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Post by Deleted on Apr 5, 2015 15:43:33 GMT 10
Keep up the good work!!! Suggestion: -add an knife slot swap in your Inventory hack tab, and a model swap for 1P and 2P. Don't you have model swap with your table?
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Ada... Ada Wong :D
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Original Join Date: Aug 21, 2008
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Post by EvilLord on Apr 5, 2015 21:23:27 GMT 10
if you add character support i will love it even more xD
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Post by Deleted on Apr 5, 2015 22:17:44 GMT 10
if you add character support i will love it even more xD I think i found it, just testing it... EDIT: Sadly, it just crashes the game... i don't think it was the right address... i think wilsonso used hex to find out the character swap, i'll try to do this but don't expect it to be perfect if it does work... EDIT: Alright found something, according to the address, whenever i be chris the hex number becomes 01 when i be sheva it turns to 02 but changing the value doesn't do anything
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Apr 5, 2015 22:44:14 GMT 10
if you add character support i will love it even more xD I think i found it, just testing it... EDIT: Sadly, it just crashes the game... i don't think it was the right address... i think wilsonso used hex to find out the character swap, i'll try to do this but don't expect it to be perfect if it does work... EDIT: Alright found something, according to the address, whenever i be chris the hex number becomes 01 when i be sheva it turns to 02 but changing the value doesn't do anything it's kinda simple, select jill bsaa, look for 02 on cheat engine, then use wesker, look for 03 on ''next scan'' then use sheva and look for 01 on next scan, keep doing this until you find a single value, then use the character ID to get the swap as you wish, it will work as the model swap trainer so you need to be careful on the story mode, also excella need those 2 files (you have to copy the last efl file, em1024.efl-em1124.efl and rename it, pretty simple) for male majini: For female majini: seems like the effects loaded on ''first aid'' are missing or it can't be ejecuted on normal mercenaries mode without crash... doing those simple renames excella can explode the whole world :D (rebecca seems to work like a charm without patches and fixes) characters ID: 05 : Excella 06 : Barry 07 : Rebecca also this method should work for the 1P Slot on DE and LIN, still without trying it on online matches. Apparently Chris is 00 and Sheva is 01, so that would explain the indifference in game when changing that value.
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Deleted
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Post by Deleted on Apr 5, 2015 22:45:36 GMT 10
I think i found it, just testing it... EDIT: Sadly, it just crashes the game... i don't think it was the right address... i think wilsonso used hex to find out the character swap, i'll try to do this but don't expect it to be perfect if it does work... EDIT: Alright found something, according to the address, whenever i be chris the hex number becomes 01 when i be sheva it turns to 02 but changing the value doesn't do anything it's kinda simple, select jill bsaa, look for 02 on cheat engine, then use wesker, look for 03 on ''next scan'' then use sheva and look for 01 on next scan, keep doing this until you find a single value, then use the character ID to get the swap as you wish, it will work as the model swap trainer so you need to be careful on the story mode, also excella need those 2 files (you have to copy the last efl file, em1024.efl-em1124.efl and rename it, pretty simple) for male majini: For female majini: seems like the effects loaded on ''first aid'' are missing or it can't be ejecuted on normal mercenaries mode without crash... doing those simple renames excella can explode the whole world (rebecca seems to work like a charm without patches and fixes) characters ID: 05 : Excella 06 : Barry 07 : Rebecca also this method should work for the 1P Slot on DE and LIN, still without trying it on online matches. Apparently Chris is 00 and Sheva is 01, so that would explain the indifference in game when changing that value.
? I BEEN SCANNING 01 FOR CHRIS AND FOR SHEVA 02! THAT EXPLAINS WHY I DON'T GET THE VALUE. Guess i'm being too stupid today -_- I found out the AI screen address XD basically you will see your A.I on your screen. EDIT2: It's basically local co-ops that im doing, im controlling 2 characters by pressing w EDIT3: When i changed the values of some address the game automatically restarted and it says partner isn't ready yet as if it was like online.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Apr 5, 2015 23:32:06 GMT 10
that's true Shigu, also that method was only for mercenaries, so people that don't have the dlc can enjoy excella/rebecca/barry with their proper melee's, and the costumes are stored on 2 bytes next to the character, if my memory doesn't troll me the structure was like this: 00 01 04 = sheva fairytale 00 02 01 = Jill Battlesuit mercenaries 00 05 00 = Excella Tricell
if it isn't the structure maybe had 4 butes for each thing: 00 01 00 04 = fairy sheva 00 02 00 01 = battle jill 00 05 00 00 = excella blah blah...
this mean if someone already found the pointer for the character swap, the costume swap will be close, too close maybe?
