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Post by zachillios on Apr 2, 2015 6:53:27 GMT 10
So here's something interesting. They're starting up the Online Events, which have rewards for meeting certain conditions. You can look at the events and their rewards here: www.residentevil.net/en/onlineevent-rev2-windows.html99% of the rewards are things we don't need like parts and a Lvl 100 Overlord. (the rare Rifle SVD) However, there is one reward that is interesting. Bloodied Gina for " witnessing the enemy's defeat" in the Invasion Of Huge Creatures event. I don't know if Bloodied Gina is a different char or just a costume for Gina, but either way let's see if we can unlock her via memory editing.  It's literally just her when you see her in the campaign, so when she's dying. If you use the Cheat Table you can mod yourself into that model.
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Post by Cla on Apr 2, 2015 15:58:12 GMT 10
True but now that the game is offering the option to conveniently switch between normal and bloody Gina without the need for model swap, I want it. I just don't know if I will be around to "witness the enemy's defeat". (though I will try my best) Also, making people online see me as bloody Gina is a bonus that can't be accomplished with model swap. (or is it? Has anyone tried model swap online to see how the other player sees you?) Either way, I'm interested in finding the "is bloody Gina unlocked" value. For science. And fun. The thrill of solving a puzzle blah blah blah. Also I suspect knowing the location of it will come in handy down the road as they add other new unlockables.
If I'm lucky enough to legitimately unlock bloody Gina, I'm going to try to make a copy of my save file right before and right after the unlock. That should help narrow down where to look by a lot.
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Posts: 127
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Post by zachillios on Apr 2, 2015 17:13:47 GMT 10
True but now that the game is offering the option to conveniently switch between normal and bloody Gina without the need for model swap, I want it. I just don't know if I will be around to "witness the enemy's defeat". (though I will try my best) Also, making people online see me as bloody Gina is a bonus that can't be accomplished with model swap. (or is it? Has anyone tried model swap online to see how the other player sees you?) Either way, I'm interested in finding the "is bloody Gina unlocked" value. For science. And fun. The thrill of solving a puzzle blah blah blah. Also I suspect knowing the location of it will come in handy down the road as they add other new unlockables. If I'm lucky enough to legitimately unlock bloody Gina, I'm going to try to make a copy of my save file right before and right after the unlock. That should help narrow down where to look by a lot. Oh I know, I was simply telling you if you wished to see it now you could.
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Post by Cla on Apr 3, 2015 16:42:57 GMT 10
They updated the info on the Huge Creatures event page. Apparently Bloodied Gina is actually a separate char. I wonder if she has any new skills or anything.
And it turns out that "witness the enemy's defeat" is going to be a pain in the ass. The Dreadnaught's HP does NOT update in real-time in-game. So that means you or online partner have to actually get the killing blow to "witness" him die. According to info on the Steam forums.... Dreadnaught has 8 Billion HP. 1% of that is 80 million. I did 1.4 million damage in my first attempt. So waiting till RE.net says his HP is 1% does not guarantee I will be able to witness him die.
So yeah definitely back to figuring out how to unlock her through memory editing.
EDIT: There may be a possibility that the Bloodied Gina char is not actually even unlockable right now. She might not be given away until after the event is over. (so in theory we would have to wait for a patch at that time before she's actually usable) Supposedly there have been people using hacks to 1-shot the Dreadnaught. I am trying to find out if these people now have access to Bloodied Gina. But I don't know know who actually has done this or if it's even true. (someone on Steam simply said the 1-shotting was happening) Either way, there seems to be a damage cap that can be sent to the event servers in a single session, which is why RE.net has not shown the Dreadnaught as actually dead.
Also also, there's a possibility that merely contributing to the Dreadnaught's death will qualify you for "witnessing the defeat". Someone on Steam said they got credit for dropping his HP below 70% even though his health didn't fall below 70% until well after after his session.
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Post by vova12ru on Apr 4, 2015 20:05:27 GMT 10
give Video tutorial but I do not understand
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Post by zachillios on Apr 5, 2015 19:22:42 GMT 10
Cla I just messed with the Level 100 bonus upgrade values and it caps at 3E70. Putting them at 999 basically doubles the guns stats and basically takes all the fun out of raid mode, but will help you take down the Dreadnaught.
