Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Mar 26, 2015 11:31:44 GMT 10
Hello Every one this was a Request from ricardoevil5 This guy its almost done however i have a small problem the head and body become invisible when i aim a weapon XD just the hands are ok and before anyone ask yea i set the 3 lods in 255. I Rig him over Chris Road Warrior so did anyone have problems making mods over him?
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Deleted
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Hunk
Apr 1, 2015 3:58:54 GMT 10
Post by Deleted on Apr 1, 2015 3:58:54 GMT 10
Very great! I want it: D You can fix the problems of the body? Thanks
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Busy, but still here
Posts: 326
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Post by on Apr 1, 2015 4:30:13 GMT 10
Hello. Try to make 3 copy of him with LODx1, LODx2 and LODx252 instead of one LODx255. =)
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Hunk
Apr 1, 2015 4:54:08 GMT 10
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Post by George on Apr 1, 2015 4:54:08 GMT 10
Hello. Try to make 3 copy of him with LODx1, LODx2 and LODx252 instead of one LODx255. =) Ok i will test that today if that works then i will release him.
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Busy, but still here
Posts: 326
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Hunk
Apr 1, 2015 5:50:30 GMT 10
Post by on Apr 1, 2015 5:50:30 GMT 10
Ok i will test that today if that works then i will release him. Forgot to say: you will also need to change meshes names for each lod group, just take them from original lod groups.
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Deleted
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Post by Deleted on Apr 1, 2015 6:08:58 GMT 10
Someone finally brings Revelations HUNK into RE5
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Hunk
Apr 1, 2015 9:49:43 GMT 10
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Post by George on Apr 1, 2015 9:49:43 GMT 10
Ok i will test that today if that works then i will release him. Forgot to say: you will also need to change meshes names for each lod group, just take them from original lod groups. Well not looking good i did what you said but still the problem persist i even change the lod of the Body for the one of the gloves (gloves and body use the same texture) and it seems to work but then i walk and get a little far and the problem appears agian so i have no choice but doing this port again but this time over chris stars =/ So i will release this one before the week ends.
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Posts: 687
Original Join Date: Jan 9, 2013
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Hunk
Apr 1, 2015 9:58:18 GMT 10
Post by Shigu on Apr 1, 2015 9:58:18 GMT 10
Forgot to say: you will also need to change meshes names for each lod group, just take them from original lod groups. Well not looking good i did what you said but still the problem persist i even change the lod of the Body for the one of the gloves (gloves and body use the same texture) and it seems to work but then i walk and get a little far and the problem appears agian so i have no choice but doing this port again but this time over chris stars =/ So i will release this one before the week ends. I've been having similar issues. It's not only with Warrior Chris, it's also been happening to me when I try to mod Business Sheva, it doesn't seem to be a LOD issue, but an occlusion culling issue (disabled rendering of meshes thought to be off-screen). It should be fixable by experimenting on importing your mesh into different MESH IDs.
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Deleted
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Hunk
Apr 7, 2015 9:56:36 GMT 10
Post by Deleted on Apr 7, 2015 9:56:36 GMT 10
Please PLEASEEE! finish this! any progress so far? this is so awesome
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Hunk
Apr 7, 2015 14:39:53 GMT 10
seda likes this
Post by George on Apr 7, 2015 14:39:53 GMT 10
Please PLEASEEE! finish this! any progress so far? this is so awesome Dont worry i will release him iam testing the mat id´s and other things to fix him because he is 99% done just need to fix that small problem.
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Deleted
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Hunk
Apr 7, 2015 15:21:15 GMT 10
Post by Deleted on Apr 7, 2015 15:21:15 GMT 10
Please PLEASEEE! finish this! any progress so far? this is so awesome Dont worry i will release him iam testing the mat id´s and other things to fix him because he is 99% done just need to fix that small problem.
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Hunk
Apr 8, 2015 13:14:07 GMT 10
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Post by George on Apr 8, 2015 13:14:07 GMT 10
All right Main Problem Solved also i think i also solve a main problem i have my RE5 ports. So just one more thing to will be his cut scene head and since I dont need to facial expresions will be Quick.
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Posts: 22
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Hunk
Apr 8, 2015 13:37:06 GMT 10
Post by ilovehunk on Apr 8, 2015 13:37:06 GMT 10
All right Main Problem Solved also i think i also solve a main problem i have my RE5 ports. So just one more thing to will be his cut scene head and since I dont need to facial expresions will be Quick. Perfect Work!!! can't wait for it, just a quick question, do we able to use it with Chris BSAA?!
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Deleted
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Hunk
Apr 8, 2015 16:16:20 GMT 10
Post by Deleted on Apr 8, 2015 16:16:20 GMT 10
I hope it stays on Chris Warrior
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Hunk
Apr 9, 2015 3:22:15 GMT 10
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Post by George on Apr 9, 2015 3:22:15 GMT 10
I hope it stays on Chris Warrior He will stay on Chris Warrior Also last update before relase Cut Scene Support: I just give up with cut scene on this all lod mesh are bugged i mean when you import a cut scene the head are broken in 20 or 30 pieces of mesh and you need to test one by one some can be stable but damage the uv´s from model or simple just crash the game so you will notice small parts of hunk´s helmet that have some uv problem well its not my fault. So Chris Safari , Chris BSAA, Chris Road Warrior, Chris LIN , Chris Stars are a big no for cut scenes =/ still need to test Chris Heavy Metal
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