Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 29, 2015 11:11:13 GMT 10
ok so with the recently released blender add on i was able to get my custom M4A1 into a .mod file but it's invisible in game and i suspect it has something to do with the mrl file so if someone could help me with this i would be very happy. i have a .mtl file but i don't know how to convert that to mrl OK so i was fooling around and something interesting happened to me. i was able to export a bear commander model i mocked up and the level loads but none of the attachments or accessories i put on it show up anyone have any ideas why. what i did if i remember correctly is i imported my obj model and then i copied the name of one of the meshes and pasted it into the name of my model deleted the other model then i shrunk down all the other models and then i thought that maybe it had something to do with the vertexes so i added all the vertexes to that just by adding all the numbers it shows on the other ones. i added an armature data then i exported it to .mod i wouldnt load said something about rge or something like that. so i exported it to .3ds and reopend it combined all the models there and re exported it to .mod again. after that i opened it up in neosis and i had the original bear commander with mine slightly smaller and to the side of it. so i opened that in blender and repeated the steps then i started up the game and the model was there but my accessories werent. i re extracted the arc to look at the model and i have everything there so what? ?? heres a picture. im still working on textures though heres a picture lol wrong picture here are the right ones
|
|
Always on a quest...
Posts: 3,739
Original Join Date: Apr 6, 2013
|
Post by ΛLISTΞR on Mar 29, 2015 11:32:43 GMT 10
the reason its invisible is cause re6 gun importing isnt possible only Darknessvaltier ever got it working and no1 knows how
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 29, 2015 11:53:47 GMT 10
would it work for revelations?
|
|
Posts: 1,154
Original Join Date: Oct 27, 2011
|
Post by Kernelzilla on Mar 29, 2015 15:44:42 GMT 10
just use a model like the ammo one and import your weapon , yeah the weapons don't have any animation but this is the only form to import weapons to re6 in this moment
------------------------
edit: i don't know if codeman script for RE's support weapons import maybe u can test if the model have "skin" like the characters.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 31, 2015 12:45:22 GMT 10
OK so i was fooling around and something interesting happened to me. i was able to export a bear commander model i mocked up and the level loads but none of the attachments or accessories i put on it show up anyone have any ideas why. what i did if i remember correctly is i imported my obj model and then i copied the name of one of the meshes and pasted it into the name of my model deleted the other model then i shrunk down all the other models and then i thought that maybe it had something to do with the vertexes so i added all the vertexes to that just by adding all the numbers it shows on the other ones. i added an armature data then i exported it to .mod i wouldnt load said something about rge or something like that. so i exported it to .3ds and reopend it combined all the models there and re exported it to .mod again. after that i opened it up in neosis and i had the original bear commander with mine slightly smaller and to the side of it. so i opened that in blender and repeated the steps then i started up the game and the model was there but my accessories werent. i re extracted the arc to look at the model and i have everything there so what? ??
|
|
|
Post by El inmortal on May 16, 2019 15:32:34 GMT 10
ddf
|
|