hi FluffyQuack i can't extrac dds from re5 gold edition ps3 i test on uPl01ShebaCos1.arc and no dds the arc is extract but not the dds.
I have add -tex in ps3-re5.bat (arctool -re5 -texRE5 -ps3 -tex -v 8 %1 %2 %3 %4 %5 %6 %7 %8 %9)
Do you have any solution ?
That looks correct, but I don't think I ever tested all the different PS3 TEX formats to see if my arctool is compatible. I never had a modded ps3, so my development focused heavily on xbox 360 and PC.
Thanks for the answer i will try to find a solution
Is there future plans in looking to adding support for Ultimate Marvel vs Capcom 3, the PC port being released in about month? I believe the file system will be similar since it uses the MT Framework engine and the console versions of the game appear to share similar file types as other MT Framework games on PC. I've already got some textures such as color costumes exclusive to vanilla Marvel vs Capcom 3 (most likely a texture swap), as well as Magneto's DLC costume which was patched out due to a licensing/lawsuit issue that I'd like to work with once the game comes out. The release of UMVC3 for PC is something I've been looking forward to in a while and any help on adding modding support for this game would be greatly appreciated.
Thank you FluffyQuack for ARCtool. It has been a huge help for me!
Could you use this QuickBMS script to help with extracting PS3 .arc files with SFH headers? I managed to get QuickBMS to extract the .arc, but it reverses all the extensions (.gmd-->.dmg). I haven't been able to get it to repack files, but ARCtool seems to be able to repack it.
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jetseb: DerpyPlayz I'm happy to read this but should I address myself to someone in particular?
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