont2_AM_NOMIP.tex" all crash Arctool immediately no matter the .bat used. Here are the four files if anyone can manage to get the other 3 unpacked to tga's and can tell me how! www.mediafire.com/file/02w2y7rdfwsp64q/CV+tex.zip
Post by LadiesMan217 on Jun 5, 2017 5:42:38 GMT 10
Literally read through as many pages as I could on this thread and didn't find an answer yet. Was this ever fixed or am I doing something wrong? I take an unmodified arc from re5 ps3, use the appropriate bat to unpack it, make NO CHANGES, repack it again with said bat and it repacks it in a smaller size (original is 7,803 KB, repacked it 7,367 KB). Replacing said arc on the ps3 keeps me on an infinite loading screen. The arc uPl02JillCos2, Jill's Battlesuit costume.
Post by tiddlywinker on Aug 16, 2017 18:11:32 GMT 10
Hi, I'm trying to get the unpacker to work for monster hunter 4 ultimate but I can't get it to work for the life of me. All I get are files ending in .000000 and have no data in them. What am I doing wrong?
FluffyQuack can you help me extract xml file from ps3 Dragon's Dogma arc file? I manage to get xml with -xfs command on pc version but ps3 version just won't work. I manage to extract the folders contents but no xml file on ps3 version even with -xfs commands.
Hey there. Always asked myself how you can open up spritesheets of this kind - they seem to be compressed or split or both. Winrar, 7zip and Winzip all fail to extract these archives. If you could elaborate - or if it's not something to quickly explain - include support for such archives in future version I'll buy you a hamburger.
These are faction/race sorted spritesheet archives from the Action RPG (Divine) Divinity - The Sword of Lies. In fact my Avatar is one of the character sprite animations.
Hi, thanks a lot for your tool FluffyQuack. It's great to be able to mod the Resident Evil games.
I wanted to ask you a question about a mod I'm trying to make, to see if it's feasible or not. My mod aims to edit the locational body parts damage we do to the enemies, to make the gameplay more survival horror oriented. So for example in order to kill a zombie you must hit the head/brain, because other parts of the body will now do 0 damage.
For now I think I found out the file to edit the zombie's health body parts values ("em5000.prp" in uEm5000Base.arc), but the file is a ".prp" and doesn't have any xml to be able to edit it... Do you know if there is a way to edit that type of file ? Thanks for any help or advise you can bring me.
brunomula: i searched for the whole internet and i didn't find the jill black widow mod,if someone have,or know where to find,please tell me youtu.be/TDAv-aSBuzI this is the mod,if someone have or know where to find,PLEASE tell me
Jul 2, 2020 7:09:43 GMT 10
alphaz: V Unfortunately, the RE7 Chris we see in RE7 is just a video. He cannot be modded because his model is not in the files. The RE7 Chris model we do have was ripped from RE2, strangely enough
Jul 4, 2020 16:25:06 GMT 10