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Post by mrnewell on Apr 7, 2015 4:56:16 GMT 10
Hi guys, im currently doing a uni project where we gotta make a game(We are not marked on modelling skills, and I dont have the time to make all the models myself) , I'm wanting to do a resident evil of sorts on Unreal Engine 4 like as a non-profit university project, its only going to be like 3 levels, but I was wanting to copy some of the puzzles from ReHD, like the death masks, does anybody know where I should start looking on how to export models and such from reHD ? so I can use in UE4 ?
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Post by Ice[DDZ] on Apr 11, 2015 12:02:15 GMT 10
You will need to do a lot more than import into 3DSMax and export to UE4. UE4 doesn't like the way REHD models are setup (even if they display fine in Max or Maya). Off the top of my head you would need the ARC extractor tool to open up the .arc files and convert .tex to .dds, the .mod importer for 3DSMax, a program (Photoshop, etc) to convert .dds textures to .tga for starters. Then each model has to be played with to ensure UE4 will import properly, adjusting scale, removing LOD, removing bones, removing bounding boxes, or whatever doesn't need to be there for you to use the model in UE4. Below is a list of items within an imported .mod from REHD into 3DSMax. Figure out what is needed and what's not... Export it to a .fbx file and import into UE4. Get your textures converted and import those as well. At this point you will have to assign where each material goes on the model in UE4. Once done you will have a REHD model in your UE4 Project. I'm assuming you know your way around Max, the ARC Tool, Photoshop and Unreal Engine 4's editor. This same process can be applied to just about any game's assets (Resident Evil 5, 6, etc).
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Post by mrnewell on Apr 12, 2015 3:19:48 GMT 10
Thanks your a legend, Im allright with Maya and UE4, a bit inexperienced with the Arc Tool
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Post by Ice[DDZ] on Apr 21, 2015 14:21:36 GMT 10
Let me know if you need any other assistance in the process.
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Post by Tao Lung Shamon on May 19, 2015 23:25:46 GMT 10
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