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Post by Cla on Apr 6, 2015 5:48:13 GMT 10
Ah ok. That's neat to know. I don't want do anything that exceeds what the game allows though. Like I have all Lvl 100 rare weapons with all max level parts, but that is something that the game does allow you have within its own rules. I just hacked to give myself all that stuff way faster than waiting for these things to drop. The game lets you normally do like what, 30 upgrades total across all stats or something? But it is interesting the game even allows you to retain 999 upgrades per stat. Perhaps it's a sign that in future updates, the toolbox will be expanded to raise the limit on total upgrades you can do. But maxing out the upgrades only doubles the stats? How did CrazyPotato achieve this? And out of curiosity, is it possible to apply the upgrades to weapons that are not Lvl 100? I just wonder what happens if you try.
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Post by zachillios on Apr 6, 2015 5:55:58 GMT 10
Ah ok. That's neat to know. I don't want do anything that exceeds what the game allows though. Like I have all Lvl 100 rare weapons with all max level parts, but that is something that the game does allow you have within its own rules. I just hacked to give myself all that stuff way faster than waiting for these things to drop. The game lets you normally do like what, 30 upgrades total across all stats or something? But it is interesting the game even allows you to retain 999 upgrades per stat. Perhaps it's a sign that in future updates, the toolbox will be expanded to raise the limit on total upgrades you can do. But maxing out the upgrades only doubles the stats? How did CrazyPotato achieve this? And out of curiosity, is it possible to apply the upgrades to weapons that are not Lvl 100? I just wonder what happens if you try. I'll take a quick look later today, and I'm not entirely sure at that one. When I tried it, it didn't budge from 999 onwards in Cheat Engine, so I didn't think it could go higher. They could have magically found the infamous gun damage address and edited that way. I've got no clue how to find that however as I checked 1-4 byte values and float for it and had no luck.
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Posts: 127
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Post by zachillios on Apr 6, 2015 12:59:32 GMT 10
Ah ok. That's neat to know. I don't want do anything that exceeds what the game allows though. Like I have all Lvl 100 rare weapons with all max level parts, but that is something that the game does allow you have within its own rules. I just hacked to give myself all that stuff way faster than waiting for these things to drop. The game lets you normally do like what, 30 upgrades total across all stats or something? But it is interesting the game even allows you to retain 999 upgrades per stat. Perhaps it's a sign that in future updates, the toolbox will be expanded to raise the limit on total upgrades you can do. But maxing out the upgrades only doubles the stats? How did CrazyPotato achieve this? And out of curiosity, is it possible to apply the upgrades to weapons that are not Lvl 100? I just wonder what happens if you try. Woops double post, sorry about that. However, I've figured out how those values work, they're quite odd actually. All three can go to 9999 however I'm not sure if you want to do that. For damage, 9999 is just fine, it'll raise it just fine no issues. However, the other two values are not like that. You wanna keep those at 1000 because if you raise them any higher their values actually decrease. I think this is due to the fact when you upgrade the weapons normally you have to sacrifice some of the other stat to raise one. So your ideal modification is going to be 270F for firepower, and 3E8 for Firing Rate and Capacity.
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Post by Cla on Apr 6, 2015 13:33:57 GMT 10
 That is bizarre but interesting. Always love learning these odd quirks. Will play around with those values myself sometime soon. For science.
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Posts: 127
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Post by zachillios on Apr 6, 2015 13:39:46 GMT 10
 That is bizarre but interesting. Always love learning these odd quirks. Will play around with those values myself sometime soon. For science. Btw
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Post by Cla on Apr 6, 2015 13:58:47 GMT 10
 Pfff nice. (He obnoxiously explodes when he dies? xD) Is the RE.net event page giving you credit for "witnessing the defeat"?
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Posts: 127
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Post by zachillios on Apr 6, 2015 14:00:53 GMT 10
Not from what I can tell. I resynced and it doesn't even have my score up so knowing Capcom i'll probably get cheated out of it sigh. If you wanna go heavy damage on it though use the anti material sniper rifle and shoot it in its neck.
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