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Post by Deleted on Apr 28, 2015 2:45:04 GMT 10
That when you aim your gun, you have a steady hand, that your hand won't move when you aim a gun. I don't know if I explained myself better. Ahhh, got ya. Well it's going to be tricky.
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Post by The red Bitch on Apr 28, 2015 3:56:02 GMT 10
No hands tremor and other shit... versus mode cheaters incoming >_>
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Post by Deleted on Apr 28, 2015 9:52:31 GMT 10
No hands tremor and other shit... versus mode cheaters incoming >_> Thanks for the warning! If no hands tremor is part of *CHEATING* for versus then I probably won't do it. I don't want anyone here screaming at me saying I got banned even Valve Anti-Cheat isn't available. the red Bitch - If you didn't mean that *No hands tremor* + other is cheating in versus then just let me know If my post is a bit dodgy (When i say that, i mean by not making sense etc.) then sorry because I'm just quite sleepy
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Post by sebastianyyz on Apr 28, 2015 11:18:23 GMT 10
Just to be clear, I don't play online, actually I never liked it. I want that option only for single player.
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Post by Deleted on Apr 28, 2015 15:29:46 GMT 10
Just to be clear, I don't play online, actually I never liked it. I want that option only for single player. True, people hardly play online or maybe its because of the region lock.
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Posts: 6,004
Original Join Date: May 6 2011
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Post by ThatGayModder™ on Apr 28, 2015 17:38:56 GMT 10
Since March when it was released I have played no versus match because of region lock I got into one but the host left so that didn't work out so just make this how you like
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Post by Deleted on Apr 29, 2015 14:16:42 GMT 10
Since March when it was released I have played no versus match because of region lock I got into one but the host left so that didn't work out so just make this how you like Well, No Hand Tremor/No recoil is cheating however its useful on story mode. TBH there's more chance of not adding it, the script it kinda hard.
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Post by Deleted on May 2, 2015 10:17:50 GMT 10
So erm... any other requested hacks anyone wants to tell me?
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Post by sebastianyyz on May 2, 2015 11:00:55 GMT 10
I don't have more requests my only request was invincibility option but you added it, although it wasn't the invincibility I was expecting. Appart from that no other requests. Thank you again for making the table
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Post by KamiA on May 2, 2015 13:14:58 GMT 10
An option to edit player's coordinates and angle would be nice. It would be very helpful for stage editing.
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Post by Deleted on May 3, 2015 13:55:02 GMT 10
An option to edit player's coordinates and angle would be nice. It would be very helpful for stage editing. Guess what? You need real time editor script to be able to: edit player's coordinates. in-game inventory editor. current health editor. and more! so that is why I couldn't add the coordinates earlier on. The question remains... How shall I find out the script or what address is being used as real time editor, it's like wilsonso's trainer when you select real time editor. But you don't have to worry about xlive patch code. camera edit is also part of real time edit. The reason why wilsonso's trainer is able to do it because he programmed the trainer using Visual Basic or c++, I would have done the same thing but I don't know how to code it right. Sure I could try it out but it will couple of days, also it used cpu to detect if the game was running. I'd love to add those requests but I'm useless without that real time editor script.
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Post by KamiA on May 3, 2015 17:39:16 GMT 10
Well then, how about just scanning for coordinate and angle? i don't really need to edit them real-time just want to get the player's current coordinate.
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Post by Deleted on May 4, 2015 1:32:57 GMT 10
Well then, how about just scanning for coordinate and angle? i don't really need to edit them real-time just want to get the player's current coordinate. It doesn't work. If you know the specific coordinates when you chapter1-1 it could be useful to me. I'm searching the value in float value type. i forgot to mention in the past I've found some address that changes whenever you move Chris or Sheva but I changed the value but it doesn't seem to work.
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Post by KamiA on May 4, 2015 15:12:05 GMT 10
Here Chris spawn point in 1-1 Civilian checkpoint, hope it helps
(X:East-West, Y:height , Z:North-South) [game file format] => [Hex] => [Float](directly converted from Hex so there is a small error when scan.)
(Start) Coordinate : fe f1 23 46 28 29 b0 b7 7c be f7 45 = (4623f1fe , b7b02928 , 45f7be7c) = (10492.498047 , -0.000021 , 7927.810547) Angle : ca fd 3b 40 = 403bfdca = 2.937365 radian
(Checkpoint after cutscene) Coordinate : 57 d5 fc 45 17 b7 d1 b7 09 de dc 44 = (45fcd557 , b7d1b717 , 44dcde09) = (8090.667480 , -0.000025 , 1766.938599) Angle : 03 ce e2 bf = bfe2ce03 = -1.771912 radian
Note : His Y-spawn coordinate is a little below the ground and is change to 00 00 00 b6 = b6000000 = -0.000002 when he actually spawn.
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Post by Deleted on May 6, 2015 19:09:06 GMT 10
Here Chris spawn point in 1-1 Civilian checkpoint, hope it helps (X:East-West, Y:height , Z:North-South) [game file format] => [Hex] => [Float](directly converted from Hex so there is a small error when scan.) (Start) Coordinate : fe f1 23 46 28 29 b0 b7 7c be f7 45 = (4623f1fe , b7b02928 , 45f7be7c) = (10492.498047 , -0.000021 , 7927.810547) Angle : ca fd 3b 40 = 403bfdca = 2.937365 radian (Checkpoint after cutscene) Coordinate : 57 d5 fc 45 17 b7 d1 b7 09 de dc 44 = (45fcd557 , b7d1b717 , 44dcde09) = (8090.667480 , -0.000025 , 1766.938599) Angle : 03 ce e2 bf = bfe2ce03 = -1.771912 radian Note : His Y-spawn coordinate is a little below the ground and is change to 00 00 00 b6 = b6000000 = -0.000002 when he actually spawn. It didn't work, it couldn't find any results.
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