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Post by Deleted on Apr 6, 2015 0:36:09 GMT 10
that's true Shigu, also that method was only for mercenaries, so people that don't have the dlc can enjoy excella/rebecca/barry with their proper melee's, and the costumes are stored on 2 bytes next to the character, if my memory doesn't troll me the structure was like this: 00 01 04 = sheva fairytale 00 02 01 = Jill Battlesuit mercenaries 00 05 00 = Excella Tricell if it isn't the structure maybe had 4 butes for each thing: 00 01 00 04 = fairy sheva 00 02 00 01 = battle jill 00 05 00 00 = excella blah blah... this mean if someone already found the pointer for the character swap, the costume swap will be close, too close maybe? none of the array of bytes address work... the only thing they did is change the screen, i'll upload it ASAP. + See if you can find the correct address. I'm trying the hardest that i could do, if my computer can handle a long scan
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Apr 6, 2015 0:49:12 GMT 10
oh, those values aren't specific, on the savedata from the xbox they were stored on this order, but on pc maybe they're flipped, i was trying to say that if someone find the character swap pointer the character costume pointer should be close, on the next 4 bytes for sure
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Post by Deleted on Apr 6, 2015 1:04:09 GMT 10
oh, those values aren't specific, on the savedata from the xbox they were stored on this order, but on pc maybe they're flipped, i was trying to say that if someone find the character swap pointer the character costume pointer should be close, on the next 4 bytes for sure Oh okay... i'm just working to find the pointer....
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Post by Deleted on Apr 6, 2015 14:42:30 GMT 10
Ok, no luck finding the character swap address... i'll just have to leave it until I find the specific value. I'll have to continue making and improving the table another video will come out soon. FelixXCurve , you said that method worked for mercenaries... have you tried doing it in the mercenaries yet? I'm trying to find it in story mode (Whenever i'm bored), all i can do is unknown initials value scan on all value type, but then the c.e stops -_- cos it uses 138.6MB/s Disk usage (In task manager windows 8.1). TBH i will do character swap, but i need to find the exact value for chris + sheva. CodeMan02Fr, how did you find the max health? It stopped working for 1P, it only affects 2P, if you have time can you please edit the health address? Thanks
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SetMode : Enraged Mad Dog ---> SetMode : Ok
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Post by CodeMan02Fr on Apr 6, 2015 17:35:16 GMT 10
there is some shitty pointer to struct dynamic reallocation for a lot of class values in this steam version, so you need to find the pointer to pointer to pointer to get them in real time witch mean aobscan i think else values will not always work and sadly i have some other things to do more important than this (more coding) so it's up to you to find a way to fix this table for now.
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Deleted
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Post by Deleted on Apr 6, 2015 18:21:29 GMT 10
there is some shitty pointer to struct dynamic reallocation for a lot of class values in this steam version, so you need to find the pointer to pointer to pointer to get them in real time witch mean aobscan i think else values will not always work and sadly i have some other things to do more important than this (more coding) so it's up to you to find a way to fix this table for now. Alright, aobscan is kinda hard but i'll try.
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Apr 7, 2015 0:26:09 GMT 10
there is some shitty pointer to struct dynamic reallocation for a lot of class values in this steam version, so you need to find the pointer to pointer to pointer to get them in real time witch mean aobscan i think else values will not always work and sadly i have some other things to do more important than this (more coding) so it's up to you to find a way to fix this table for now. Alright, aobscan is kinda hard but i'll try. It would be really great if you could find out the Pointer for model swaps.
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Deleted
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Post by Deleted on Apr 7, 2015 5:15:23 GMT 10
Alright, aobscan is kinda hard but i'll try. It would be really great if you could find out the Pointer for model swaps. In my spare time, yeah i could try finding it, but i don't know the value, but sadly, steam got f***** and need to reinstall the games + steam -_-
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Post by twotonedearly on Apr 7, 2015 17:24:17 GMT 10
having an issue with the cheat engine table. I can't seem to edit the values for P1, P2, and vehicle health. the values are always ?? and not a number. I let the game run for a bit and it doesn't recognize any values for any of the health options.
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