Hi guys, im currently doing a uni project where we gotta make a game(We are not marked on modelling skills, and I dont have the time to make all the models myself) , I'm wanting to do a resident evil of sorts on Unreal Engine 4 like as a non-profit university project, its only going to be like 3 levels, but I was wanting to copy some of the puzzles from ReHD, like the death masks, does anybody know where I should start looking on how to export models and such from reHD ? so I can use in UE4 ?
You will need to do a lot more than import into 3DSMax and export to UE4. UE4 doesn't like the way REHD models are setup (even if they display fine in Max or Maya).
Off the top of my head you would need the ARC extractor tool to open up the .arc files and convert .tex to .dds, the .mod importer for 3DSMax, a program (Photoshop, etc) to convert .dds textures to .tga for starters. Then each model has to be played with to ensure UE4 will import properly, adjusting scale, removing LOD, removing bones, removing bounding boxes, or whatever doesn't need to be there for you to use the model in UE4.
Below is a list of items within an imported .mod from REHD into 3DSMax.
Figure out what is needed and what's not...
Export it to a .fbx file and import into UE4.
Get your textures converted and import those as well. At this point you will have to assign where each material goes on the model in UE4. Once done you will have a REHD model in your UE4 Project.
I'm assuming you know your way around Max, the ARC Tool, Photoshop and Unreal Engine 4's editor. This same process can be applied to just about any game's assets (Resident Evil 5, 6, etc).
Last Edit: Apr 11, 2015 12:13:14 GMT 10 by Ice[DDZ]
brunomula: i searched for the whole internet and i didn't find the jill black widow mod,if someone have,or know where to find,please tell me youtu.be/TDAv-aSBuzI this is the mod,if someone have or know where to find,PLEASE tell me
Jul 2, 2020 7:09:43 GMT 10
alphaz: V Unfortunately, the RE7 Chris we see in RE7 is just a video. He cannot be modded because his model is not in the files. The RE7 Chris model we do have was ripped from RE2, strangely enough
Jul 4, 2020 16:25:06 GMT 10
388: Where I can find the full more 're2_pak_names_release.list' ,thanks!
Jul 5, 2020 18:07:15 GMT 10
angelina: where can I download the voice on Ashley Graham in resident evil 5?
Jul 6, 2020 9:01:30 GMT 10
liviad34d: alphaz. The free dlc "Not a Hero" where you play as Chris doesn't have a Chris model?
Jul 6, 2020 13:56:25 GMT 10
johnnyfromthe80s: Can a model in fbx. format get rigged for Resident Evil Games ? And if yes wich games ?
Jul 6, 2020 15:51:31 GMT 10
alphaz: liviad34d His head is not in the files, no. His body is, but that just looks like a generic umbrella soldier's
Jul 6, 2020 16:42:24 GMT 10
liviad34d: alphaz Oh, well that sucks. I thought there were some cut scenes. I'll have to play it again. The one I saw for re2 or 3 of the re7 Chris looked good though.
Jul 6, 2020 23:46:46 GMT 10
Adngel: johnnyfromthe80s, importing a character into a game, requires you rig that character into the bones structure that uses that game, so if you have an already rigged model in fbx, unless they were using the game's skeleton, you will have to re-do it.
Jul 7, 2020 19:07:03 GMT 10