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Post by korgie on Jan 4, 2016 16:15:15 GMT 10
i installed the trainer and model swap patch as well as the 1.05 RE6 exec but when i run the trainer it doesnt detect the game running... someone help please? thanks!
Korgie
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Post by Tris on Jan 4, 2016 16:26:40 GMT 10
can you detail how you did it? maybe you just missed something?
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on the ball, up to par and completely bad ass
Posts: 94
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Post by revcarl on Mar 20, 2016 2:59:25 GMT 10
Hi i was wondering if this trainer was still working. I have RE6 version 1.0.5.153 and I installed it right I believe as it etects the game is running. When I try any of the options nothing has worked. I tried chamging the camera by freezing the options I wanted to change (distance,FOV) then changing the values, which did nothing and restarting the checkpoint didn't solve the problem. I have also tried the inventory modification and no luck. Is there anything extra you need to download to get all the functionality? Maybe some kind of option or process to start it working?
EDIT: I guess this only works for version 1.0.5 I didn't see that before.
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Post by player123 on Mar 26, 2016 7:00:01 GMT 10
hello can anyone put a mediafire link for model swap patch? i cant download it from 4shared
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Posts: 24
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Post by princeghost on May 5, 2016 17:10:47 GMT 10
Model Swap +59 Trainer V5.0 didn't working in windows 10? any idea?
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TerraSave member
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Post by HSACMN on Jun 22, 2016 7:26:07 GMT 10
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Posts: 198
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Post by sebastianyyz on Jul 7, 2016 10:54:40 GMT 10
Model Swap +59 Trainer V5.0 didn't working in windows 10? any idea? Strange. It did work for me, I am using Windows 10 x64. Have you tried executing the trainer as administrator? And also don't forget to copy the files to the installation directory.
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Post by ky on Jul 19, 2016 5:41:18 GMT 10
Hi, I believed my game version is 1.0.6? Will this trainer work for it?
Thanks.
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Post by ky on Jul 19, 2016 12:42:55 GMT 10
Bro,
Any plans to update for version 1.0.6?
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Post by gears86 on Sept 11, 2016 5:43:05 GMT 10
Not sure if the trainer has something to do with it but my game crashes here and there and here is all I have done. Now first of all, I have a very powerful rig and I do not feel like having to look up all my information to post it. Let's just say I have a 4 GB nVidia card and a powerful CPU that can play a ton of games, including real big ones like GTAV and not to mention I also have Windows 10. Installed all the files needed to be used, including the patch that is suppose to fix crashes. Only replacing graphic mod I used I have is the Juliet mod residentevilmodding.boards.net/thread/6752/juliet-starling-lollipop-chainsawUsed Large Address Aware Installed LMT, the melee patch that requires LMT and the ultimate shaders This is what the the crash looks like: RESIDENT EVIL 6 has stopped working
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is avaliable. Also, sometimes I get this error with .net. I'll post it here. Also, I tend to crash usually near the end of the cutscene on Leon's 2nd mission right after the bus falls down. I also tend to crash in other cutscenes too and occasionally during gameplay too but mostly cutscenes. Also here are the settings I have activated on the trainer: Full health Camera distance tweaks and freezes for normal and aiming Campaign fix The "wet" disabler Force body Force head Full ammo(other slots) Whatever character I play as I swap them with Sherry's Asia outfit and hit apply See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at RE6Trainer.Module1.ReadPointer(Int32 PointerAddress, Int32[] Offset)
at RE6Trainer.Main.SetCamera(Int32 PIndex, Int32 CIndex, Boolean AllOrientation)
at RE6Trainer.Main.TimerFastFreeze_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Resident Evil 6 Trainer
Assembly Version: 5.0.0.0
Win32 Version: 5.0.0.0
CodeBase: file:///C:/R.G.%20Catalyst/Resident%20Evil%206/Resident%20Evil%206%20Trainer.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Posts: 16
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Post by pekute99 on Sept 20, 2016 19:37:25 GMT 10
Can someone help me with this error ? I installed all the patches but when I do the model swap I just got this error : Failed open file \nativePC\arc\DX9\uPITex0100_3.arc 2
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Post by Blank_9 on Sept 21, 2016 19:10:34 GMT 10
I just got this working and its bloody amazing. I have a couple of questions: 1. I have the shader package installed but i still get weird colours on the hair when entering anywhere dark with the ex costumes, is there anyway to tweak the hair to fix this? I noticed oddly when the game loads the default Chris and piers with the ex, like in the cross over sections the hair works fine. 2. Does the melee swap tab work? because im getting nothing out of it. I installed the lmt and melee patches. Everything else seems to be working.
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Reskinner & Graphic Designer
Posts: 906
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Post by Frank Alcantara on Sept 21, 2016 23:24:35 GMT 10
I just got this working and its bloody amazing. I have a couple of questions: 1. I have the shader package installed but i still get weird colours on the hair when entering anywhere dark with the ex costumes, is there anyway to tweak the hair to fix this? I noticed oddly when the game loads the default Chris and piers with the ex, like in the cross over sections the hair works fine. 2. Does the melee swap tab work? because im getting nothing out of it. I installed the lmt and melee patches. Everything else seems to be working. Hi Bro, you use the version 1.0.5 or 1.0.6 ? The version 1.0.6 contains some bugs in relation to the trainer !
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Reskinner & Graphic Designer
Posts: 906
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Post by Frank Alcantara on Sept 21, 2016 23:31:59 GMT 10
Can someone help me with this error ? I installed all the patches but when I do the model swap I just got this error : Failed open file \nativePC\arc\DX9\uPITex0100_3.arc 2 Hi Bro, Install this to fix your game > link And This > link
Good Lucky !
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Post by Blank_9 on Sept 22, 2016 5:41:12 GMT 10
I just got this working and its bloody amazing. I have a couple of questions: 1. I have the shader package installed but i still get weird colours on the hair when entering anywhere dark with the ex costumes, is there anyway to tweak the hair to fix this? I noticed oddly when the game loads the default Chris and piers with the ex, like in the cross over sections the hair works fine. 2. Does the melee swap tab work? because im getting nothing out of it. I installed the lmt and melee patches. Everything else seems to be working. Hi Bro, you use the version 1.0.5 or 1.0.6 ? The version 1.0.6 contains some bugs in relation to the trainer !Hey bro, yes version 1.0.5. Happens with both costumes not just ex swaps. Chris doesn't have any mods on him at all. All patches added. It only happens when they go into shaded areas and only affects Chris, Piers, Ellis and Nick. Also no melee changes, is the trainer melee tab functional or does it require further modifying with the lmt tool?
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